Any thoughts on 'easy' ways to improve DPS for this KB/PS starter?
by frizzle1114 years ago
- DPS
- 2.71M
- Effective HP
- 46.58K
- Life
- 5.19K
- Level
- 95
- Min budget
Overview
Any thoughts on 'easy' ways to improve DPS for this KB/PS starter? is a Path of Exile Raider build by frizzle111, made for the Sentinel league (3.18). It is centered on Power Siphon and plays as a intelligence, attack, projectile, lightning archetype. In Path of Building it reaches 2.71M DPS with 46.58K effective HP, 5.19K life, 573 energy shield. Suited for: Bossing. Key uniques include Darkray Vectors.
frizzle111's Notes
Example for an early endgame PoB for a KB/Power Siphon wander - https://pastebin.com/2c5E6w14
Note: progressing this build through acts into this endgame well be complicated and I wouldn't recommend for new players. The build as shown can pretty easily kill base-level bosses (shaper, maven, elder, etc.) --- but I think it's going to be a good bit of damage short for uber bosses.
Let me know if you see any relatively easy upgrades you'd expect to be able to make within the first week of a new league. Note - suppression rolls on gear will go down, I expect we'd just pick up the inveterate wheel to offset.
Loadouts
Gear
Tap an item to open trade or craft it.














Skills
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Passive Tree




- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 95
Damage
- Full DPS
- 0
- Combined DPS
- 2.71M
- Hit DPS
- 2.44M
- With Poison DPS
- 2.44M
- With Ignite DPS
- 2.44M
- With Bleed DPS
- 2.44M
- Damage over Time
- 0
- Culling DPS
- 270.73K
- Average Damage
- 68.08K
Attack & Crit
- Attack/Cast Rate
- 2.98/s
- Hit Chance
- 100%
- Crit Chance
- 81%
- Crit Multiplier
- 515%
- Mana Cost
- 40
- Life Cost
- 0
Defence
- Effective Hit Pool
- 46.58K
- Life
- 5.19K
- Energy Shield
- 573
- Mana
- 27
- Ward
- 0
- Armour
- 225
- Evasion
- 22.89K
- Phys Damage Reduction
- 2%
Mitigation & Avoidance
- Block
- 25%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 73%
- Evade (Projectile)
- 73%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+30%)
- Cold Resistance
- 75% (+27%)
- Lightning Resistance
- 75% (+41%)
- Chaos Resistance
- -44%
Max Hit Taken
- Physical
- 7.95K
- Fire
- 25.61K
- Cold
- 25.61K
- Lightning
- 25.61K
- Chaos
- 3.6K
Recovery
- Life Regen
- 28.26/s
- Net Life Regen
- -142.3/s
- ES Regen
- 0/s
- ES Recharge
- 573/s
- Mana Regen
- 24.6/s
- Life Leech
- 1.08K/s
- ES Leech
- 0/s
- Mana Leech
- 261.59/s
- Total Degen
- 170.56/s
Attributes & Utility
- Strength
- 107
- Intelligence
- 194
- Dexterity
- 326
- Movement Speed
- 150%
- Endurance Charges
- 3
- Frenzy Charges
- 8
- Power Charges
- 6
- Devotion
- 0