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PoE 3.29·Allflame·Necromancer

Wretched Defiler League Start Guide - 3.3 - Covens

by JayOE4 hours ago36Subscribe

DPS
43.91K
Effective HP
3.37K
Life
1.73K
Level
71
Min budget

Overview

Wretched Defiler League Start Guide - 3.3 - Covens is a Path of Exile Necromancer build by JayOE, made for the Allflame league (3.29). It is centered on Shield Charge and plays as a strength, attack, melee, area archetype. In Path of Building it reaches 43.91K DPS with 3.37K effective HP, 1.73K life, 292 energy shield. Suited for: Delirium, Legion, Breach, Expedition, Ritual, Essence. Key uniques include Belt of the Deceiver.

Build Video

JayOE's Notes

Act 1 is hard to pob in skills because I do a lot of swaps and we are broke so we have to choose the right gem rewards. I will just give a breakdown "-[rgbw]-|Runn|me Sh" - Vendor regex Start Ranger for some scrolls, mana flask, extra vendor look and Momentum Check Vendor for movement speed boots, +1 fire wand, and 3 links, Ideally armor items Create Witch DO NOT LEVEL ARCANE SURGE TO LEVEL 2. YOU CAN'T GET A LEVEL 1 FROM VENDOR IF YOU DO Pick up and vendor all blues/rares unid throughout act 1. We need a lot of transmutes GR (Gem Reward) 1st GR take Kinetic Bolt and use 2 wands Save your Fireball to sell with an iron ring for a cold res ring check vendor Leave Return after Hailrake GR Summon Raging Spirits GR Frostblink GR Chance to Poison (you can't buy this if you take phantasm). Buy or find Shield with links Buy Holy Flame totem, Shield Charge, and Phantasm in that order (might run out of scrolls) Link SRS with Phantasm and Chance to Poison. Link Frostblink with Arcane Surge Leave Return after Dweller GR Minion Damage Buy Melee splash (priority), Added Lightning and 2nd Minion Damage If you have the currency. Level these in an empty slot Focus on picking up more unid blues and rares if you can't buy all of these yet swap Phantasm and Chance to Poison for minion damage and melee splash. Leave You can delete the phantasm gem but I save chance to poison to swap out melee splash just for the brutis fight. Min maxy, not needed. Delete chance to poison after Brutis Return after Brutis if you logout after Brutis. Don't return if you don't GR Clarity Leave Return after you get to Merveil caverns Waypoint GR take Flesh Offering Decide if you want to go SRS only, Absolution only or both. This guide is setup to run both but you can just use 1 of them it will be the same build. Buy Absolution (priority), and Infernal Legion if you have the currency. We will link this with Skitterbots in Act 2 Act 2 Save Transmutes to buy 6 Absolutions for offhands to Vaal later. Make sure to have at least 1 extra to corrupt at the temple in case it bricks Refer to the gem setup drop downs for the rest of the acts GR Desecrate to proc flesh offering without corpses Drop Holy Flame Totem as its damage falls off Around level 16 start checking the ground and wand vendor for minion wands. Can also get minion shields in this act I believe. Use all essences (fear essence guarentees minion damage on wand) and maybe some alchs on the wands Do this for the whole campaign until minion attack and cast / minion damage on one wand. I prefer attack / cast for shield charge speed and it is more damage per number than minion damage You can also craft minion damage later on Act 3 GR Elemental weakness If SRS only I would recommend Using a portal outside of Solaris Temple to come back at level 28 and pick up Flame Sentinel Spectre for extra damage. I did this in my SRS only run Kill Gravicious GR Spectres Do Library GR from library Feeding Frenzy Buy from library - Haste, Faster Attacks, Convocation, Physical to Lightning, Determination (won't use Determination for a while, can get it in act 6 too). Drop Skitterbots and use Haste Act 4 Do lab, take resists End of Act GR Lightning Golem GR Spell Echo Buy 2nd Spell Echo Buy Carrion Golem If you're playing pure SRS then pick up unleash instead of 2nd spell echo here and do the same gem setup we will do in act 5 in place of absolution Act 5 We get slave drivers here and this is when the build starts to feel really good and we can cruise once setup Drop SRS here if you're running it with Absolution Go to previous acts to pick up gems Act 1 - Raise Zombie Act 2 - Minion ilfe, 2x Controlled Destruction Act 3 - Conductivity, swap this with Elemental Weakness. Keep Elemental Weakness leveling in off hand for Forged Frostbearers later. Absolution Gems for Vaals take Priority Mimic Gem setup from Act 5 Dropdown It's normal for spectres to die in a couple zones here. Just keep going without them. They will revive in the next zone. They will stop dying almost entirely after act 5 Finished At this point there is no more swapping really. We will add in Determination later and eventually I go tempest shield with more reservation late into yellow / red maps From here on out we just use the occassional Absolution to keep them up (or SRS if you're pure SRS). I use them on blue packs sometimes and bosses. For regular packs I just use convoke on cooldown as I shield charge by and let spectres kill Shield charge and Blink you're way to Forged Frostbearers. Then Shield charge your way to atlas completion Always be looking for bone rings, minion wands and shields to use essences or alc's on for minion cast speed and damage. The bone rings will also be needed for spectre survivability late into maps, even if they don't have good minion stats

Gear

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Horror Weaver
Viper Glance
Horror Jack
Maelstrom Clasp
Victory Knuckle
Honour Loop
Rift Touch
Belt of the Deceiver
Soul Stride
Pandemonium Span

Skills

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  • Shield ChargeShield Charge20WMain
  • Faster AttacksFaster Attacks20W
  • MomentumMomentum20W
  • AbsolutionAbsolution20W
  • Minion DamageMinion Damage20W
  • Spell EchoSpell Echo20W
  • Physical to LightningPhysical to Lightning20W
  • Controlled DestructionControlled Destruction20W
  • Raise SpectreRaise Spectre20W
  • Minion DamageMinion Damage20W
  • Controlled DestructionControlled Destruction20W
  • Spell EchoSpell Echo20W
  • Raise ZombieRaise Zombie20W
  • Summon Lightning GolemSummon Lightning Golem20W
  • Minion LifeMinion Life20W
  • Feeding FrenzyFeeding Frenzy20W
  • FrostblinkFrostblink5W
  • Flesh OfferingFlesh Offering20W
  • HasteHaste20W
  • DesecrateDesecrate1W
  • ConductivityConductivity20W
  • Summon Carrion GolemSummon Carrion Golem20W

Passive Tree

Passive tree 3.29
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Necromancer
Necromancer
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
71

Damage

Full DPS
43.91K
Combined DPS
458.76
Hit DPS
458.76
With Poison DPS
458.76
With Ignite DPS
458.76
With Bleed DPS
458.76
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Damage
86.23
Burst Damage
86.23

Attack & Crit

Attack/Cast Rate
5.32/s
Hit Chance
29%
Crit Chance
1%
Crit Multiplier
150%
AoE Radius
2.8 m
Mana Cost
12
Life Cost
0

Defence

Effective Hit Pool
3.37K
Life
1.73K
Energy Shield
292
Mana
286
Ward
0
Armour
1.05K
Evasion
69
Phys Damage Reduction
13%

Mitigation & Avoidance

Block
24%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
44%
Cold Resistance
51%
Lightning Resistance
52%
Chaos Resistance
-17%

Max Hit Taken

Physical
2.31K
Fire
3.42K
Cold
3.88K
Lightning
3.96K
Chaos
1.48K

Recovery

Life Regen
78.8/s
ES Regen
0/s
ES Recharge
292/s
Mana Regen
39.2/s
Life Leech
3.09/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
160
Intelligence
165
Dexterity
76
Movement Speed
24%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0