













I've been thinking how to build this skill for the league start. Not perfect so far, but build fairly low budget. My biggest aim for the build was to be tanky, and to be able to do some amount of single target for at least yellow maps. I lean heavily into Fortify (Fortifying hits give 110% increased fortification in general, 210% against unique enemies).
Hard to say what the real damage numbers will look like until we get the gem in PoB and we also get to feel how consistent the projectile spread / AoE coverage will generally be. I've got it set up with gmp because I believe the projectile overlap will be where most of the damage will likely be. Since The Magnate is typically pretty cheap, I plan on throwing some of them at the temple for double corruption.
I've also detailed some explanations for stuff in the notes section of the PoB. Otherwise any thoughts, suggestions, etc?
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===Edit===
Updated build, forgot to allocate Iron Grip (My brain is fuzzy from this cold I've got, =P )
Life
5149
Mana
13
Energy Shield
0
DPS
62K
Effective Hit Pool
222.71K
Chaos Res
6
Fire Res
77
Cold Res
76
Lightning Res
76
Armour
56K
Evasion
2K
Block
0 | 0
Crit Chance
7%
Crit Multi
150%
Rage
10
Strength
713
Intelligence
60
Dexterity
158
Ward
0
Item Quantity
0%
Item Rarity
0%
Movement Speed
116%