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PoE 3.20·Sanctum·Juggernaut

League Starter (Vaal Volcanic Fissure)

by VictusBcb3 years ago2

DPS
61.83K
Effective HP
222.71K
Life
5.15K
Level
92
Min budget

Overview

League Starter (Vaal Volcanic Fissure) is a Path of Exile Juggernaut build by VictusBcb, made for the Sanctum league (3.20). It is centered on Molten Strike and plays as a strength, attack, projectile, area archetype. In Path of Building it reaches 61.83K DPS with 222.71K effective HP, 5.15K life. Suited for: Mapping, Expedition, Essence. Key uniques include The Magnate, Atziri's Promise.

VictusBcb's Notes

Build set up for general map clearing, on low budget gear (mostly crafted Dexterity and Intelligence for attribute requirements, and essence crafted Strength).The weapon might be mid-tier, depending on how prices look when getting to this point in progression. Though I'll be running ROG THE POG on EXPEDITION to craft a weapon, so it shouldn't be too difficult / pricey to obtain a 550+ pdps 2h axe. Molten Strike is the temporary place-holder for Vaal Volcanic Fissure. Mostly calculating ball damage as that's probably where most of the damage will be coming from. Punishment hex set to a lower level to emulate new (lower) damage values it offers. This is kind of really important due to low-life damage scaling we have (60% increased from Executioner node, 10% MORE from axe mastery). While on the subject of our single target, we pick up 40% increased damage to rare and unique enemies from the 2h mastery. Molten Shell & Infernal Cry set up for manual use to be most effective when I need them. CWDT - Frost Bomb - Wave of Conviction Set up on level 1 for frequent application while clearing (Low evasion, it'll trigger more than often enough from past experiences). These are to cut enemy regen and keep up fire exposure while clearing. Final Notes: This build is a low-investment early-map clear setup. The damage numbers are a bit hard to tell in PoB alone, have to feel how good ball overlap ends up being. I've chosen to have no totem in the build as it's clunky and I hate it. I'd rather just manual cast Infernal Cry + Punishment. With investment into some reservation jewels/grabbing reservation on tree, reservation on helm/body from essences, could slap in Anger and maybe Flesh and Stone or something. I'll play that by ear when I get to that point. Eventually the build will have a decent sanctified relic to push it further, and of course eldritch implicits / influenced items. My flask set-up seems a bit "PoB" warrior, but flasks are usually my very first thing I work on getting set up. I've gotten so used to using "fakeblood" flasks that it's priority number 1 for me in a league. From my experience, the flask setup is quite reasonable to obtain week 1. During general clearing these should be up 100% of time (especially with our belt giving 50% flask charges gained). Ideally I'd go for more flask charges gained per hit, but even 1 gained per hit is good enough in general. Atziri's Promise was something I added kind of last minute into the build, mostly to patch up chaos resistance. Though the build being a phys conversion build means that it gets some nice extra burst and leech. Enkindling for +charges will guarantee 3 uses during boss fight (assuming you start the fight with full charges)

Loadouts

Gear

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Physical 2H Axe
Armour/Evasion Helmet
Armour Chest
Amulet
Chaos Resistance Ring
Chaos Resistance Ring
Armour/Evasion Gloves
The Magnate
Armour/Evasion Boots

Skills

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  • Molten StrikeMolten Strike20WMain
  • LifetapLifetap20W
  • MultistrikeMultistrike20W
  • Added Fire DamageAdded Fire Damage20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles20W
  • Vicious ProjectilesVicious Projectiles20W
  • PunishmentPunishment10W
  • Infernal CryInfernal Cry20W
  • Molten ShellMolten Shell20W
  • LifetapLifetap20W
  • Frost BombFrost Bomb1W
  • Wave of ConvictionWave of Conviction1W
  • Cast when Damage TakenCast when Damage Taken1W
  • LifetapLifetap20W
  • DeterminationDetermination20W
  • VitalityVitality20W
  • Defiance BannerDefiance Banner20W

Passive Tree

Passive tree 3.20
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Juggernaut
Juggernaut
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Shakari

Character Stats

Level
92

Damage

Full DPS
0
Combined DPS
61.83K
Hit DPS
47.41K
With Poison DPS
47.41K
With Ignite DPS
61.83K
With Bleed DPS
47.41K
Damage over Time
14.42K
Ignite DPS
14.42K
Culling DPS
0
Average Damage
14.56K

Attack & Crit

Attack/Cast Rate
3.26/s
Hit Chance
99%
Crit Chance
7%
Crit Multiplier
150%
Life Cost
52

Defence

Effective Hit Pool
222.71K
Life
5.15K
Energy Shield
0
Mana
13
Ward
0
Armour
56.39K
Evasion
1.89K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
30%
Evade (Melee)
9%
Evade (Projectile)
9%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
77% (+9%)
Cold Resistance
76% (+31%)
Lightning Resistance
76% (+21%)
Chaos Resistance
6%

Max Hit Taken

Physical
37.28K
Fire
89.3K
Cold
85.58K
Lightning
85.58K
Chaos
22.03K

Recovery

Life Regen
731.4/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
10.8/s
Life Leech
190.04/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
713
Intelligence
60
Dexterity
158
Movement Speed
116%
Endurance Charges
6
Frenzy Charges
3
Power Charges
3
Rage
10
Devotion
0