POB: https://pobb.in/vIiqBSoKfFTL
PoENinja: https://poe.ninja/builds/affliction/character/space_titan/SlamSquad
General's Cry is a warcry skill that summons mirages that use a linked skill once before disappearing. Here, we use Tectonic Slam of Cataclysm. These mirages are not minions, they are more similar to mirage archers or Saviour clones.
Tectonic Slam of Cataclysm is a transfigured version of Tectonic Slam, which gains more damage, AoE, and fissure branching chance per endurance charge but consumes all your endurance charges on use.
The main interaction that enables this build is that the mirages summoned by GC will spawn with all your endurance charges and consume them to boost Tect Slam without actually using "your" endurance charges. Basically, as long as you have maximum endurance charges, all your GC mirages will always get the full damage/AoE bonuses from the endurance charges.
Note that Ralakesh's Impatience has no special interaction here, you still need to independently generate endurance charges in order for the mirages to actually get the bonus. This is trivial with Juggernaut's Unflinching, so in practice this is a non-issue.
Naturally, our main scalar for damage is endurance charge stacking. We have a total of 13:
With charms this league, endurance charges are extremely efficient for scaling AoE and capping chaos resistance in addition to the usual bonuses to Tectonic Slam. At maximum endurance charges, we get:
Strictly speaking, going all in on inc. AoE has diminishing returns so it's probably optimal to go for other mods on charms. I just wanted to see how big I can get my AoE. The global AoE is really nice for Herald of Ash explosions as well, makes the clear so nice.
Enhance is a really good support since it lets you hit a breakpoint for an additional GC mirage (we go from 7 to 8) while also giving more damage per endurance charge to Tectonic Slam.
We take War Bringer from Berserker through Forbidden Jewels, which is just a straight 50% more damage as the GC mirages attacks count as exerted.
Standard Jugg defences scaling armor, we only run Determination due to Sublime Vision. We have respectable max hits for all damage types, though only around 63k EHP with no molten shell.
We also run a Cwdt Purifying Flame for Consecrated Ground (which also has a huge AoE). This is nice for reduced curse effect and some regen.
Recovery feels like the biggest weakness right now even with Disciple of Kitava, which is why I opt to run a life flask over something like Bottled Faith. Though it is still quite decent.
That being said, the build still works fine in like 7-8k wisp juiced maps.
The entry cost for this build is quite expensive. At minimum, I recommend starting with Mageblood + War Bringer Forbidden Jewels + around a 100 divs.
At a budget, the +1 endurance charge synth rings can be replaced with Kaom's Sign with a good corrpution (cannot be poisoned/bleeding).
Since most of the gear we use are uniques with no life rolls, Utula's Hunger is a good option. Just ensure that the gloves and rings don't have any life rolls when crafting them.
Weapon was crafted as follows:
I got very lucky crafting mine, this was my first attempt. I've tried to make around 6 more staffs and the process is painful. Alternatively, you can do what most other people on PoENinja are doing by fracturing physical damage on a staff and then essence spamming. You'll get a much better pDPS staff but you miss out on the 7L and extra endurance charge.
One notable interaction with the mod "+50% to critical strike multipier if you haven't dealt a critical strike recently" and GC is that the mirages always get the bonus as they only attack once and haven't dealt a critical strike (yet). It's basically a guaranteed free 50% crit multi.
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