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PoE 3.23·Affliction·Hierophant

a summary of my ~dozen builds in 3.23

by tamale2 years ago20

DPS
1.24M
Effective HP
102.21K
Energy Shield
9.76K
Level
96
Min budget

Overview

a summary of my ~dozen builds in 3.23 is a Path of Exile Hierophant build by tamale, made for the Affliction league (3.23). It is centered on Ancestral Protector and plays as a strength, attack, totem, melee archetype. In Path of Building it reaches 1.24M DPS with 102.21K effective HP, 1 life, 9.76K energy shield. Suited for: Mapping, T17, Essence. Key uniques include Ephemeral Edge, Mind of the Council, Voice of the Storm, Incandescent Heart.

tamale's Notes

not sure who cares besides other alt-o-holics or people particularly interested in these build archtypes but here 'ya go!


league starter:

eph edge blade trap trickster - lvl 95

started as a sabo then switched to trickster

a bit slow of a league starter overall but it worked in my favor that the overall idea of eph edge and es stacking wasn't super popular until capt lance started doing it - if that had been more popular earlier I probably wouldn't have been able to get some of the nicer helm/boots and gloves that really helped me get some pretty decent atlas progression within the first couple days of the league. overall fantastic build if you like prioritizing only using one skill, ignoring map mods, and tankiness over pure clearspeed/dps. excellent at being pushed super far as well (it became one of the more popular valdos farmers)


my next build was a mana-stacking heiro that I wanted to build around whispering ice. Since int gear isn't awesome to level with I just went with hydrosphere and storm burst with hand of the fervent and black cane. With the meta of ralakesh's boots (which were like 20c when I first bought them), malachai's loop, and badge of the brotherhood this became a surprisingly strong combo. I added an indigon to boost my spend and the zero-curse tech to get instant mana recovery with ball lightning on cast while channeling with storm burst. Overall this is a pretty sleeper combination for huge dps and even decent tankiness just due to the insane recovery of zero-curse instant life+mana recovery on a heiro. I also had some instant es leech which helps even more. This character eventually become my currency dump as well, which I'll talk about later. Before that transition I got this guy to 93 and cleared most content. It just wasn't good against one-shots so I wanted something tankier next.


next up was an attempt to copy uber dan's poison cremation trickster. I got this to lvl 92 before re-specing. The idea is to use vulkuurs to let your fire dmg poison, and replica badge + frenzy stacking + olesyas to get insane scaling of poisons from all your frenzies. Honestly, this build was a huge dissapointment. I'm going to chalk it up to the fact that I'm not uber dan. I don't think the build has any downsides, really - it's a well-designed build on paper but I couldn't quite get it there.


I made a toxic rain ballista pathfinder to hear the new ranger voicelines. She used wilma's and darkscorn and it was strong and good but I wasn't feeling pushing it much further. Got it to 92.


Next up was a variant of the ephemeral edge mana stacking melee totem build that's honestly very underrated. Instead of conc path totems I used ancestral protector with a tincture for melee splash. This dude was a BEAST. It can clear everything, and tank almost anything with aegis, CI, incandescent heart, dmg taken as chaos, etc. It also doesn't care about map mods being a totem build that naturally uses a mana flask. Highly recommended second char (you need a few key uniques like mind of the council and a 6L incandesent heart for this to really work). The guardian forbidden jewels are pretty expensive too and very powerful for the build.

PoB: https://pobb.in/4t_tk4yyiO8t


I wanted a clear beast next so I hopped on the kinetic bolt of fragmentation wagon and did it as a deadeye. Tincture for curse on hit and doedre's helm and anathema ring for huge single target and maximum frame rate destruction. Got her to lvl 90 and loved using it for essence farming but was too squish for anything else really.


next up was my penance brand trickster which was so broken I don't even know what to say. All uniques with the standard powercharge stacking gear, and I snagged a +1 max power charge indigon for cheap as well which honestly is fantastic for the build. Stuck with absorption charge belt the whole time. I went with restless ward for a bit more zoom too and loved it. Got this guy to 96 and cleared everything easily.


then I tried the self-cast dark-pact pathfinder posted here and honestly it was super fun. To get the same kinda dmg he had I would've had to dump way more currency than I wanted so I basically stopped playing her at lvl 91 but at that point it was already very capable and a load of fun to play. Too bad it won't exist again unless we get the warlock back somehow.


Next I started dumping more money into my mana stacking indigon heiro and pivoted him into just focusing on the mana, int, str, and es stacking. In crafting some battery staffs, I hit a lucky roll and sold the staff I made for ~300 divs so I got a mageblood and then made another staff, lol. I got this guy to lvl 96 and honestly felt like I was just getting started. At 13k es and 13k mana this build is basically 'just coming online' but it already felt stronger than basically anything else I've ever played. I dumpstered regular content and had a blast doing it. I can see why connorconverse is so fixated on this archtype, lol.


Next thing I tried was taking the trickster that had been built for poison cremation and respeccing him to use ephemeral edge (notice a theme? lol) for melee skills like flicker and frenzy. Since I had a mageblood now this quickly became a great character but he wasn't any better at anything than the other characters I already had so I stopped investing in him further past lvl 93.


I made a pretty basic-bitch mf chieftain with cast when stunned dd and got him to lvl 87 but really wasn't feeling it. I totally understood why it was so popular though.


With my nimis already in hand I also decided to try a splitting steel perseverance champion and quickly and effortlessly got him to lvl 90. This build seriously cranks hard and I'm considering it for a starter for next league since even the nimis wasn't all that necessary for it to kick ass. Only reason I didn't play it more was because I wanted to try....


another iron commander dex-stacking heiro. I already had some crazy strong chars but I hadn't played this build in a few leagues and I got an insanely nice dex-stacking chest for super cheap, so I quickly leveled yet another heiro and had a blast doing it. This build has been around for quite some time but honestly it seems like it just keeps getting better and better with the various forms of borrowed power out there. With charms this dude got crit-capped easier than ever befoer and I took him to lvl 95 pretty easily and stomped on ubers with over 200mil dps - and that was only with like, 60 div invested. Seriously considering making another for next league simply because having that much damage is ridiculously fun. I also loved putting focussed ballistas on them and shooting self-cast lightning arrows with mirage archer for a bit of extra shock to trigger the 15+ totems to attack wherever I fired. It felt awesome, lol.

Happy to answer any questions or provide PoBs if interested.

Gear

Tap an item to open trade.

Ephemeral Edge
Mind of the Council
Incandescent Heart
Voice of the Storm
Dread Loop
Dusk Knuckle
Hypnotic Grip
Demon Shackle
Spirit Track
Empyrean Wish
Echoing Oakbranch Tincture of Skies
Grim Stare
Forbidden Flesh
Luminous Bliss
Impossible Escape
Forbidden Flame
Carrion Vessel
Dragon Drop
Lethal Pride
Soul Ornament
Megalomaniac

Skills

Tap a skill to open trade.

Body Armour

  • Ancestral ProtectorAncestral Protector20WMain
  • Elemental FocusElemental Focus20/20W
  • RuthlessRuthless20W
  • Elemental Damage with AttacksElemental Damage with Attacks20/20W
  • VolatilityVolatility20/20W
  • Damage on Full LifeDamage on Full Life20/20W

Helmet

  • Tempest ShieldTempest Shield20W
  • DeterminationDetermination20W
  • DisciplineDiscipline20W
  • WrathWrath20W

Gloves

  • ConductivityConductivity1W
  • PrecisionPrecision16W
  • Defiance BannerDefiance Banner20W
  • Vaal SmiteVaal Smite20W

Weapon 2

  • Ancestral WarchiefAncestral Warchief20W
  • OverchargeOvercharge20W
  • Multiple TotemsMultiple Totems20W

Weapon 1

  • VitalityVitality20W
  • Molten ShellMolten Shell20W
  • Leap SlamLeap Slam20W

Passive Tree

Passive tree 3.23
scroll to zoom
Hierophant
Hierophant
Warden of the Maji
Warden of the Maji
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
96

Damage

Full DPS
0
Combined DPS
1.24M
Hit DPS
1.11M
With Poison DPS
1.11M
With Ignite DPS
1.11M
With Bleed DPS
1.11M
Damage over Time
0
Culling DPS
123.77K
Reservation DPS
0
Average Damage
319.72K
Burst Damage
319.72K

Attack & Crit

Attack/Cast Rate
3.48/s
Hit Chance
97%
Crit Chance
11%
Crit Multiplier
100%
Totem Limit
4
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
102.21K
Life
1
Energy Shield
9.76K
Mana
77
Ward
0
Armour
24.85K
Evasion
1.09K
Phys Damage Reduction
71%

Mitigation & Avoidance

Block
64%
Spell Block
74%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+15%)
Cold Resistance
75% (+22%)
Lightning Resistance
76% (+24%)
Chaos Resistance
-60%

Max Hit Taken

Physical
17.82K
Fire
58.32K
Cold
58.32K
Lightning
60.48K
Chaos

Recovery

Life Regen
0/s
ES Regen
907/s
ES Recharge
9.76K/s
Mana Regen
0/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
173
Intelligence
706
Dexterity
146
Movement Speed
102%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Rage
0
Devotion
0
Item Rarity
11%