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[PoE] Scorching Ray Totem Chieftain and a lot of ranting

PoE 3.24 · NecropolisChieftainScorching Ray

2 years ago9

by MilkysliceSubscribe

314.78K

DPS

123.93K

Effective HP

4.76K

Life

Overview

[PoE] Scorching Ray Totem Chieftain and a lot of ranting is a Path of Exile Chieftain build by Milkyslice, made for the Necropolis league (3.24). It is centered on Scorching Ray and plays as a intelligence, spell, fire, duration archetype. In Path of Building it reaches 314.78K DPS with 123.93K effective HP, 4.76K life, 569 energy shield. Key uniques include Rumi's Concoction, Viridi's Veil, Defiance of Destiny, Anathema, Dawnbreaker.

Build Video

Milkyslice's Notes

Other Classes: - Chieftain is pretty shitty. 1/3 of the damage, more clunky, mana issues, liferegen issues with RF, looses mobility like a lot Bloodnotch + Immutable Force is not that viable anymore. Immutable Force alone is still nice if you want pseudo Stun Immunity Some Unique Item costs in CHAOS in the First week of Affliction to get a feel (source Poe.Ninja) Item Day 1 Day 2 Day 3 Day 4 Day 5 Day6 Day 7 my estimate for average rolls/with mods we actuall want Hrimnors Resolve 3 1 1 1 1 1 1 1 Soul Mantle 4 1 1 1 1 1 1 1 no link, 5link 10-50c, 6link 1-5 div Anathema 19 20 25 25 25 30 300 35 Cyclopean Coil 8 5 5 5 5 5 5 20 (for around 10% attributes and average life) Viridis Veil 57 24 8 8 5 5 5 20-50 (+2 gemlevel, average resist) Replica Dragonfang 5 15 15 17 18 15 15 30-100 with scorching ray Kikazaru 2 1 1 1 1 1 1 1-5, depending on rolls Self-Flaggelation 8 5 3 2 2 2 2 30-1div for 18%+ Immutable Force 36 40 50 50 45 40 29 20+ Balance of Terror 14 10 10 10 10 10 10 ~50c with the temp chains actionspeed mod Militant Faith 20 20 25 40 40 40 45 1-2 div with 2 dmg stats, dominus and no notable changes Watchers Eye 50c to 1 mirror :D This is probably for Low Rolls or on some items undesired mods. Overall POWERFUL Upgrades are relatively cheap. most of those items grant a huge boost in character Power and are very affordable early on. - The CWDT Setup is very flexible, use what you want. For me CWDT + Vaal Molten Shell + Vaal Lightning Trap + Enfeeble or Duration is the way to go. You can exchange anything in there if you want (well i would keep molten shell) and add: Shield charge + faster attacks, some culling strike + orb of storms, cold snap/vortex, Reservation skills like banner/vitality and so on. - You can drop the Soulmantle combo later on. Early its too strong to ignore, but if you wanna be more tanky cut those items - You can use normal Scorching Ray (and not spam totems) for a looong time, but switching is just better. Gemcost is 1-5c - Balefire is very strong at lvl 60 and would use it until your Soulmantle is 5 linked at least. just the normal SR but still good. - Start with Soul Mantle + Kikazaru + Self-Flagellation + curse effect reduction cluster (Asylum) and Hrimnors Resolve, The biggest next upgrade is Anathema - Cowards Legacy is an Option. Petrified Blood still is only active below 50% life (or 55% with life mastery) - Rational Doctrine is very expensive and needs a lot of strength to make it work properly, nothing i would use. - Doedres Apathy which you could get on a megalomaniac doesnt work for the SR debuff. - Mageblood is a great option lategame (still). We wouldnt use any nerfed aspect of flasks for mageblood anyway

Gear

Plague Barb
Viridi's Veil
Soul Mantle
Defiance of Destiny
Anathema
Virile Unset Ring of Fleshbinding
New Item
New Item
New Item
Dawnbreaker
New Item
Watcher's Eye
Viper Ornament
Militant Faith
The Balance of Terror
Self-Flagellation
Apocalypse Solace
Immutable Force

Skills

Body Armour

  • Scorching Ray of ImmolationScorching Ray of Immolation19W
  • Scorching RayScorching Ray19WMain
  • Multiple TotemsMultiple Totems19W
  • EfficacyEfficacy19W
  • Controlled DestructionControlled Destruction19W
  • Elemental FocusElemental Focus19W
  • Burning DamageBurning Damage20W
  • Awakened Elemental FocusAwakened Elemental Focus5W
  • Awakened Burning DamageAwakened Burning Damage5W

Boots

  • Arcanist BrandArcanist Brand20W
  • FlammabilityFlammability20W
  • Elemental WeaknessElemental Weakness20W
  • PunishmentPunishment20W
  • EnfeebleEnfeeble20W

Helmet

  • DeterminationDetermination19W
  • MalevolenceMalevolence19W
  • Purity of FirePurity of Fire20W
  • EnlightenEnlighten3/2W

Weapon 2

  • Stormblast MineStormblast Mine1/20W
  • MinefieldMinefield20W
  • Swift AssemblySwift Assembly20W
  • EnhanceEnhance4W

Gloves

  • Vaal Lightning TrapVaal Lightning Trap1W
  • Vaal Molten ShellVaal Molten Shell10W
  • Defiance BannerDefiance Banner20W
  • Cast when Damage TakenCast when Damage Taken1W

Weapon 1

  • Temporal ChainsTemporal Chains19W
  • Enduring CryEnduring Cry20W
  • Vaal Ancestral WarchiefVaal Ancestral Warchief20W

Ring 2

  • FrostblinkFrostblink20W

Passive Tree

Passive tree 3.24
scroll to zoom
Chieftain
Chieftain
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
90

Damage

Full DPS
0
Combined DPS
314.78K
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
314.78K
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
4.16/s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
150%
Totem Limit
4
Mana Cost
25
Life Cost
12

Defence

Effective Hit Pool
123.93K
Life
4.76K
Energy Shield
569
Mana
99
Ward
0
Armour
47.31K
Evasion
572
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
58%
Spell Block
6%
Spell Suppression
32%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
90% (+179%)
Cold Resistance
90% (+81%)
Lightning Resistance
90% (+83%)
Chaos Resistance
75%

Max Hit Taken

Physical
26.91K
Fire
79.29K
Cold
79.29K
Lightning
79.29K
Chaos
36.83K

Recovery

Life Regen
506.8/s
ES Regen
0/s
ES Recharge
569/s
Mana Regen
18.6/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
282
Intelligence
91
Dexterity
24
Movement Speed
98%
Endurance Charges
5
Frenzy Charges
3
Power Charges
4
Devotion
85