PoE2 0.3·Third Edict·Invoker
[PoE2] is stacking map boss rarity even profitable? - IIP#8
- DPS
- 1.47M
- Effective HP
- 34.18K
- Energy Shield
- 4.09K
- Spirit
- 227
- Level
- 97
- Min budget
Overview
[PoE2] is stacking map boss rarity even profitable? - IIP#8 is a Path of Exile 2 Invoker build by teek, made for the Third Edict league (0.3). It is centered on Falling Thunder and plays as a dexterity, intelligence, attack, area archetype. In Path of Building it reaches 1.47M DPS with 34.18K effective HP, 1.5K life, 4.09K energy shield. Suited for: Mapping, Sanctum, Abyss. Key uniques include Nascent Hope, The Three Dragons.
Build Video
teek's Notes
hi, sorry for the voiceover, i might be getting sick. also why does this guy talk so fast
its been a while, but i'm here with a boss related poe 2 project exploring whether or not union of soul buffed bosses are actually worth farming
no, they aren't. my xp bar may never recover
spreadsheet: https://docs.google.com/spreadsheets/d/1vYm1fFgquk_J50PREeT15D0GE4a7JZZ5Vd3ZX3uPblE/edit?usp=sharing build: https://poe.ninja/poe2/pob/f399 pob wildly underestimates damage btw, falling thunder is about 100x what it shows but i'm too lazy to setup proper config
hopefully this info is useful to someone. thanks for being you
0:00 overdone intro making the strat look better than it really is (its not good) 0:18 poorly explaining 0:35 blunt truth and nice hp bar 0:49 weird flexing 1:22 nerd stuff & nice voice crack 2:18 why are you still watching 3:20 tl;dw 3:37 insane monke gaming 4:10 gamer moment
Gear
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Skills
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Passive Tree


Character Stats
- Level
- 97
Damage
- Full DPS
- 0
- Combined DPS
- 1.47M
- Hit DPS
- 1.44M
- With Poison DPS
- 1.44M
- With Ignite DPS
- 1.47M
- With Bleed DPS
- 1.44M
- Damage over Time
- 21.87K
- Ignite DPS
- 21.87K
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 1.06M
- Burst Damage
- 1.06M
Attack & Crit
- Attack/Cast Rate
- 1.37/s
- Hit Chance
- 100%
- Accuracy
- 2.38K
- Crit Chance
- 99%
- Crit Multiplier
- 715%
- Mana Cost
- 512
- Life Cost
- 0
- Spirit Reserved
- 0
Defence
- Effective Hit Pool
- 34.18K
- Life
- 1.5K
- Energy Shield
- 4.09K
- Mana
- 630
- Spirit
- 12
- Darkness
- 0
- Armour
- 227
- Evasion
- 10.06K
- Phys Damage Reduction
- 2%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 58%
- Evade (Projectile)
- 58%
- Evade (Spell)
- 58%
- Deflect
- 38%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+5%)
- Cold Resistance
- 75% (+10%)
- Lightning Resistance
- 75% (+4%)
- Chaos Resistance
- 75% (+4%)
Max Hit Taken
- Physical
- 5.61K
- Fire
- 19.97K
- Cold
- 19.97K
- Lightning
- 19.97K
- Chaos
- 14.19K
Recovery
- Life Regen
- 0/s
- ES Regen
- 0/s
- ES Recharge
- 4.09K/s
- Mana Regen
- 38.8/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 86.16/s
Attributes & Utility
- Strength
- 42
- Intelligence
- 91
- Dexterity
- 131
- Movement Speed
- 31%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 8
- Rage
- 0
- Devotion
- 0
- Presence Radius
- 4 m
- Item Rarity
- 84%