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PoE 3.25·Kalguur·Warden

Rain of Arrows Warden

by DerHimmel2 years ago15Subscribe

DPS
15.56M
Effective HP
68.39K
Life
4.55K
Level
96
Min budget

Overview

Rain of Arrows Warden is a Path of Exile Warden build by DerHimmel, made for the Kalguur league (3.25). It is centered on Vaal Rain of Arrows and plays as a dexterity, attack, area, projectile archetype. In Path of Building it reaches 15.56M DPS with 68.39K effective HP, 4.55K life, 198 energy shield. Suited for: Delve, Abyss. Key uniques include Soul Ascension, Asenath's Mark, Bottled Faith, Aul's Uprising, The Taming.

Build Video

DerHimmel's Notes

Not ticked in POB- : -Max Soul Eater stacks -Vaal Rain of Arrows -Tornado reflected DPS -Unbound Avatar Pros & Cons: Pros + Excellent clearing speed (Herald of Ice) + Chill playstyle + Decent DPS for endgame. + Decently tanky + Cheap to start & gear (niche uniques) Cons - Unique dependent - Full DPS is curse dependent & not upfront - Mana can be sustained through instant leech but can run out if not hitting enemies Offensive layers: 1. Anathema ring (Inc. max Curse) + Asenath helm (Autocast 3 curse at full effect) (BOSSING & CLEARING) Anathema ring + power charge on tree allows for 3 max curses. Asenath helm cast 3 curses at level 20 effect (Elemental Weakness, Enfeeble, Assasin's mark) 2. Rain Of Arrows (multi hits) + Herald of Ice (CLEARING) Rain of Arrows have good coverage, Herald of Ice explosion for even better clear. Rain of Arrows multihits allow for great instant leech and status effect application at very fast rate. Also not much aiming required. 3. Rain of Arrows + Oath of Winter + Oath of Spring + Point Blank Oath of Winter + Oath of Spring scales very well with fast hitting small hits, which is what RoA does. Easily reach shock cap of 100% and freeze enemies even with low damage, which we then move closer to close range for full Point Blank effect. 4. Rain of Arrows + Avatar of the Wild stacks generation Rain of arrows multihits allow for easy Avatar of the Wilds stack generation (make sure have atleast a small amount of fire damage to inflict ignite) Use Unbound Avatar for more damage whenever needed Defensive layers: 1. Armor + Spell Suppression + Enfeeble + Endurance charge Armor conversion from Evasion via Iron Reflex keystone %Evasion from tree Flat evasion/armor from gear, Molten Shell, flasks. Spell Suppression from Ascendancy , skill tree, Hyrri's chest & 1 roll on boots. Enfeeble from autocast setup in helm Endurance charge from gain on kill on Lethal Pride / using Enduring Cry on bosses 2. Stun Immunity + Ailment immunity Stun Immunity from stun avoidance tattoos + Heart of Oak (or Brine King Pantheon if tattoos not available yet). Ailment immunity from Purity of Elements 3. Instant leech + Rain of Arrows multi-hits Huge instant life gain from above setup due to rain of arrows multi-hits & AOE nature. 4. Oath of Winter permafreeze Easily freeze enemies with Oath of Winter incl. bosses which still can slow up to 50% action speed (for freeze 'immune' bosses) Mastery, Ascendancy, Bandits & Pantheon Important Mastery / Keystone : 1. Leech mastery (10% leech is instant)<<<<<Aim for this ASAP 2. Life mastery (15% inc. life if chest no life modifier) 3. Mana mastery (reservation efficiency) 4. Bow mastery (projectile speed applies to damage)<<<<<<Use this if your equipment rolls projectile speed, makes for easy gearing 5. Cold mastery (inc. damage taken per frozen duration)<<<<<Take this when allocated Oath of Winter 6. Iron Reflex (evasion to armor conversion) 7. Point Blank (Damage for bossing, safe to utilize close range after freezing) Ascendancy : 1. Oath of Spring (easy shock effect buildup) 2. Avatar of the Wilds / Oath of Winter (Avatar for offense, Oath for defense) 3. Avatar of the Wilds / Oath of Winter (whichever not taken yet) 4. Mother's Teachings (small amt of spell suppression & flat less damage taken) !!!Make sure to path through smaller nodes near leading to/from Avatar of the Wilds for elemental ailmet duration!!! !!!Can also take Mother's Teachings (Barkskin) for good mitigation during campaign, if that's your pain point!!! Bandits : Kill All (1 point) Pantheon : Soul of Arakaali (Reduced DOT & Increased life recovery from leech & regen) or Brine King if no Tattoo for Stun immunity Soul of Ryslatha for life flask or Shakari for DOT damage reduction Gem setup: Main Skill (Rain of Arrows): Vaal Rain of Arrows + Trinity + Elemental Dmg. w. Attacks + Mirage Archer + Inc. Crit Damage + Hypothermia Main skill. Use Trinity once you can balance out your lightning/cold damage. Get Vaal RoA ASAP, very good damage burst during bossing, and also useful on the occasion when you run out of mana. !!!If Trinity not triggering properly drop it for other support gems first. By right shouldn't be an issue cause early game unique quivers + Herald of Ice provide flat cold, Wrath aura provide flat lightning!!! Autocast spells (socketed in Helm) Elemental Weakness + Enfeeble + Assasin's Mark + Hydrosphere Elemental weakness for reduced resistances, Enfeeble for survivability, Assasin's mark & Hydrosphere for DPS & exposure. !!!If mana is an issue during early game, use lower level curse gems for reduced mana cost!!! !!!Get quality on Ele weakness for inc.ailment duration!!! !!!Get quality on Assasin's Mark for another source of power charge generation!!! Manaforged Arrow Utility Ensnaring Arrow + Frenzy + Bonechill + Manaforged Arrows Ensnaring Arrow to slow + apply inc damage taken, frenzy for charge generation, bonechill for further DPS, manaforged for trigger. !!!Keep ensnaring arrow & frenzy at lvl 1 for mana cost!!! CWDT CWDT + Molten Shell + Tornado + Sigil of Power Guard skill & utilities. Tornado for free added DPS, Sigil for added damage & less damage taken (build can easily build up stage due to mana consumption) !!!Keep Sigil of Power at level 1 to easily gain stages!!! Aura Wrath + Herald of Ice + Purity of Elements + Precision Unlinked, socket whereever Aura skills. Precision can be activated last once you have the mana, get accuracy elsewhere in the mean time. Utility Frostblink, Enduring Cry Unlinked, socket whereever Get quality on both for blink distance & warcry cooldown. !!!Use Enduring Cry only when bossing (charge gained from Lethal Pride during mapping)!!! My Gear + Explanation: Bow: Cold-Lightning Bow w. high crit chance & attack speed. Progressively upgrade into endgame version. Cheaper because does not require +projectile variants. Quiver: Hyrri's Bite > Ahuana's Bite > Rare DPS Quiver Life + as many DPS rolls as you can fit into. Helmet: Rares > Asenath's Mark > Corrupted Asenath's Mark For autocast setup with each bow attack. Best Corruption: +2 level to Socketed Curse gems Body Armour: 5L rare > 5L Hyrri > 6L Hyrri's Ire Evasion + Cold DPS + Spell Suppression. BIS Gloves: Rares > Soul Ascension Soul Ascension BIS for Endgame, easily gain soul stacks for huge attack speed buffs. Boots: Rares > Rares with Sear Ex. & Eater implicit Rares with life, movement speed, resistance, spell suppresion to reach cap (atleast 9%) Best implicit: Action speed Belt: Rares > Stygian Rare Life + Res + Elem. damage with Attacks Rings: Praxis Paua / Shavvronnes (for mana) + Rare > Taming + Anathema Anathema ring to increase total max curse. Taming for DPS since build inflicts 4 elem. ailment. !!!Autocast from helm counts into chance to gain power charges (need to hit enemies though)!!! !!!Use catalyst on Taming for even more elemental damage!!! Amulet: Carnage Heart (for huge attribute & resists) > Aul's Uprising (Wrath / Purity of Elements) Early game Carnage Heart purely for attributes, anything else works too. Endgame Aul for aura, Wrath / Purity of Elements version identical, get whichever cheaper. Best anointment: Marked for Death (Culling) or Always Angry (8 rage minimum) Jewels: - Lethal Pride w. chance to gain Endurance charge on kill, chance to deal double damage (also resolve str issue) - Watchers Eye with Flask charge on Crit w. Precision + another DPS mod by Precision / Wrath - Abyss Jewel w. high flat life & flat ele added damage. RECOMMENDED TO GET FLAT ADDED FIRE DAMAGE HERE TO INFLICT IGNITE Tatttoos: 7 x chance to avoid stun (to achieve stun immunity) Chance to blind on hit Increased effect of marks / Inc. projectile speed (once bow mastery projectile speed>damage taken) Flasks: 1.Bleed life flask 2.Jade Flask (Flexible suffixes - curse effect, evasion, armor) 3.Silver Flask 4.Basalt Flask 5.-Flexible- (Diamond Flask / Bottled Faith for endgame)

Gear

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Glyph Rain
Asenath's Mark
Hyrri's Ire
Aul's Uprising
Anathema
The Taming
Soul Ascension
Wrath Snare
Dragon League
Carrion Rod
Grim Vision
Grim Bane
Watcher's Eye
Lethal Pride
Hollow Thunder

Skills

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Body Armour

  • Vaal Rain of ArrowsVaal Rain of Arrows21/20WMain
  • TrinityTrinity21/20W
  • Increased Critical DamageIncreased Critical Damage21/20W
  • HypothermiaHypothermia20/20W
  • Mirage ArcherMirage Archer20/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W

Helmet

  • Assassin's MarkAssassin's Mark21/21W
  • EnfeebleEnfeeble21W
  • HydrosphereHydrosphere1/20W
  • Elemental WeaknessElemental Weakness21/20W

Gloves

  • Molten ShellMolten Shell8/20W
  • Sigil of PowerSigil of Power1/20W
  • TornadoTornado1/20W
  • Cast when Damage TakenCast when Damage Taken1/20W

Boots

  • Purity of ElementsPurity of Elements20/23W
  • FrostblinkFrostblink20/20W
  • WrathWrath21W
  • Enduring CryEnduring Cry20/21W

Weapon 1

  • FrenzyFrenzy1W
  • Ensnaring ArrowEnsnaring Arrow1/20W
  • BonechillBonechill20/20W
  • Manaforged ArrowsManaforged Arrows20/20W

Weapon 1

  • Herald of IceHerald of Ice20/20W
  • PrecisionPrecision20W
  • Barkskin20W
  • Unbound Avatar20W

Passive Tree

Passive tree 3.25
scroll to zoom
Warden
Warden
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Shakari

Character Stats

Level
96

Damage

Full DPS
15.56M
Combined DPS
3.89M
Hit DPS
2.74M
With Poison DPS
2.74M
With Ignite DPS
2.74M
With Bleed DPS
2.74M
Damage over Time
3.71K
Ignite DPS
1.54K
Bleed DPS
2.16K
Mirage DPS
758.61K
Culling DPS
389.33K
Reservation DPS
0
Average Damage
557.63K
Burst Damage
557.63K

Attack & Crit

Attack/Cast Rate
4.92/s
Hit Chance
100%
Accuracy
3.07K
Crit Chance
100%
Crit Multiplier
523%
AoE Radius
1 m
Mana Cost
31
Life Cost
0

Defence

Effective Hit Pool
68.39K
Life
4.55K
Energy Shield
198
Mana
140
Ward
0
Armour
36.04K
Evasion
0
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+25%)
Cold Resistance
75% (+11%)
Lightning Resistance
75% (+11%)
Chaos Resistance
21%

Max Hit Taken

Physical
27.57K
Fire
66.83K
Cold
66.83K
Lightning
66.83K
Chaos
21.42K

Recovery

Life Regen
533.1/s
ES Regen
0/s
ES Recharge
198/s
Mana Regen
21/s
Life Leech
1.15K/s
ES Leech
0/s
Mana Leech
249.9/s

Attributes & Utility

Strength
187
Intelligence
171
Dexterity
305
Movement Speed
53%
Endurance Charges
3
Frenzy Charges
6
Power Charges
3
Devotion
0