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PoE 3.23·Affliction·Juggernaut

General's Cry / Tectonic Slam of Cataclysm Jugg

by Undead_Legion2 years ago11

DPS
204.29M
Effective HP
63.67K
Life
5.02K
Level
98
Min budget

Overview

General's Cry / Tectonic Slam of Cataclysm Jugg is a Path of Exile Juggernaut build by Undead_Legion, made for the Affliction league (3.23). It is centered on General's Cry and plays as a warcry, strength, area, duration archetype. In Path of Building it reaches 204.29M DPS with 63.67K effective HP, 5.02K life. Suited for: Mapping, Harvest, Essence. Key uniques include Mageblood, Abyssus, Ashes of the Stars, Kalandra's Touch, Ralakesh's Impatience.

Build Video

Undead_Legion's Notes

POB: https://pobb.in/vIiqBSoKfFTL

PoENinja: https://poe.ninja/builds/affliction/character/space_titan/SlamSquad

Build Concept

General's Cry is a warcry skill that summons mirages that use a linked skill once before disappearing. Here, we use Tectonic Slam of Cataclysm. These mirages are not minions, they are more similar to mirage archers or Saviour clones.

Tectonic Slam of Cataclysm is a transfigured version of Tectonic Slam, which gains more damage, AoE, and fissure branching chance per endurance charge but consumes all your endurance charges on use.

The main interaction that enables this build is that the mirages summoned by GC will spawn with all your endurance charges and consume them to boost Tect Slam without actually using "your" endurance charges. Basically, as long as you have maximum endurance charges, all your GC mirages will always get the full damage/AoE bonuses from the endurance charges.

Note that Ralakesh's Impatience has no special interaction here, you still need to independently generate endurance charges in order for the mirages to actually get the bonus. This is trivial with Juggernaut's Unflinching, so in practice this is a non-issue.

Offensive scaling

Naturally, our main scalar for damage is endurance charge stacking. We have a total of 13:

  • 3 from base
  • 3 from tree
  • 1 from Jugg
  • 1 from boot corruption
  • 1 from Sublime Vision for Determination
  • 2 from endurance charge synth rings
  • 1 from Eventuality Rod implicit
  • 1 from shaper weapon mod

With charms this league, endurance charges are extremely efficient for scaling AoE and capping chaos resistance in addition to the usual bonuses to Tectonic Slam. At maximum endurance charges, we get:

  • 429% more damage for Tectonic Slam (33% per charge)
  • 130% more AoE for Tectonic Slam (10% per charge)
  • 130% fissure branching chance for Tectonic Slam
  • 390% global increased AoE from charms, TWWT, and Unyielding (30% per charge)
  • 104% chaos resistance (8% per charge)
  • 52% all elemental resistances (4% per charge)
  • 52% physical damage reduction (4% per charge)

Strictly speaking, going all in on inc. AoE has diminishing returns so it's probably optimal to go for other mods on charms. I just wanted to see how big I can get my AoE. The global AoE is really nice for Herald of Ash explosions as well, makes the clear so nice.

Enhance is a really good support since it lets you hit a breakpoint for an additional GC mirage (we go from 7 to 8) while also giving more damage per endurance charge to Tectonic Slam.

We take War Bringer from Berserker through Forbidden Jewels, which is just a straight 50% more damage as the GC mirages attacks count as exerted.

Defensive Scaling

Standard Jugg defences scaling armor, we only run Determination due to Sublime Vision. We have respectable max hits for all damage types, though only around 63k EHP with no molten shell.

We also run a Cwdt Purifying Flame for Consecrated Ground (which also has a huge AoE). This is nice for reduced curse effect and some regen.

Recovery feels like the biggest weakness right now even with Disciple of Kitava, which is why I opt to run a life flask over something like Bottled Faith. Though it is still quite decent.

That being said, the build still works fine in like 7-8k wisp juiced maps.

Gear

The entry cost for this build is quite expensive. At minimum, I recommend starting with Mageblood + War Bringer Forbidden Jewels + around a 100 divs.

At a budget, the +1 endurance charge synth rings can be replaced with Kaom's Sign with a good corrpution (cannot be poisoned/bleeding).

Since most of the gear we use are uniques with no life rolls, Utula's Hunger is a good option. Just ensure that the gloves and rings don't have any life rolls when crafting them.

Weapon was crafted as follows:

  • Buy 2x ilvl 84+ Eventuality Rods
  • Slam any one of Redeemer/Crusader/Warlord's Exalted Orb (whichever is the cheapest)
  • Harvest reforge influence each of them till you get a Shaper and Elder staff
  • Scour and alt spam the Shaper staff till you hit +1 max endurance charges
  • Scour and alt spam the Elder staff till you hit Endurance Charge on Melee Stun
  • Make sure that the unwanted mod on each of these weapons are also not influence mods. If so, annul it off.
  • Awakener Orb Slam them together and pray for good mods
  • If you get something decent, you can try to lock suffixes and Aisling slam for inc. physical damage

I got very lucky crafting mine, this was my first attempt. I've tried to make around 6 more staffs and the process is painful. Alternatively, you can do what most other people on PoENinja are doing by fracturing physical damage on a staff and then essence spamming. You'll get a much better pDPS staff but you miss out on the 7L and extra endurance charge.

One notable interaction with the mod "+50% to critical strike multipier if you haven't dealt a critical strike recently" and GC is that the mirages always get the bonus as they only attack once and haven't dealt a critical strike (yet). It's basically a guaranteed free 50% crit multi.

General Notes

  • Very smooth, low clicks/buttons gameplay
  • GC on left click with instant warcry from Call to Arms
  • CwC Desecrate on right click, so just hold down right click occassionally
  • Assassin's Mark also on CwC so its automated
  • Only other buttons are Berserk (instant), totem (only for bosses/tanky rares), leap slam, life flask if taking a lot of damage
  • Excellent multi screen clear
  • Satisfying giga AoE HoA explosions
  • Decent single target
  • PoB seems to inflate GC damage a lot, in practice the DPS feels closer to around half of the PoB DPS

Gear

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Spirit Pillar
Abyssus
Utula's Hunger
Ashes of the Stars
Woe Grasp
Kalandra's Touch
Ghoul Grip
Mageblood
Ralakesh's Impatience
Sublime Vision
Empyrean Eye
Juggernaut's Ursine Charm of the Juggernaut
Stormshroud
That Which Was Taken
Viper Curio
Behemoth Star
Impossible Escape
Kitava's Teachings
Lethal Pride
Gale Hope
Forbidden Flame
Viper Essence
Forbidden Flesh
Juggernaut's Ursine Charm of the Juggernaut
Empyrean Stone
Juggernaut's Ursine Charm of the Juggernaut

Skills

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Weapon 1

  • General's CryGeneral's Cry21/20WMain
  • Tectonic Slam of CataclysmTectonic Slam of Cataclysm20/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/15W
  • EnhanceEnhance4W
  • Awakened Melee Physical DamageAwakened Melee Physical Damage5/17W
  • PulverisePulverise21W

Body Armour

  • CycloneCyclone1/20W
  • DesecrateDesecrate1W
  • Assassin's MarkAssassin's Mark20/16W
  • Cast while ChannellingCast while Channelling1W
  • LifetapLifetap1W
  • Infused ChannellingInfused Channelling20/20W

Boots

  • Herald of PurityHerald of Purity20/4W
  • Herald of AshHerald of Ash20W
  • DeterminationDetermination21W
  • EnlightenEnlighten3/23W

Helmet

  • Ancestral WarchiefAncestral Warchief20W
  • BerserkBerserk20W
  • Leap SlamLeap Slam1/16W
  • Faster AttacksFaster Attacks20W

Gloves

  • Blood and SandBlood and Sand6W
  • Molten ShellMolten Shell9W
  • Purifying FlamePurifying Flame1/23W
  • Cast when Damage TakenCast when Damage Taken1W

Passive Tree

Passive tree 3.23
scroll to zoom
Juggernaut
Juggernaut
Wildwood Primalist
Wildwood Primalist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Gruthkul

Character Stats

Level
98

Damage

Full DPS
204.29M
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
0.43/s
Cooldown
2.34s
Hit Chance
100%
Crit Chance
12%
Crit Multiplier
395%
AoE Radius
13.6 m
Totem Limit
1
Mana Cost
24
Life Cost
0

Defence

Effective Hit Pool
63.67K
Life
5.02K
Energy Shield
52
Mana
39
Ward
0
Armour
87.29K
Evasion
19
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
77% (+31%)
Cold Resistance
76% (+103%)
Lightning Resistance
76% (+37%)
Chaos Resistance
75% (+16%)

Max Hit Taken

Physical
47.88K
Fire
30.52K
Cold
29.39K
Lightning
29.39K
Chaos
25.11K

Recovery

Life Regen
1.01K/s
ES Regen
0/s
ES Recharge
52/s
Mana Regen
14.2/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
689
Intelligence
192
Dexterity
127
Movement Speed
206%
Endurance Charges
13
Frenzy Charges
3
Power Charges
5
Rage
25
Devotion
0
Item Rarity
8%