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PoE 3.27·Keepers of the Flame·Necromancer

[3.28] Eva the Fairy's CDD CI Necro, League-Start to End-Game viable

by Eva_the_Fairy6 months ago4

DPS
28.5M
Effective HP
193.82K
Energy Shield
10.09K
Level
100
Min budget

Overview

[3.28] Eva the Fairy's CDD CI Necro, League-Start to End-Game viable is a Path of Exile Necromancer build by Eva_the_Fairy, made for the Keepers of the Flame league (3.27). It is centered on Detonate Dead of Chain Reaction and plays as a dexterity, spell, area, fire archetype. In Path of Building it reaches 28.5M DPS with 193.82K effective HP, 1 life, 10.09K energy shield. Suited for: T17, Delve, Bossing, Simulacrum. Key uniques include Graven's Secret, Whispers of Infinity, Soul Ascension, Anathema.

Build Video

Eva_the_Fairy's Notes

- >>>>>> section template <<<<<< >>>>>> section template <<<<<< - >>>>>> notes to remember <<<<<< >>>>>> notes to remember <<<<<< - ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ >>>>>> the math <<<<<< endgame loadout: guardian/pinnacle boss config settings. example numbers and for simplicity we are not including fractions or culling strike): for each time a corpse is detonated 2 hits occur, 1 spell hit and 1 corpse explosion hit. since we detonate 8 corpses per cast we hit the enemy 16 times per spell cast. spell hit 84,444 x 8 = 675,552 corpse hit: 490,861 x 8 = 3,926,888 we hit the enemy 16 times a second per singular cast: 675,552 (spell hit) + 3,926,888 (corpse hit) = 4,602,440 we cast 12 times a second: 4,602,440 x 12 = 55,229,280 so our dps would then be: 55,229,280 with one cast we hit the enemy 4+4=8 times the first second and 4+4=8 times the next second for a total of 16 hits. that means if we have a cast rate of 1 cast per second, cast A (the first cast) hits the enemy 8 times the 1st second, we then after 1 second we cast CDD again, so cast B (the second cast) hits the enemy 8 times the 2nd second but cast A is still hitting the enemy for its last 8 hits the 2nd second, we then start cast C (third cast) etc. meaning the first second we cast we hit the enemy 8 times but every second after we hit the enemy 16 times. which is why ive decided to have 2 CDD spell gems in the skills section, one to simulate the spell hit and one to simulate the corpse hit and changed the "counts" for both CDD's to 8. please let me know if ive calculated this wrong. i have dyscalculia so doing math is very hard for me x3 how to calculate if u sustain mana or not on a single target: desecrate mana cost per second x 2 plus CDD spell cost per second if the result is lower than mana regen u cant sustain the dps rotation properly example: 32 x 2 = 64 64 + 260 = 324 mana cost per sec: 324 mana regen: 431 431 - 324 = 107 we sustain the dps rotation cuz we have 107 mana regen above the general mana cost vs single target enemies with mageblood loadout we get 95% increased flask effect, meaning for suffixes that give stun and curse immunity we need to reach 100% or more, thus we need at least 52% to reach 100%+ for us to be immune to stuns and curses example: 52x1.95=101.4 corpse stats in a standard delve biome: all lvl 83 regular monsters have a base life of 15319, we then apply the 10% corpse life 15319 x 1.1 = 16851. when desecrate gem is lvl 23 or higher use 16851 for modest dps calc. dont know if monster multipliers apply or not. if monster multipliers work on corpses then config corpse life can be set to 35000. poedb, match desecrate lvl with base monster corpse life. low life cave weta: 28815 - 10% increaed corpse life: 31696 median life lightless grub: 54428 - 10% increaed corpse life: 59871 high life cavestalker: 168088 - 10% increaed corpse life: 184897 (31696 + 184897) / 2 = 108296 averaged corpse life to use for dps calculations: 108296 67502 x 1.1 (10% increased corpse life) = 74252

Loadouts

Gear

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endgame
endgame
endgame
Whispers of Infinity
endgame 1
Anathema
Soul Ascension
Graven's Secret
endgame
endgame
New Item
Natural Affinity
New Item
New Item
Thread of Hope
Watcher's Eye
Forbidden Flesh
Forbidden Flame
Elegant Hubris

Skills

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Body Armour

  • Detonate Dead of Chain ReactionDetonate Dead of Chain Reaction21/20WMain
  • Detonate Dead of Chain ReactionDetonate Dead of Chain Reaction21/20WMain
  • Awakened Fire PenetrationAwakened Fire Penetration6/20W
  • Awakened Spell EchoAwakened Spell Echo6/20W
  • IntensifyIntensify21/20W
  • Awakened Elemental FocusAwakened Elemental Focus6/20W
  • HypothermiaHypothermia21/20W

Gloves

  • Arcanist BrandArcanist Brand1/23W
  • DesecrateDesecrate21W
  • Spell CascadeSpell Cascade1W
  • EmpowerEmpower4/20W

Helmet

  • Purifying Flame of RevelationsPurifying Flame of Revelations11/20W
  • DeterminationDetermination21/20W
  • Cast when Damage TakenCast when Damage Taken1/20W
  • CombustionCombustion21/20W

Boots

  • FlammabilityFlammability21/20W
  • PunishmentPunishment21/20W
  • Elemental WeaknessElemental Weakness21/20W
  • Cast when Damage TakenCast when Damage Taken21/20W

Weapon 1

  • DisciplineDiscipline21/20W
  • Tempest ShieldTempest Shield21/20W
  • Arctic ArmourArctic Armour21/20W

Weapon 2

  • EnfeebleEnfeeble21/20W
  • Temporal ChainsTemporal Chains21/20W
  • Cast when Damage TakenCast when Damage Taken21/20W

Ring 1

  • Frostblink of Wintry BlastFrostblink of Wintry Blast1W

Passive Tree

Passive tree 3.27
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Necromancer
Necromancer
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Tukohama
Runegraft
Runegraft of the Fortress

Character Stats

Level
100

Damage

Full DPS
28.5M
Combined DPS
1.32M
Hit DPS
1.32M
With Poison DPS
1.32M
With Ignite DPS
1.32M
With Bleed DPS
1.32M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
93.07K
Burst Damage
186.14K

Attack & Crit

Attack/Cast Rate
14.22/s
Hit Chance
100%
Crit Chance
7%
Crit Multiplier
100%
AoE Radius
2.2 m
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
193.82K
Life
1
Energy Shield
10.09K
Mana
3
Ward
0
Armour
11.3K
Evasion
445
Phys Damage Reduction
88%

Mitigation & Avoidance

Block
75%
Spell Block
75%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
80% (+28%)
Cold Resistance
81% (+41%)
Lightning Resistance
81% (+47%)
Chaos Resistance
-37%

Max Hit Taken

Physical
35.74K
Fire
125.85K
Cold
103.94K
Lightning
103.94K
Chaos

Recovery

Life Regen
0/s
ES Regen
2.5K/s
ES Recharge
10.09K/s
Mana Regen
41.8/s
Life Leech
0/s
ES Leech
4.57K/s
Mana Leech
0/s

Attributes & Utility

Strength
22
Intelligence
60
Dexterity
13
Movement Speed
19%
Endurance Charges
4
Frenzy Charges
3
Power Charges
5
Devotion
0