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Hexblast Trickster for Sanctum (and more) - 3.24 League Start Guide

PoE 3.24 · NecropolisTricksterHexblastSanctumEssence

2 years ago1.09K

by VentruaSubscribe

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41.48M

DPS

50.11K

Effective HP

3.89K

Life

2.07K

Energy Shield

Overview

Hexblast Trickster for Sanctum (and more) - 3.24 League Start Guide is a Path of Exile Trickster build by Ventrua, made for the Necropolis league (3.24). It is centered on Hexblast and plays as a intelligence, spell, area, chaos archetype. In Path of Building it reaches 41.48M DPS with 50.11K effective HP, 3.89K life, 2.07K energy shield. Suited for: Sanctum, Essence. Key uniques include Sandstorm Visage, Profane Proxy.

Build Video

Ventrua's Notes

Ventrua's Hexblast miner Trickster Guide: https://www.youtube.com/watch?v=OkmlNkjsZTI Campaign leveling VoD: https://www.youtube.com/watch?v=4U1RiForV7w PoB has multiple setups, make sure to switch skill sets, gear sets and skill tree when looking at each setup. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Levelling gems and comments Regex to check vendors: b-b-b|b-[bg]-g|g-[bg]-b|b-g-b|g-b-g|nne (show BBB and BBG or BGG and 10% ms boots, if you want to see something else make your own regex at poe.re) Act 1 Stormblast Mine + Swift Assembly + Added Lightning (or Added Cold based on colors) Orb of Storm + Arcane Surge + (Added Lightning optional) Frostblink (replace by Flame Dash at lvl 10) Bear Trap Act 2-3 until level 28 Stormblast Mine + Swift Assembly + Controlled Destruction Orb of Storm + Arcane Surge + (Added Lightning optional) Flame Dash Bear Trap Skitterbots Herald of Thunder IMPORTANT: Solaris 2 has fire damage craft in the room after Diala - 4 transmutes cost for each weapon, craft on both weapons as soon as you can Normal Lab: One Step Ahead Level 28 until swap Pyroclast Mine + Swift Assembly + Elemental Focus + Charged Mines (after Cruel Lab - Swift Killer, use Minefield instead of Swift Assembly, it feels a lot better) Flame Dash Bear Trap Skitterbots Herald of Ash (replace with Grace once you get Mind Drinker and the reservation mastery there) Flammability Wave of Conviction + Combustion At level 38, you can and should use a 4link with Arcanist Brand + Flammability + Wave of Conviction + Combustion Cruel Lab: Swift Killer Merciless Lab: Polymath Level in offhand: Hexblast, Increased Critical Strikes, Blasphemy -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Hexblast Swap You NEED curse on hit - most common source will be Dreadarc at this point, alternatives are any corrupted gloves with a curse (prefereably Elemental Weakness) or a rare ring with curse on hit Flammability/Frostbitte/Conductivity or Elemental Weakness Mark of Submissions DOESN'T WORK We will be running Blasphemy + Elemental Weakness (Flammability if you have Elemental Weakness gloves or ring) until Profane Proxy (then switch to Skitterbots) Mana balancing When active mines are set to 20 (that's our max mine limit), we still need enough to throw our Hexblast mines once Try to get clusters into the build as soon as possible, they are extemely good Chaos damage is better than spell damage for large clusters but it is going to be way more expensive and spell damage cluster is good enough Trap and Mine damage medium cluster (4 or 5 passives) - any ilvl above 50 - reforge crit to craft it, the goal is to hit Surprise Sabotage + Guerilla Tactics (around 4 reforges on average) Hexblast + Blastchain Mine + Charged Mines + Minefield + Increased Critical Strikes + (Void Manipulation if you get early 6link) Shield Charge + Faster Attacks Cast When Damage Taken (level 1) + Immortal Call (level 3) Call to Arms + Enduring Cry Flame Dash Blasphemy + Elemental Weakness Grace Spell Totem + Wither + Multitotem + Faster Casting Bear Trap (can be kept at level 1) Withering Step Depending on how the new automation support functions, you might want to use it in combination with Detonate Mines You can also use a mine mastery for detonating while moving - personally I am not going to use it but I think a lot of people would prefer it If you have more questions after this or something isn't working, please watch the guide, it should have most questions answered. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Endgame crafting Wand fractured ilvl 82 or below with either fractured Spell Damage or Increased Ctitical Strike Chance use 3 fossil resonator: Corroded + Metalic + Shuddering -> when you hit 6 mod (12 fossils avg) prefixes are going to always be good (+2 and spell damage), if suffixes are bad we try to annul -> if hit suffix, craft prefix can't be changed -> reforge crit (or veiled orb depending on their price) Shield get a pure ES shaper base (ideally with 10% or 15% spell damage implicit) spam Scorn essence until you hit Reservation Efficiency -> make sure you have 3 suffixes -> craft suffixes can't be changed -> reforge chaos (guaranteed +1 chaos) Amulet get fractured all attributes (easier to craft) or high life (slightly better end results) spam Scorn essence until 3 good suffixes -> craft suffixes can't be changed -> reforge chaos (guaranteed +1 chaos) Curse on hit ring - elemental weakness ideal even thought it is a little harder to craft get hunter ring (ideally amethyst) - reforge caster until Elemental Weakness on hit + at least one good suffix if you have 2 good other suffixes just keep the item if you have 1 good suffix and open suffix -> suffixes can't be changed -> reforge chaos (50/50 to hit chaos resistance) if you have 1 good suffix and 1 bad suffix -> try annul (if miss start over, if hit correctly then do the step above) Boots Spam loathing essence until suffixes -> suffix cant be changed -> veiled orb (please don't be too expensive) Clusters Large chaos - Aberrant fossils / reforge chaos Medium Trap & Mine - reforge crit

Gear

New Item
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Sandstorm Visage
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Profane Proxy
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The Balance of Terror
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Watcher's Eye
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Lethal Pride
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Ancestral Vision
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Skills

Body Armour

  • HexblastHexblast21WMain
  • Blastchain MineBlastchain Mine20/20W
  • Charged MinesCharged Mines20/20W
  • MinefieldMinefield20/20W
  • Awakened Void ManipulationAwakened Void Manipulation5/20W
  • Trap and Mine DamageTrap and Mine Damage20/20W

Helmet

  • Shield ChargeShield Charge12/20W
  • Faster AttacksFaster Attacks20/20W
  • Cast when Damage TakenCast when Damage Taken1/20W
  • Immortal CallImmortal Call3/20W

Weapon 2

  • GraceGrace20W
  • Summon SkitterbotsSummon Skitterbots20/20W
  • EnlightenEnlighten3/20W

Boots

  • Bear TrapBear Trap1/20W
  • CombustionCombustion20/20W
  • Increased DurationIncreased Duration20/20W

Weapon 1

  • Enduring CryEnduring Cry20/20W
  • Flame DashFlame Dash20/20W

Gloves

  • Detonate MinesDetonate Mines1/20W
  • EnhanceEnhance3/20W

Gloves

  • GenerosityGenerosity20/20W
  • Dread BannerDread Banner17/20W

Ring 2

  • FlammabilityFlammability20/20W

Boots

  • DespairDespair20/20W

Ring 1

  • Elemental WeaknessElemental Weakness1W

Passive Tree

Passive tree 3.24
scroll to zoom
Trickster
Trickster

Character Stats

Defence

Effective Hit Pool
50.11K
Life
3.89K
Energy Shield
2.07K
Mana
57
Phys Max Hit Taken
11.91K
Armour
0
Evasion
31.07K
Block | Spell Block
23% | 0%
Ward
0

Resistances

Fire Resistance
75%
Cold Resistance
75%
Lightning Resistance
75%
Chaos Resistance
64%

Offence

Total DPS
41.48M
Crit Chance
100%
Crit Multiplier
494%

Attributes & Utility

Strength
143
Intelligence
230
Dexterity
168
Movement Speed
107%