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Tectonic Slam of Cataclysm Juggernaut - Giga Slam [Path of Exile 3.23 ready]

2 years ago68

by DerHimmelSubscribe

22.02M

DPS

112.37K

Effective HP

4.67K

Life

Overview

Tectonic Slam of Cataclysm Juggernaut - Giga Slam [Path of Exile 3.23 ready] is a Path of Exile Juggernaut build by DerHimmel, made for the Affliction league (3.23). It is centered on Tectonic Slam of Cataclysm and plays as a fire, strength, attack, area archetype. In Path of Building it reaches 22.02M DPS with 112.37K effective HP, 4.67K life, 131 energy shield. Suited for: Abyss. Key uniques include Echoes of Creation, Ashes of the Stars, Bottled Faith, Death's Door, Hrimnor's Hymn.

Build Video

DerHimmel's Notes

Not ticked in POB- : -Vaal Ancestral Warchief (may not have enough vaal souls to activate) Pros & Cons: Pros + Very tanky + Instantenous damage + Huge AOE & clear + GIGA SLAM PLAYSTYLE!! Cons - DPS uptime inconsistent, can't stand and slam continuously (can feel bad if your hits misses / didn't crit.) - Alot of character power locked behind late game items, 2 being Ashes of the Stars & Forbidden Flame/Flesh (abit of struggle to play early, but still doable) - Momentary loss of endurance charge post-slam can be dangerous defensively - Slam playstyle may not fit your taste Offensive layers: 1. Tectonic Slam of Cataclysm + Endurance Charge Generation & Stacking + Herald of Ash & Infernal Cry (clear) Trans Tectonic Slam gives huge more damage & AOE multiplier, so the build stacks as many endurance charge & generation method as possible. Mostly solved using Juggernaut's Unflinching Ascendancy That's all, seriously. To elaborate: Max endurance charge source: 3 from tree (Duelist, Marauder & Templar tree) 1 from Juggernaut Unflinching Ascendancy 1 from Death's Door boots 1 from boots corruption (late game) Total of 9 Endurance charge generation: Juggernaut's Unfliching gives us the most important effect (build usable once spec into this node), which is: 25% if you would gain end. charges, gain up to maximum instead Above allows us for 1/4 chance to instantly refill our charge to maximum Source of gain: Unflinching - 30% to gain endurance charge when you are hit Unflinching - Gain endurance change every second if hit recently (1 / s, up to 4) !!!Echoes of Creation allows us to self-hit to trigger above effects!!! Endurance Charge on melee stun - Gain charge on enemy stun (massive single hit allows this effect to almost always proc) !!!note charge on stun only gain single charge per attack, regardless of no. of enemies hit!!! Warning Call - Chance to gain end charge per power (some extra benefit occasionally when used to gain power & frenzy charge) Defensive layers: 1. Armor + Unbreakable node + >75% res + Stun Immunity + Fortify %Armor Armor from gear, Determination, Molten Shell, flasks. !!!High molten shell uptime due to cooldown reduction + buff duration from skill tree & Ashes of the Stars quality!!! Unbreakable allows a portion of armor to mitigate elemental damage. >75% res from Tree Stun Immunity from Unstoppable Fortification from Eater of World body armor implict / charms 2. Chill & Freeze immune, Slow immune From Unstoppable ascendancy (technically not immune, but prevents you from getting slowed below base value) 3. Huge life regen + Bleed Immune From Untiring Ascendancy + passive tree nodes + Consecrated ground on Bottled Faith Bleed immune from Death's Door boots Mastery, Ascendancy, Bandits & Pantheon Important Mastery : 1. Fire mastery (Phys converted to Fire) 2. Armor mastery (All max res) 3. Mana mastery (Reservation Efficiency) 4. Warcry Mastery (Can't exert travel nodes) 5. Warcry Mastery (Recover life on warcry) Ascendancy : 1. Unflinching (End. charge mechanics, pick this if you want to play the skill straight away) 2. Unstoppable (MS + stun & slow immune) 3. Unbreakable (Tank node) 4. Untiring (Tank node) Bandits : Alira (Crit multi + res + mana regen, otherwise difficult to cap resists & have some chaos res) Pantheon : Soul of Lunaris / Arakaali (if chaos res not capped) Lunaris for general tankyness, Arakaali if chaos res not capped Soul of Ryslatha / Yugul / Garukhan (life flasks, or Yugul for reduced curse effectiveness during cursed maps, reduced shock effect) Gem setup: Main Skill (Tectonic Slam of Cataclysm): Tectonic Slam of Cataclysm + End. charge on Stun + Pulverise + Elem. damage with Attacks + Melee Phys Dmage + Fire Pen Main skill, high single hit damage allows for stunning hit even without reduced enemy stun threshold. Warcries Intimidating Cry + Seismic Cry + Infernal Cry + Urgent Orders Intimidating Cry for double damage, Seismic for AOE, Infernal for Cover in Ash & clear. !!!Slot into helmet for +1 use!!! !!!Seismic & Infernal lasts for many exerted attacks, so you mostly need to pay attention on Intimidating Cry!!! Assasin's Mark Assasin's Mark + Mark On Hit Highest DPS for crit based curse Leap Slam Leap slam + Faster Attacks Standard leap slam setup. CWDT CWDT + Molten Shell Standard guard skill setup Aura Determination + Precision + Herald of Ash + Blood & Sand + Enlighten Aura setup. Good to have quality on Herald of Ash for higher explosion from overkill damage Enlighten not really necessary, but nice to have since build do not have mana leech. Level 2 is good enough Utility (Slot whereever free) Vaal Ancestral Warchief + Combustion, Blood rage Blood rage on LMB click. Vaal Ancestral warchief / normal ver. whenever you need. My Gear + Explanation: High phys 2-handed Mace High PDPS phys weapon w. high base crit chance w. low attack speed. Important stat is the base damage number up top . Assuming same PDPS, high attack speed means lower base damage. Usually 2handed Mace is the best. Helmet: Rares > Echoes of Creation Echoes of Creation is BIS because it gives more attack damage / warcry, allows for self-hit for end. charge generation & gives +1 use to socketed warcry. !!!!Aim for 15% rolls of more damage!!!! Body Armour: 5L rare > 6L Rare > 6L Searing Exarch&Eater implicit Get resistances & as high armor roll as you can. Craft phys taken as elem. if possible !!!Best implicits: !!! Eater = Melee hits fortify / Determination aura effect (if can get fortify elsewhere) Exarch = Inc. effect of non-curse aura / flasks gain charge / max res / whatever Gloves: Rares > Rares with Sear Ex. & Eater implicit Life, attack speed, resists. Implict : Fire exposure & intimidate on hit Boots: Rares > Death's Door > Corrupted Death's Door (+1 end charge) Death's Door give us +1 max endurance charge, MS,some ele resists & bleed immunity. Belt: Rares > Rare Stygian Vise Life + Resists. Hunter influenced Stygian for endgame. Use abyss jewel with life + accuracy. Rings: Double Rares Life + resistances (and some intelligence for Assasin's Mark). Craft -mana cost on atleast one of them. Amulet: Carnage Heart > Ashes of the Stars Early game use Carnage Heart for massive attributes & ele. resists. Endgame use Ashes w. high quality rolls for damage. Best anoint: Blacksmith Clout if using mace / Heart of Flame for general purpose Jewels: - Large cluster with Martial Prowess + Life leech node. - 2 Medium cluster jewel with following notable : Warning Call (armor), Mob Mentality (charge generation), Lead by Example (Onslaught) - Lethal Pride at Duelist jewel location is MASSIVE for dex stats, aim for 1 Alchemist Genius and DPS for the rest. - Watchers Eye w. Determination (+armor / phys reduction) + Precision (DPS) - Forbidden Flame & Flesh for War Bringer for massive damage. - Jewel with %life, crit multi & reduced curse / shock effects in remaining slots - Abyss jewel (if stygian belt) with life + accuracy Flasks: 1.Bleed life flask 2.Granite Flask (curse effect) 3.Basalt Flask (armor) 4.Diamond Flask (crit chance) 5.-Flexible- (Amethyst Flask / Lion's Roar / Bottled Faith for endgame)

Gear

Hypnotic Batter
Echoes of Creation
Horror Shell
Ashes of the Stars
Pain Loop
Plague Knot
Demon Paw
Viper Girdle
Death's Door
Hollow Bite
Forbidden Flesh
Berserker's Ursine Charm of the Champion
Empyrean Essence
Brutal Restraint
Luminous Bliss
Forbidden Flame
Dusk Solace
Ghoul Hope
Armageddon Heart
Assassin's Corvine Charm of the Occultist
Dragon Star
Assassin's Corvine Charm of the Inquisitor

Skills

Body Armour

  • Tectonic Slam of CataclysmTectonic Slam of Cataclysm21/20WMain
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • PulverisePulverise21/20W
  • Awakened Melee Physical DamageAwakened Melee Physical Damage5/20W
  • Endurance Charge on Melee StunEndurance Charge on Melee Stun20/20W
  • Awakened Fire PenetrationAwakened Fire Penetration5/20W

Weapon 1

  • Herald of AshHerald of Ash20/20W
  • Blood and SandBlood and Sand7W
  • PrecisionPrecision21W
  • DeterminationDetermination21W
  • EnlightenEnlighten3/20W

Gloves

  • Assassin's MarkAssassin's Mark20/20W
  • Leap SlamLeap Slam20W
  • Faster AttacksFaster Attacks20/20W
  • Mark On HitMark On Hit20/20W

Boots

  • Molten ShellMolten Shell11/20W
  • Vaal Ancestral WarchiefVaal Ancestral Warchief20W
  • Cast when Damage TakenCast when Damage Taken2W
  • CombustionCombustion20/20W

Helmet

  • Seismic CrySeismic Cry20/20W
  • Intimidating CryIntimidating Cry20/20W
  • Infernal CryInfernal Cry20/20W
  • Urgent OrdersUrgent Orders20/20W

Weapon 1

  • Blood RageBlood Rage16/20W

Passive Tree

Passive tree 3.23
scroll to zoom
Juggernaut
Juggernaut
Wildwood Primalist
Wildwood Primalist
Bandits
Help Alira
Pantheons
Soul of Lunaris, Soul of Ryslatha

Character Stats

Level
97

Damage

Full DPS
0
Combined DPS
22.02M
Hit DPS
19.64M
With Poison DPS
19.64M
With Ignite DPS
19.82M
With Bleed DPS
19.64M
Damage over Time
175.7K
Ignite DPS
175.7K
Culling DPS
2.2M
Reservation DPS
0
Average Damage
12.06M
Burst Damage
12.06M

Attack & Crit

Attack/Cast Rate
1.63/s
Hit Chance
100%
Crit Chance
97%
Crit Multiplier
462%
AoE Radius
3 m
Totem Limit
1
Mana Cost
20
Life Cost
0

Defence

Effective Hit Pool
112.37K
Life
4.67K
Energy Shield
131
Mana
161
Ward
0
Armour
105.65K
Evasion
23
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
77% (+49%)
Cold Resistance
76% (+54%)
Lightning Resistance
76% (+72%)
Chaos Resistance
51%

Max Hit Taken

Physical
46.4K
Fire
55.98K
Cold
53.91K
Lightning
53.91K
Chaos
24.68K

Recovery

Life Regen
1.05K/s
Net Life Regen
933.49/s
ES Regen
0/s
ES Recharge
131/s
Mana Regen
33.5/s
Life Leech
761.28/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
121.11/s

Attributes & Utility

Strength
441
Intelligence
131
Dexterity
138
Movement Speed
75%
Endurance Charges
9
Frenzy Charges
3
Power Charges
3
Rage
25
Devotion
0