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PoE 3.16·Scourge·Inquisitor

Theory crafting making non-Toxing Rain tank

by Jazzlike_Match_94964 years ago1

DPS
1.65M
Life
6.32K
Level
96
Min budget

Overview

Theory crafting making non-Toxing Rain tank is a Path of Exile Inquisitor build by Jazzlike_Match_9496, made for the Scourge league (3.16). It is centered on Storm Brand and plays as a lightning, intelligence, spell, area archetype. In Path of Building it reaches 1.65M DPS with 6.32K life, 2.54K energy shield. Suited for: Heist, Simulacrum. Key uniques include Nebulis, Shaper's Touch, The Tactician, Rumi's Concoction, Alpha's Howl.

Jazzlike_Match_9496's Notes

Hi, since the release of the new tree it became possible to reach 88-90 max res on non-aurastacker characters, through combination of the skill tree and auras or uniques like Grey Spire, Saffelis Frame or Brass Dome. We can further abuse that through Nebulis to get up to 300% inc Lightning/Cold Damage(per Nebulis and we can wield two)
I've been trying to gather char to take uber-endgame content(30 way Simulacrum, Feared etc) with it for some time and its the best that i could gather.
It's still a draft but it's possible
So pros

  1. 1.5 mln dps per brand
  2. 93 k elemental ehp without molten shell
  3. 6 k life 2.5 k es
  4. 88% max res
  5. relatively cheap, something around 20 ex
    Cons
  6. No significant room for upgrades - you can probably change ammy for one with +2 for spells, or get the heist ammy with +2-3 max res and either save some skill points or just get more damage/survivability. Can also get armour with +2 for gems. Overall it's no more then 2.5 mln per brand, which is not mindblowing
  7. Es recovery is a bitch cause of lovely righteous fire eating most of our regen. We invest more in regen - we lose ehp/damage. Getting es on hit watchers is an option but a pricey one
  8. Almost no good options on clusters, meaning changing enduring cry to the small cluster with enduring cry on hit - is again some significant loss.
  9. No chaos res. Nuff said, capping chaos res will be a problem
  10. Despite some armor and endurance charges physical damage is still a problem
    This build can pretty easy do maven, awakener 8(who cant?), but i have real doubts about 30 way simulacrum and feared, despite safe brand playstyle.
    Maybe im missing something and there is something to be salvaged here? Anyway maybe this pob will give someone some ideas

https://pastebin.com/aa12NwMT

Gear

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Nebulis
Alpha's Howl
New Item
Glyph Beads
Call of the Brotherhood
Call of the Brotherhood
Shaper's Touch
The Tactician
New Item
Nebulis
New Item
Watcher's Eye
New Item
New Item
New Item

Skills

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Body Armour

  • Storm BrandStorm Brand21/23WMain
  • Awakened Elemental FocusAwakened Elemental Focus5W
  • SwiftbrandSwiftbrand20/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Awakened Added Lightning DamageAwakened Added Lightning Damage5W
  • InspirationInspiration20/20W

Helmet

  • Purity of LightningPurity of Lightning21W
  • Purity of IcePurity of Ice21W
  • Purity of FirePurity of Fire21W
  • HatredHatred21W

Gloves

  • VortexVortex20W
  • BonechillBonechill20W
  • Unbound AilmentsUnbound Ailments20W
  • Culling StrikeCulling Strike20W

Boots

  • Assassin's MarkAssassin's Mark20W
  • Enduring CryEnduring Cry20W
  • Cast when Damage TakenCast when Damage Taken20W
  • Urgent OrdersUrgent Orders20W

Weapon 1

  • Righteous FireRighteous Fire20/20W
  • SmiteSmite21/20W
  • Arcane SurgeArcane Surge20W

Weapon 2

  • VitalityVitality21W
  • Molten ShellMolten Shell20W
  • Flame DashFlame Dash20W

Passive Tree

Passive tree 3.18
scroll to zoom
Inquisitor
Inquisitor
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
96

Damage

Full DPS
0
Combined DPS
1.65M
Hit DPS
1.65M
With Poison DPS
1.65M
With Ignite DPS
1.65M
With Bleed DPS
1.65M
Damage over Time
0
Average Hit
310.42K
Average Damage
310.42K

Attack & Crit

Attack/Cast Rate
2.4/s
Hit Rate
5.33/s
Hit Chance
100%
Crit Chance
84%
Crit Multiplier
491%
Mana Cost
30
Life Cost
0

Defence

Life
6.32K
Energy Shield
2.54K
Mana
64.27
Ward
0
Armour
4.61K
Evasion
1.9K
Phys Damage Reduction
61%

Mitigation & Avoidance

Block
15%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
10%
Evade (Projectile)
10%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
88% (+5%)
Cold Resistance
88% (+46%)
Lightning Resistance
88% (+33%)
Chaos Resistance
-52%

Recovery

Life Regen
1.05K/s
Net Life Regen
1.05K/s
ES Regen
1.05K/s
Mana Regen
63.2/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
895.72/s

Attributes & Utility

Strength
481
Intelligence
467
Dexterity
88
Movement Speed
-5%
Endurance Charges
4
Frenzy Charges
3
Power Charges
3
Devotion
0