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Cold Conversion Blade Blast of Unloading Ascendant (budget)

1 year ago2.62K

by alexgophermix

3.87M

DPS

41.75K

Effective HP

4.71K

Life

Overview

Cold Conversion Blade Blast of Unloading Ascendant (budget) is a Path of Exile Ascendant build by alexgophermix, made for the Kalguur league (3.25). It is centered on Blade Blast of Unloading and plays as a dexterity, spell, area, physical archetype. In Path of Building it reaches 3.87M DPS with 41.75K effective HP, 4.71K life, 1.22K energy shield. Suited for: Mapping, Bossing, Breach, Legion. Key uniques include Replica Karui Ward, The Consuming Dark.

Build Video

alexgophermix's Notes

Links

How it works

The core of the build is Blade blast of unloading. This is a transfigured gem that detonates your blade vortex stacks instead of lingering blades. It has three crucial components:

  1. All your blade vortex stacks are detonated in sequence from a single cast. This means that if you have 10 stacks this will hit 10 times. Think giga unleash.
  2. Once you begin the detonation chain you can still move while it goes off
  3. "100% more Area of Effect per Blade Vortex blade detonated". As the stacks detonate they get larger and larger. Without excessive AoE investment you can get to 7m+ radius on the final detonation.

Well this is great you say, but how do I get 10 stacks consistently without having to stop and pack your vortex shells? The answer is arcanist brand. By default you can have 5 brands active at a time so if you pair it with blade vortex you should be generating 1 charge per brand per cast. BUT WAIT you say! Arcanist brand will detach as enemies die and when there are fewer enemies you will have less activations? This brings in the most important part of this build - brand recall. Brand recall keeps your brands closeby and can be automated. Crucially, every time it activates it also triggers all your brands, instantly giving you 5 stacks of blade vortex. With a little investment in the tree and some cooldown recovery from sabo our brand recall has a 1.5s cooldown.

All that's left is to make the build feel "smooth". I hated casting arcanist brand frequently so I went with Ascendant to grab all the skill effect duration I could. Paired with more duration support each Arcanist brand will last between 10-17 seconds (depending on attachment duration) giving us plenty of time to run around and self-detonate before having to reload. Duration scaling also prevents our blade vortex stacks from expiring between packs.

Pros

  • HUGE AoE - The scion and witch trees give us access to generic area of effect. This not only gives us screen wide blade blasts but also dramatically improves usability of our other abilities, most notably herald of ice and flesh and stone.
  • COLD CONVERSION - this lets us take advantage of extremely efficient Hatred and is a great defensive layer, freezing and chilling enemies that aren't immediately destroyed
  • CHEAP - no chase uniques required to get started. I've been playing this in SSF with self crafted rares.
  • HIGHLY MIN MAXABLE - there are a lot of things that you can improve upon. Your build scales off crit, duration, cooldown, ele damage, physical damage, cast speed AND the skill has a whopping 250% damage effectiveness. I've seen power charge impale versions of the build do 100m+ on a single cast.
  • ALTERNATE BUILD PATHS - I've seen quite a few different ways to play this. Some people use Sabo + Triggerbots to double the casts of blade vortex. Most people skip cold conversion to go for pure phys but this generally requires a lot more investment and Entropic Devastation
  • SURPRISINGLY TANKY - our positioning and Scion ascendencies allow us to get close to suppression cap and have a decent amount of block. Large AoE flesh and stone also does 20% flat damage reduction in a wide area. Duration scaling gives us a 3s immortal call with no endurance charges as well as only 2.4s cooldown from cooldown scaling.

Cons

  • POOR SINGLE TARGET - this is definitely starts out as a mapping build not a bossing build. Your damage is great for huge groups of enemies but waiting for your vortex to recharge in an empty room is a little rough. Also without charges you have virtually no AoE so you have to stand quite close to bosses.
  • LOTS OF BAD MAP MODS - cooldown reduces your brand recall which makes the build feel horrible. Aura effect reduces the impact of your Flesh and Stone which is an important defensive layer. Avoid ailment is fine but you won't get ASMR herald of ice pops. Crit damage reduction will cripple your clear. Reduced recovery will prevent you from recovering ES which you need to cast spells.

What to use it for

As mentioned above, not a bossing build unless you start investing. Some people use it for ubers especially on Assassin but we're talking $$$$$. I've been using it for breach, altars and strongboxes and that's honestly been a lot of fun.

Gear

Horror Gnarl
Gale Halo
Woe Pelt
Replica Karui Ward
Maelstrom Knuckle
Storm Coil
Ghoul Grasp
Phoenix Lock
Death Track
Damnation Scratch
Vivid Mark

Skills

Body Armour

  • Blade Blast of UnloadingBlade Blast of Unloading20/20WMain
  • Increased Critical StrikesIncreased Critical Strikes20/14W
  • Cold PenetrationCold Penetration20W
  • Power Charge On CriticalPower Charge On Critical20/20W
  • Increased Critical DamageIncreased Critical Damage20W
  • HypothermiaHypothermia20W

Boots

  • Vaal Blade VortexVaal Blade Vortex20W
  • Arcanist BrandArcanist Brand20W
  • Faster CastingFaster Casting20/20W
  • More DurationMore Duration19/3W

Weapon 1

  • Immortal CallImmortal Call11W
  • Cast when Damage TakenCast when Damage Taken9W
  • More DurationMore Duration19W

Weapon 2

  • Brand RecallBrand Recall6/20W
  • AutomationAutomation20W

Helmet

  • Flame DashFlame Dash3W
  • Faster CastingFaster Casting20W

Helmet

  • PortalPortal1/8W
  • Cast on DeathCast on Death20W

Gloves

  • HatredHatred20W

Gloves

  • Flesh and StoneFlesh and Stone20W

Gloves

  • Herald of IceHerald of Ice20/20W

Weapon 2

  • Void SphereVoid Sphere20/23W

Ring 2

  • FrostbiteFrostbite23W

Passive Tree

Passive tree 3.25
scroll to zoom
Ascendant
Ascendant
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Abberath

Character Stats

Level
94

Damage

Full DPS
0
Combined DPS
3.87M
Hit DPS
3.87M
With Poison DPS
3.87M
With Ignite DPS
3.87M
With Bleed DPS
3.87M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
125.41K
Burst Damage
125.41K

Attack & Crit

Attack/Cast Rate
3.09/s
Hit Chance
100%
Crit Chance
60%
Crit Multiplier
420%
AoE Radius
7.9 m
Mana Cost
59
Life Cost
0

Defence

Effective Hit Pool
41.75K
Life
4.71K
Energy Shield
1.22K
Mana
0
Ward
0
Armour
3.15K
Evasion
4.49K
Phys Damage Reduction
23%

Mitigation & Avoidance

Block
60%
Spell Block
11%
Spell Suppression
96%
Evade (Melee)
32%
Evade (Projectile)
32%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+30%)
Cold Resistance
75% (+73%)
Lightning Resistance
75% (+66%)
Chaos Resistance
7%

Max Hit Taken

Physical
9.3K
Fire
29.69K
Cold
29.69K
Lightning
29.69K
Chaos
6.26K

Recovery

Life Regen
223.5/s
ES Regen
0/s
ES Recharge
1.22K/s
Mana Regen
36.2/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
159
Intelligence
337
Dexterity
159
Movement Speed
84%
Endurance Charges
3
Frenzy Charges
3
Power Charges
4
Devotion
0