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PoE 3.17·Archnemesis·Slayer

[Zizaran] Boneshatter Slayer guide ft. cArn - 3.18

by destroyermaker4 years ago1.97K

DPS
6.34M
Effective HP
62.89K
Life
6.06K
Level
95
Min budget

Overview

[Zizaran] Boneshatter Slayer guide ft. cArn - 3.18 is a Path of Exile Slayer build by destroyermaker, made for the Archnemesis league (3.17). It is centered on Boneshatter and plays as a strength, attack, melee, strike archetype. In Path of Building it reaches 6.34M DPS with 62.89K effective HP, 6.06K life. Suited for: Harvest, Essence. Key uniques include Ashes of the Stars.

Build Video

destroyermaker's Notes

==================================================================================================================== GENERAL TIPS ==================================================================================================================== -Bandits : Kill all The items in this guide are are a GUIDELINE, listed with the main core stats you're looking for. More/higher stats (resists, attributes, etc) are always better! It doesn't matter which piece of gear you get your resistances on as long as you cap them Major Pantheon : Brine King Minor Pantheon : Garukhan until shock effect implicits, then swap to Ralakesh for mapping / Ryslatha for bossing ==================================================================================================================== LEVELING ==================================================================================================================== -=WEAPON CRAFTING=- It is very important to keep upgrading your weapon bases from lvl 12 onwards by either : - Using an Essence of Contempt - Using Rustic sash recipe The recipe is done by vendoring Weapon + Rustic Sash + Blacksmith's Whetstone. You can also use a magic Rustic Sash if you do not have a bad essence available to get a rare one. Do not use Alchemys on Rustic Sashes, you want to keep those to buy gems or to get better gear before maps. NOTE that you only start using recipe from lvl 12 bases onwards, it isn't worth doing on early weapon bases. Here are the weapon bases you want to look for (prioritize swords until lvl 23): 1-8 : Corroded Blade 8-12 : Longsword - Jade Chopper 13-23 : Bastard Sword - Woodsplitter (First bases you want to rustic sash recipe or essence) 23-33 : Double Axe 33-45 : Shadow Axe 45-62 : Headsman Axe OR 49-62 : Labrys ------> This depends on wether your Shadow Axe is good or not, if it's only a Rustic recipe you want to get a Headsman Axe 62+ : Ezomyte Axe You start seeing these bases at the town vendor 1 level before you can use them, so if you haven't dropped one make sure you check vendors 1 level in advance to get your base ready. You should always try to use rare axes from Shadow axe onwards as you can craft %physical damage, so either use Contempts essences, or Alchemy orbs if you're desperate and feel weak. The reason we try not to use Alchemy Orbs is that you need them to craft on your gear to enter maps, as well as buy gems and maps. Also keep in mind that when upgrading weapons it might not be worth to change it at the next tier if your current tier is very well rolled. In that case you just skip the next tier and upgrade only at the following one. As you get closer to maps and 62+ bases you also want to avoid wasting Contempt Essences if possible since they will very easily make your early mapping weapon once you have the base. -=ACCURACY=- This will be a notable issue unless you get lucky with the gear you find. Buy precision from Nessa in Act 1 as soon as possible so you can use it if your accuracy start dropping too low (below 90%) Normal lab should help with keeping accuracy up and a single piece of gear that rolls an ok accuracy roll should make life a lot easier, just keep track of your hit chance in the character stats to decide wether or not you need to use and level up your precision. Keep it as low level as possible as high level precision will reserve too much mana. If your accuracy looks problematic after you do the Boneshatter swap, you can skip the life nodes pathing to Resolute Technique to get the keystone earlier. -=LEVEL 1-12=- We use Splitting steel up until Merveil where we swap in Spectral Helix instead and use it until the boneshatter swap. DO NOT swap to Spectral Helix until you reach Merveil, the volatiles in the caverns prior will kill you if you do. Make sure you have 1 sapphire ring and upgrade flasks to make Merveil a lot easier. -=LEVEL 12-41=- Spectral Helix should carry you all the way to Act 6 where you will swap to Boneshatter. If you're still on a 3link by the time you get Hatchet master, replace onslaught with Faster Attacks and Vicious Projectiles will be your 4Link as Helix feels a lot better with good attack speed. Note that Duelist leveling involves a lot of socket pressure so you might not be able to fit everything and that is normal, the gems in each category are listed in order of importance so use that as referece point. Also use your own judgement on what is most valuable to you at the time. =LEVEL 41+= This is when you switch to Boneshatter after killing Act 5 KItava. You buy all the gems needed and make sure you keep any pure armour 4links you find on your way there, or any RRRG 4links you can use. ==================================================================================================================== AXE CRAFTING ==================================================================================================================== GOOD BASES : Ezomyte Axe, Despot Axe, Vaal Axe I recommend crafting on Ezomyte and Despot Axe early as they have lot better base attack speed and will feel good even without any attack speed rolled on them. I would only craft on a Vaal Axe once your midgame/early endgame weapon is done and you're looking for your big boy axe. That being said if you prefer the speed you can definetely just stick with Ezomyte/Despot Axe, the dps is very similar on all these 3 bases and it's just down to preference. The item levels you are looking for : T3 : 73+ T2 : 77+ T1 : 83+ Make sure your filter differentiates between these item levels, it is important to have a decent amount of axes to craft on. -= Entering Maps =- Your first Axe is very straight forward, we'll craft on an Ezomyte Axe since it's the first tier 1 base you will be able to find at lvl 62. Your options are : - Use an Essence of Contempt and craft %physical damage if there's an open prefix, craft attack speed if it already hit %phys. - Just alch it and if it has decent mods, crat %phys or speed and go with it - If you have a Regal orb, alteration spam until you hit a decent flat phys roll, then regal and craft phys. ONLY DO THIS IF YOU HAVE LOTS OF ALTERATIONS, average of 40 to hit something good. You do not need a very good axe at all to start mapping so don't worry too much about your first axe, just pick whichever option works at the time -= Mid Tier Axe =- Once you start mapping Harvest and Contempt essences should help you get a mid tier weapon pretty quickly. Just use all the speed, physical and attack seed you find on the base of your choice until you get something good It's very simple, big physical number = good. Just make sure you press alt to check if there is a free prefix to craft %phys or free suffix to craft attack speed. Also use all your Screaming Essences of Contempt as well as any Zeal Essence on your weapons to get your mid tier Axe. -= Late game Axe =- Now once you get a decent mid tier axe which should be the type of axe I have listed in the basic gear set, you can work on a bigger one. There are 4 stats you want to be rolled decently : %phys + %phys/acc hybrid + Flat Phys + Atk speed -- Once you hit 3 of these you can craft the last one (except hybrid, which makes it the most valuable one to hit) The method stays the same, spam Harvest and Essences on 83+ bases and either hit something already good that you can finish by crafting the last mod, or until you see one of the following : - ANY HIGH %phys/accuracy hybrid roll should be saved, a Dictator or Emperor roll is very rare and can result in very big weapon. You finish those by using an Aisling slam (Aisling lvl 3 on research safehouse -> kill catarina) to try to hit a prefix which will almost always result in 139% physical damage unveil. If this hits you can multi mod Flat phys+Attack speed and finish the weapon and would get a similar weapon as the one listed in the Endgame gearset. - ANY combination of hybrid %phys with 2 more of the desired stats. You then craft the last of the 4 desired stats and use a Reforge more likely craft from Harvest. This method doesn't require good rolls on the weapon, just the right stats so you can reroll their tiers. I will list the crafting process of the Endgame gearset weapon as an example since it's a weapon that you can guarantee relatively early if you have the exalts : 1- Spam Essences of Contempts (Defeaning ideally, Shrieking also ok) until you hit a decent hybrid %phys roll, tier 4 roll is good enough. 2- Craft Prefixes cannot be changed 3- Aisling slam 4- If it hits a Prefix and you unveil %phys ----> (Prefixes cannot be changed + Orb of Scouring) ------ > (Multimod + attack speed + Focus Double damage) 5- If it hits a Suffix and you unveil Attack Speed ----> Craft %phys and go on to the next Axe

Gear

Tap an item to open trade or craft it.

Multimod Endgame
Endgame
Endgame
Ashes of the Stars
New Item
Endgame PT
Endgame
New Item
Endgame
New Item
New Item

Skills

Tap a skill to open trade.

Body Armour

  • BoneshatterBoneshatter20/20WMain
  • RuthlessRuthless20/20W
  • FortifyFortify20/20W
  • Close CombatClose Combat20/20W
  • BrutalityBrutality20/20W
  • Melee Physical DamageMelee Physical Damage20/20W

Body Armour

  • BoneshatterBoneshatter20/20WMain
  • RuthlessRuthless20/20W
  • FortifyFortify20/20W
  • Close CombatClose Combat20/20W
  • BrutalityBrutality20/20W
  • Melee Physical DamageMelee Physical Damage20/20W
  • Ancestral ProtectorAncestral Protector20W
  • Ancestral WarchiefAncestral Warchief20W
  • Ancestral CryAncestral Cry20W
  • Blood RageBlood Rage20W
  • Molten ShellMolten Shell20W
  • Multiple TotemsMultiple Totems20W

Weapon 1

  • Leap SlamLeap Slam20W
  • Ancestral CryAncestral Cry20W
  • Blood RageBlood Rage13W
  • BerserkBerserk20W
  • Faster AttacksFaster Attacks20W
  • LifetapLifetap20W

Weapon 1

  • Leap SlamLeap Slam20/20W
  • Ancestral CryAncestral Cry20/20W
  • Blood RageBlood Rage17/20W
  • BerserkBerserk20/20W
  • FrostblinkFrostblink7W
  • Faster AttacksFaster Attacks20/20W
  • Ancestral ProtectorAncestral Protector20W
  • Blood RageBlood Rage20W
  • Poacher's MarkPoacher's Mark20W
  • SteelskinSteelskin20W
  • MaimMaim20W
  • Spectral HelixSpectral Helix20W
  • Faster AttacksFaster Attacks20W
  • Chance to BleedChance to Bleed20W
  • Vicious ProjectilesVicious Projectiles20W
  • War BannerWar Banner20W
  • Herald of AshHerald of Ash20W
  • PrecisionPrecision1W
  • VitalityVitality20W
  • War BannerWar Banner20W
  • DeterminationDetermination20W
  • Herald of AshHerald of Ash20W
  • PrecisionPrecision1W

Helmet

  • Ancestral ProtectorAncestral Protector20W
  • Vaal Ancestral WarchiefVaal Ancestral Warchief20W
  • Multiple TotemsMultiple Totems13W
  • MaimMaim20W

Gloves

  • Vaal Molten ShellVaal Molten Shell11W
  • Warlord's MarkWarlord's Mark6W
  • Cast when Damage TakenCast when Damage Taken2W
  • Increased DurationIncreased Duration20/20W
  • PridePride20W
  • DeterminationDetermination20W
  • War BannerWar Banner20W
  • FrostblinkFrostblink5W

Helmet

  • Ancestral ProtectorAncestral Protector20W
  • PrecisionPrecision20W
  • Multiple TotemsMultiple Totems20W
  • ArroganceArrogance20/20W

Gloves

  • PridePride20/20W
  • DeterminationDetermination20W
  • War BannerWar Banner20/20W
  • Vaal Ancestral WarchiefVaal Ancestral Warchief20W

Boots

  • Vaal Molten ShellVaal Molten Shell11W
  • Warlord's MarkWarlord's Mark5/20W
  • Cast when Damage TakenCast when Damage Taken2W
  • Increased DurationIncreased Duration20/20W
  • Splitting SteelSplitting Steel20W
  • Chance to BleedChance to Bleed20W
  • Onslaught20W
  • Spectral HelixSpectral Helix20W
  • Chance to BleedChance to Bleed20W
  • Onslaught20W
  • FrostblinkFrostblink20W
  • Leap SlamLeap Slam20W
  • DashDash20W

Passive Tree

Passive tree 3.18
scroll to zoom
Slayer
Slayer
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
95

Damage

Full DPS
0
Combined DPS
6.34M
Hit DPS
4.19M
With Poison DPS
4.19M
With Ignite DPS
4.19M
With Bleed DPS
4.19M
With Impale DPS
5.07M
Damage over Time
0
Impale DPS
876.05K
Culling DPS
1.27M
Average Damage
963.75K

Attack & Crit

Attack/Cast Rate
4.35/s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
0%
Totem Limit
1
Mana Cost
12
Life Cost
0

Defence

Effective Hit Pool
62.89K
Life
6.06K
Energy Shield
0
Mana
100
Ward
0
Armour
25.83K
Evasion
1.42K
Phys Damage Reduction
82%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
4%
Evade (Projectile)
4%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
80% (+41%)
Cold Resistance
78% (+18%)
Lightning Resistance
78% (+9%)
Chaos Resistance
4%

Recovery

Life Regen
0/s
Net Life Regen
-193.11/s
ES Regen
0/s
Mana Regen
11.9/s
Life Leech
3.1K/s
ES Leech
0/s
Mana Leech
135.8/s
Total Degen
193.11/s

Attributes & Utility

Strength
292
Intelligence
63
Dexterity
142
Movement Speed
64%
Endurance Charges
4
Frenzy Charges
3
Power Charges
3
Devotion
0