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PoE 3.19·Kalandra·Juggernaut

[SSFHC] Roast my Thicc Boneshatter Jugg

by FlayR4 years ago3

DPS
1.06M
Effective HP
121.73K
Life
4.58K
Level
85
Min budget

Overview

[SSFHC] Roast my Thicc Boneshatter Jugg is a Path of Exile Juggernaut build by FlayR, made for the Kalandra league (3.19). It is centered on Boneshatter and plays as a strength, attack, melee, strike archetype. In Path of Building it reaches 1.06M DPS with 121.73K effective HP, 4.58K life. Suited for: Mapping, Bossing.

FlayR's Notes

I've been PoB warrior'ing for awhile and I think I've settled on my league starter.

Main criteria was melee, strong overall build (mapping + bossing), and tanky as possible. Was thinking boneshatter slayer, but I avoided it for a couple of reasons; Vaal Pact annoys me and Slayer needs it to be acceptably tanky, and Slayer is kind of bad at bossing without very high investment. That being said, I love the Boneshatter Playstyle, and as a long time HC player I have a special place in my heart for Juggernaut. Juggernaut also deals with trauma stacks very very well.

After review, Jugg has very strong synergies. Undeniable plus Precise Technique enables hyperscaling, Jugg regen is very good at countering trauma, and Jugg has lots of tools for getting tanky including the new Unbreakable Node. With pedestrian Rare gear, build is quite capable. Around 400k mapping DPS without consideration for totems, tanky as hell, and around 1.5 million boss DPS with Totems + Berzerk + maxed out charges + maxxed out pride spell totem. Average boss damage more around 700k with middling charges (including expired frenzy) + no vaal totem / Berzerk + minimum pride.

Average rares mean you're quite tanky. For example, vs Shaper Slam & Maven Memory without flasks, no molten shell on shaper, and only self cast VMS on : https://imgur.com/a/JbZBRx0

Can find PoB here: https://pastebin.com/zhrKC3pe

Main weaknesses to build imo is the latest campaign / white tier mapping. Until you pull everything together, Jugg is kind of weak as the ascendancy lacks upfront power compared to others. At league start, this is disadvantageous. Also lacks reflection mitigations.

There are a number of huge strengths however. Jugg + Rage runs very fast. Unbreakable grants a low investment equivalent to Melding when combined with Soul of Steel and Prismatic Skin, which is a decided change from before where Jugg was weak to Ele damage. Undeniable c/w Precise Technique means every point of strength grants you accuracy higher than life, life, melee added damage, and attack speed. This is multiplication on its own, but if you add the fact that this means more trauma stacks as well... the scaling quickly becomes relatively insane.

I think there are also many large opportunities for growth from PoB presented. Extra curse + vulnerability. Good flasks. Twice as much regen from elder belt + doubled life. Potential for doubled armor from gear. Can stack more armor from Grace + Iron Reflexes. Doubled damage from an end game weapon. Panoptician will add a fuck ton of damage. Huge potential boost in tankiness from life as ES + Divine shield. Potential insane STR stacking from LoK league mechanic. Strong unique interactions (Ryslathas Coil, Mantra of Flame+self curse, etc). Phys taken as ele and ele taken as phys is pretty huge. Onslaught on hit. Fully PoB warriored and mirror investment leads to being unkillable / 20+ MDPS.

As an SSF player variety of potential upgrades is exciting.

What am I missing? Tear this build apart.

Gear

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Early-Game
Early Game
Early Game
Early Game
Early Game
Early Game
Early Game
Early Game
Early Game

Skills

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  • BoneshatterBoneshatter20WMain
  • Melee Physical DamageMelee Physical Damage20W
  • BrutalityBrutality20W
  • RuthlessRuthless20W
  • Endurance Charge on Melee StunEndurance Charge on Melee Stun20W
  • FortifyFortify20W
  • DeterminationDetermination20W
  • GraceGrace20W
  • War BannerWar Banner20W
  • PrecisionPrecision20W
  • Blood RageBlood Rage20W
  • Vengeance20W
  • RageRage20W
  • BerserkBerserk20W
  • Enduring CryEnduring Cry20W
  • Leap SlamLeap Slam20W
  • MaimMaim20W
  • Vaal Molten ShellVaal Molten Shell15W
  • Blood RageBlood Rage13W
  • Warlord's MarkWarlord's Mark13W
  • Cast when Damage TakenCast when Damage Taken10W
  • Vaal Ancestral WarchiefVaal Ancestral Warchief20W
  • Ancestral ProtectorAncestral Protector20W
  • PridePride20W
  • Spell TotemSpell Totem20W

Passive Tree

Passive tree 3.19
scroll to zoom
Juggernaut
Juggernaut
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Shakari

Character Stats

Level
85

Damage

Full DPS
1.06M
Combined DPS
782.06K
Hit DPS
782.06K
With Poison DPS
782.06K
With Ignite DPS
782.06K
With Bleed DPS
782.06K
Damage over Time
0
Culling DPS
0
Average Damage
183.13K

Attack & Crit

Attack/Cast Rate
4.27/s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
0%
Totem Limit
1
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
121.73K
Life
4.58K
Energy Shield
0
Mana
159
Ward
0
Armour
40.69K
Evasion
23
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
80% (+11%)
Cold Resistance
78% (+5%)
Lightning Resistance
78% (+5%)
Chaos Resistance
20%

Max Hit Taken

Physical
120.02K
Fire
69.78K
Cold
62.71K
Lightning
62.71K
Chaos
15.79K

Recovery

Life Regen
663.32/s
Net Life Regen
588.5/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
10.1/s
Life Leech
824.58/s
ES Leech
0/s
Mana Leech
115.2/s
Total Degen
74.81/s

Attributes & Utility

Strength
282
Intelligence
65
Dexterity
155
Movement Speed
127%
Endurance Charges
6
Frenzy Charges
3
Power Charges
3
Devotion
0