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PoE2 0.3·Third Edict·Stormweaver

One of the STRONGEST Spell Builds - Spark Conduit Stormweaver Mini Guide - Path of Exile 2 0.3

by Master T1 year ago62Subscribe

DPS
3.34K
Effective HP
4.76K
Energy Shield
2.26K
Spirit
100
Level
71
Min budget

Overview

One of the STRONGEST Spell Builds - Spark Conduit Stormweaver Mini Guide - Path of Exile 2 0.3 is a Path of Exile 2 Stormweaver build by Master T, made for the Third Edict league (0.3). It is centered on Spark and plays as a intelligence, spell, projectile, lightning archetype. In Path of Building it reaches 3.34K DPS with 4.76K effective HP, 1.14K life, 2.26K energy shield. Key uniques include Kitoko's Current, Grip of Kulemak, Grip of Kulemak.

Build Video

Master T's Notes

Path of building cant load in the new gems or supports rn so I will mention the skill gem setup while levelling here. PLEASE CHECK VIDEO TIMESTAMPED SECTION FOR WEAPON SWAP SKILLS. All Curse Magnitude stuff on the offhand. Remove the lightning damage nodes from the generic tree and put them into weapon swap 1. Dont remove any non-offence nodes for the weapon swaps. You dont want to for even a split second be less tanky while casting diff spells. GEAR: While doing the campaign just pick up and wear whatever you find BUT PLEASE GET A GOOD STAFF. I used 2 different +2 staff from the vendor all of act 1 and then spent 3 exalted orbs on the 3rd staff and used that all the way until the end of campaign. Its that good and easy. That allowed me to have absolute Garbage gear and still breeze through. Here's what you should prioritize on all gear though ranked in order of importance (Not on the staff, thats just always +level and cast speed main priority) Amulet: Level of all spells Cast speed Life/Resistances Rings: Cast speed Life/Resistances Helmet Body Boots I like evasion or hybrid evasion ES. If your rings or amulet don't have alot of dex on them, then just wear pure ES gear. Besides that, Life and Resistances. Boots with movespeed OF COURSE. Staff: Level of all Spell skills or Lightning skills (highest number wins) Cast speed %spell dmg %lightning dmg Gain as extra X dmg Gloves: GET Kitoko's Current as Early as possible. Very cheap gloves you can use them level 16 onwards The above gear is for early campaign. As you go higher try to get your gear as similar to mine in my current early mapping setup. LEVELLING: You can level with spark Immediately. No ED contagion no respecs. But if you want to do that go ahead, I like spark more. Its stronger. Path of building cant load in the new gems or supports rn so I will mention the skill gem setup while levelling here instead of in a loadout format in pob. Gems are arranged in order of importance, order of importance changes as acts continue so keep an eye out for that. The importance is both which gem to add sockets to first, and to prioritize new support gems in. Act 1: Spark Linked With Rapid Casting 1, Controlled Destruction Flame Wall - Rapid Casting 1, Fortress Frost Bomb - Overabundance 1 - Spell Cascade (Gives you 2 ice infusions, very good) Orb of Storms - Overabundance 1, Controlled Destruction Act 2: Spark - Rising Tempest, Controlled Destruction >> Replaced Rapid Casting with Rising Tempest Flame Wall - Rapid Casting 1, Fortress Frost Bomb - Overabundance 1 - Spell Cascade (Gives you 2 ice infusions, very good) Orb of Storms - Overabundance 1, Controlled Destruction NEW Mana tempest - Efficiency 1 Elemental Weakness - Heightened Curse Mana Remnants Act 3: Spark - Rising Tempest, Controlled Destruction, Elemental Focus(orb of storms is used to shock instead) >> Replaced Rapid Casting with Rising Tempest Orb of Storms - Overabundance 1, Controlled Destruction, Rising Tempest Frost Bomb - Overabundance 1 - Spell Cascade, Cooldown Recovery 1 Flame Wall - Prolonged Duration, Fortress, Spell Cascade Mana tempest - Efficiency 1 Blasphemy reservation gem with Elemental Weakness in it (try to get 30 spirit on body or amulet if you also want mana remnants with it, but not important) Act 4: Spark - Rising Tempest, Controlled Destruction, Projectile Acceleration 2 (By now you should have enough mana regen to unspec the arcane surge magnitude ascendancy and take double shocks instead) Orb of Storms - Overabundance 2, Controlled Destruction, Rising Tempest Frost Bomb - Overabundance 2 - Spell Cascade, Cooldown Recovery 2 Flame Wall - Fortress, Spell Cascade, Prolonged Duration Mana tempest - Efficiency 2 Blasphemy reservation gem with Elemental Weakness in it (try to get 30 spirit on body or amulet if you also want mana remnants with it, but not important) Your links now do not change at all, until you are high enough level to use Lightning Conduit. Then you add these gems in Arc - Overcharge, Shock, Unleash Lightning Conduit - Elemental Focus, Considered Casting, Inevitable Crit Only use arc on a boss after its electrocuted and then blow them up with Conduit. Can also just Cast conduit on a tanky rare that you shocked with spark. Final Interlude and going into early maps: This is the last change, you get the last 40 spirit you need to add in Archmage. Your links now should look like the way I have them in game: Spark - Projectile Acceleration 2, Rising Tempest, Controlled Destruction, Lightning Mastery Orb of Storms - Overabundance 2, Controlled Destruction, Rising Tempest, Lightning Mastery Frost Bomb - Overabundance 2 - Spell Cascade, Cooldown Recovery 3 Flame Wall - Fortress, Spell Cascade, Prolonged Duration 2 Mana tempest - Efficiency 2, Lightning Mastery Archmage - Lightning Mastery Arc - Overcharge, Shock, Unleash Lightning Conduit - Elemental Focus, Considered Casting, Inevitable Crit Elemental Weakness - Heightened Curse, Focused Curse, Cursed Ground Playstyle: Act 1, always flamewall or orb of storms for any packs. Once you get mana tempest, tap that button and then kill. If low dmg, may have to use orb of storms or flame wall too. If that is the case you need a better staff Thats basically it. Single Target Rotation PRE-CONDUIT: Before bossfight, use frost bomb twice to get max cold infusions, and orb of storms twice to get lightning infusions. As boss does his intro animation, put down the lightning infused flamewall, cast frostbomb preemptively, mana tempest, orb of storms (twice), Curse (if you dont have blasphemy aura yet in act 3), and then spam Spark. Recast orb of storms when you remember to do so, do frostbombs then too. Mana tempest will drain your mana alot if you stay in too long, so cast as much as you can then step out and make a new tempest. Boss should be dead by now. AFTER CONDUIT: Drop all the extra abilities same as before, or don't if you dont feel like you need the damage. Just get the boss electrocuted from kitiko gloves, then use Arc for mega double shock (pay attention to the shock icons on the boss) If those shock icons Dont show a higher shock than your spark's shock, hit the boss with arc again once or twice. Try to get atleast One big shock and the other can stay lower. Be inside a fresh mana tempest before you cast your lightning conduit. Bye boss

Gear

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Gale Bane
Woe Salvation
Spirit Wrap
Skull Rosary
Grip of Kulemak
Grip of Kulemak
Kitoko's Current
Brimstone Lash
Dusk Track
New Item

Skills

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  • SparkSpark20WMain
  • Flame WallFlame Wall20W
  • Frost BombFrost Bomb20W
  • Orb of StormsOrb of Storms20W
  • ConductivityConductivity20W
  • Mana TempestMana Tempest20W
  • Lightning ConduitLightning Conduit20W
  • ArcArc20W
  • ArchmageArchmage20W

Weapon 1

  • Galvanic FieldGalvanic Field14W

Passive Tree

Passive tree 0.4
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Stormweaver
Stormweaver

Character Stats

Level
71

Damage

Full DPS
0
Combined DPS
3.34K
Hit DPS
3.34K
With Poison DPS
3.34K
With Ignite DPS
3.34K
With Bleed DPS
3.34K
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
1.51K
Burst Damage
1.51K

Attack & Crit

Attack/Cast Rate
2.21/s
Hit Chance
100%
Crit Chance
12%
Crit Multiplier
200%
Mana Cost
271
Life Cost
0
Spirit Reserved
0

Defence

Effective Hit Pool
4.76K
Life
1.14K
Energy Shield
2.26K
Mana
1.53K
Spirit
0
Darkness
0
Armour
37
Evasion
240
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Evade (Spell)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
57%
Cold Resistance
40%
Lightning Resistance
66%
Chaos Resistance
16%

Max Hit Taken

Physical
3.4K
Fire
7.39K
Cold
5.4K
Lightning
9.19K
Chaos
2.7K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
2.26K/s
Mana Regen
201/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
36
Intelligence
252
Dexterity
26
Movement Speed
7%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Presence Radius
2.8 m
Item Rarity
41%