PoB ArchivesPoB Archives
PoE builds

PoE 3.25·Kalguur·Necromancer

Making Some Minion POB's - POE

by JayOE1 year ago7Subscribe

Effective HP
111.25
Life
170
Level
10
Min budget

Overview

Making Some Minion POB's - POE is a Path of Exile Necromancer build by JayOE, made for the Kalguur league (3.25). It is centered on Summon Raging Spirit and plays as a intelligence, spell, minion, duration archetype. Defensively it sits at 111.25 effective HP, 170 life. Suited for: Simulacrum, T17, Legion.

Build Video

JayOE's Notes

follow same path as tytykiller b-b-r|b-r-b|r-b-b|nne|Flam Regex for sockets you need and 10% move speed boots at vendor Youre looking for 2x Blue, Blue, Red My rewards might not be perfect, i kinda just know what to do and don't remember perfect First reward grab rolling magma or freezing pulse Second reward SRS, frostblink, summon phantasm and quicksilver - Vendor buy Holy flame totem - Shield charge Swap SRS At prison you unlock Melee splash, minion damage, added cold/light damage (depending on link colors) This is when I go back to do dweller of the deep Links are SRS - Minion damage - melee splash Holy flame totem, summon phantasm, added cold/light damage Before leaving act 1 I grab infernal legion, flesh offering, clarity, vitality ( i will use these later for cheap auras that boost attack/cast speed for srs casting and shield charge speed from necromancer ascendancy) In act 2 I grab Skitterbots and link with infernal legion for decent clear help. Grab minion life for zombies later. I also grab desecrate to help keep up flesh offering on bosses, and controlled destruction, elemental focus for slave driver spectres later minion In act 3 I grab spectres and put them in second weapon slots. Can do library here for feeding frenzy for zombies and faster attacks for shield charge if you want Drop holy flame totem somehwere in act 3, damage falls off act 4 I grab carrion golem to boost srs flat phys. Flame golems do kinda crazy damage but links are tough to find biggest priority is unleash for srs at the end of act, I also buy spell echo for upcoming spectres Act 5 You get slave drivers in first zone. Make sure you take off spell echo when youg rab them so you don't pollute your spectre pool. Don't link spectre with minion damage, reduces their life too much and your mastery won't keep them alive yet. Check skill links. Now your build is done, and you're fast as fuck. Shield charge, srs, charge, srs until maps act 6 buy faster attacks/feeding frenzy if you didnt do library. This takes me to t16's Get forged frostbearers and bitterdream as soon as you can

Loadouts

Skills

Tap a skill to open trade.

  • Summon Raging SpiritSummon Raging Spirit20WMain
  • Melee SplashMelee Splash20W
  • Minion DamageMinion Damage20W
  • UnleashUnleash20W
  • Raise SpectreRaise Spectre20W
  • Controlled DestructionControlled Destruction20W
  • Elemental FocusElemental Focus20W
  • Spell EchoSpell Echo20W
  • Raise ZombieRaise Zombie20W
  • Summon Carrion GolemSummon Carrion Golem20W
  • Minion LifeMinion Life20W
  • Feeding FrenzyFeeding Frenzy20W
  • Holy Flame TotemHoly Flame Totem20W
  • Summon PhantasmSummon Phantasm20W
  • Added Lightning DamageAdded Lightning Damage20W
  • DesecrateDesecrate20W
  • Flesh OfferingFlesh Offering20W
  • Shield ChargeShield Charge20W
  • Faster AttacksFaster Attacks20W
  • Elemental WeaknessElemental Weakness20W
  • PunishmentPunishment20W

Passive Tree

Passive tree 3.25
scroll to zoom
Necromancer
Necromancer
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
10

Damage

Full DPS
0
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
2/s
Hit Chance
100%
Crit Multiplier
150%
Totem Limit
1
Minion Limit
20
Mana Cost
43
Life Cost
0

Defence

Effective Hit Pool
111.25
Life
170
Energy Shield
0
Mana
141
Ward
0
Armour
0
Evasion
15
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
-60%
Cold Resistance
-60%
Lightning Resistance
-60%
Chaos Resistance
-60%

Max Hit Taken

Physical
170
Fire
104
Cold
104
Lightning
104
Chaos
106

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
2.5/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
24
Intelligence
62
Dexterity
14
Movement Speed
0%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0