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POE2 0.5 Disciple of Varashta Navira Leaguestarter Guide

PoE2 0.4 · The Last of the DruidsSorceressFreezing Shards

2 months ago47

by CamaroniNCheezSubscribe

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9.18

DPS

328.67

Effective HP

369

Life

20

Energy Shield

Overview

POE2 0.5 Disciple of Varashta Navira Leaguestarter Guide is a Path of Exile 2 Sorceress build by CamaroniNCheez, made for the The Last of the Druids league (0.4). It is centered on Freezing Shards and plays as a intelligence, spell, projectile, cold archetype. In Path of Building it reaches 9.18 DPS with 328.67 effective HP, 369 life.

Build Video

CamaroniNCheez's Notes

Throughout the campaign, be on the lookout for + to cold skill wand or staff. Stackign spell levels is one of the best ways to increase your damage. Remember to upgrade you spell levels often as well with uncut skill gems. Also be looking for increases to spell damage, cold damage, damage as extra, etc. Once we get to maps, we'll be on the lookout more for increases to minion damage and minion levels. But we go through the acts doing a lot of heavy lifting ourselves. ACT 1: Start with either spark/flame wall or go to ice nova/frost bomb early on. Spells are rough early, so it'll be a bit slow Get frost darts and flame wall You can use orb of storms here just for the lightning infusions to make the flame wall combo stronger. However, I'm tired of pressing so many buttons. So I nixed that. Feel free to add it back. Your early game clear is going to be frost bomb + ice nova. If you manage to get a decent lightning bolt staff, that is actually quite good for clear early. That's the optimal thing to nab, but you might not always get it. Your single target damage is going to be frost bomb > ice nova until you get infusions > recast frost bomb > flame wall > blast with frost darts through the flame wall Lightning infused flame wall is 2x the damage of normal frost darts, and the extra ice chunks from infusing frost darts can also shotgun the boss and have added damage from the flame wall so long as the frost dart passed through it. Flame wall without the lightning infusion still is ~1.5x dps on frost darts. At the end of act 1 you'll get snap. Which is a lifesaver. You'll pretty much just ice nova > snap packs of enemies throughout the acts and throw in some navira as needed. You can keep the frost darts combo for single target if you want. ACT 2: This is where you'll get your first ascendancy points. Go Navira's Fracturing to start. Or you can go the first point in Kelari and first point in Ruzhan. They are also quite strong early in the acts. I go navira though. Stick with the ice nova > snap for clear. Can intersperse with Navira's Fracturing if you went with that first. Frost darts + flame wall for single target IMPORTANT NOTE: Use weapon swap points for +1 orb. This is so we can get 3 cold and 3 lightning infusions per cast. Set them to weapon set two in the Gems tab and everything else to weapon set one. Rest of acts is pretty easy. Keep looking for item upgrades. Keep up on your gem levels. Ice nova > snap packs of mobs. Throw in a Navira's Fracture if they're not dead. Repeat. This will continue into maps. Early to mid maps is when we'll start making the swap to minion stuff and focusing on the djinn. Rest of acts are the same. Early Maps: I'm not going to deep into this, since there will be a lot of new stuff to explore in the league. Stay tuned for daily updates to see what changes here. Probably will try archon of undeath and the puppet master stuff. Will try some of the new minion mods we can get on items. It'll be sick. I'm thinking about giving hybrid armour/es a try again in early maps. But that really depends on what items I drop and what gets crafted on and whatnot. Hybrid armour/es and hybrid evasion/es both look decent. Pure ES is probably the best, so you can ignore the base items in the mid endgame. This'll get updated when I'm in maps fer sure. MUSTER NOTE: Each Djinn somehow counts as a reviving minion. So this is a decent early game gem when you have all 3 djinn. Even better if you have some extra spirit to summon a skelly or other reviving minions.

Gear

Mind Spire
Golem Cowl
Sol Pendant
Beryl Iron Ring of the Mongoose
Foe Coil
Healthy Rope Cuffs
Spirit Leash
Dread Stride
Dense Greater Life Flask of the Medic
Greater Mana Flask of the Apprentice

Skills

  • Freezing ShardsFreezing Shards3WMain

Weapon 1

  • Freezing ShardsFreezing Shards3WMain
  • SnapSnap5W
  • Magnified Area IMagnified Area I1W
  • Rapid Casting IRapid Casting I1W
  • Ice NovaIce Nova5W
  • Magnified Area IMagnified Area I1W
  • Deep FreezeDeep Freeze1W
  • Orb of StormsOrb of Storms3W
  • Overabundance IOverabundance I1W
  • Frost DartsFrost Darts4W
  • Rapid Casting IRapid Casting I1W
  • Flame WallFlame Wall2W
  • Fortress IFortress I1W
  • Frost BombFrost Bomb3W

Passive Tree

Passive tree 0.4
scroll to zoom

Character Stats

Defence

Effective Hit Pool
328.67
Life
369
Energy Shield
20
Mana
289
Phys Max Hit Taken
392
Armour
34
Evasion
60

Resistances

Fire Resistance
-36%
Cold Resistance
-2%
Lightning Resistance
-27%
Chaos Resistance
0%

Offence

Total DPS
9.18
Crit Chance
12%
Crit Multiplier
200%

Attributes & Utility

Strength
23
Intelligence
56
Dexterity
24
Movement Speed
10%