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PoE 3.24 Necropolis DEEP StarterGuide! THE DIVINER , Divine Ire Totem Hierophant. + Written Guide.

2 years ago99

by lytylisiusSubscribe

1.37M

DPS

10.2K

Effective HP

2.78K

Life

Overview

PoE 3.24 Necropolis DEEP StarterGuide! THE DIVINER , Divine Ire Totem Hierophant. + Written Guide. is a Path of Exile Hierophant build by lytylisius, made for the Necropolis league (3.24). It is centered on Divine Ire and plays as a lightning, intelligence, spell, area archetype. In Path of Building it reaches 1.37M DPS with 10.2K effective HP, 2.78K life, 286 energy shield. Suited for: Mapping, Delve, Ritual, Essence.

Build Video

lytylisius's Notes

TABLE OF CONTENT - INTRO - SHORT GUIDE FOR EXPERIENCED PLAYERS - STEP BY STEP GUIDE - TIPS - EARLY UPGRADES IN ORDER OF IMPORTANCE - DISCORD INFO TO JOIN OUR COMMUNITY INTRO ***I CRAFTED SOME BASIC DAY 1 GEAR FOR THE POB. THIS WAS NOT SFF OR FROM THE SHOWCASE FOOTAGE.*** Welcome to the written portion of the "Diviner" A divine Ire build for the templar hierophant (Totems!). This build will serve as a starter build for PoE 3.24 Necropolis league and can be scaled just Like "The Purifier" build into an absolute powerhouse! One that might not the best at anything, but should be very good at pretty much everything! Early on, this build relies on positioning, some life scaling and freeze/chill as safety nets. this is not a "tank." Later on this build will have versions with an aegis and can be considered tanky. Early on we scale mostly life and damage to progress. Purifier vs Diviner? The key difference being the removal of "clunk" as much as possible. POE 3.24 will be a mapping/crafting oriented league where the item modifiers are tied to monsters killed. We therefor wanted a skill with high power but also smoother clear than the "Purifier". Divine Ire has a big beam that deals great damage when fully charged, nothing different from the delay of purifier there, But it also has a field of AOE damage arround the totems that will be active without delay. It is that field of damage that will kill the trash mobs while the charged up beams kill the harder to kill rare enemies. We've performed a full SSF run testing various aspects during leveling. We've identified the importance of Firstly cast speed scaling and secondly AOE scaling for early leveling, more than anything else Untill we take "conviction of power" from our second lab, we'll also use the typical node "Elemental Overload." This skill will trigger EO more often than the Purifier due to the "ticks" the field of damage will deliver. Below, you will find two guides (Short and Full Guide). If you are a more seasoned PoE player, the short version will provide plenty of information for your league start If you are (relatively) new to this somewhat intimidating game, Dont worry! we got you covered! The second guide will provide a near step by step plan to build this Character as well, up to a point where the build starts to carry itself. As always, we have provided multiple leveling trees for multiple stages of the leveling process as well! You can access those in the "TREE" tab of this program! Enjoy! *****MORE VIDEO UPDATES OF THIS BUILD TO COME EARLY LEAGUE, KEEP AN EYE ON THE CHANNEL ;)***** CHECK VIDEO DESCRIPTION FOR AN ENDGAME VERSION EXAMPLE ( NOT ULTRA HIGH BUIDGET ) SHORT GUIDE FOR EXPERIENCED PLAYERS Start: Choose your skill of choice ( Freezin pulse - Roling magma - Stormburst mine etc. ) Make sure you have Flame wall + Holy Flame totem. Frost blink for mobility and dmg early on link to arcane surge ( keep at lvl 1 ) . Go for sceptres as weapons at lvl 8+ . Leapslam is just to good. We scale a bunch of attack speed-cast speed hybrid nodes on the tree, so slam will be fast. Act 2, get two heralds.. fire and purity for best damage.. but ice for some safety ( chill freeze) ( Ice and fire as combo then) Act 3 Get Haste. Hands down your first choice.. less clunk faster movement. Use these skills until first Lab... HF Totems + flamewall carries well for trash mobs the 100% placement add and 3rd totem will make it smooth. HF Totems can be linked to combustion And added fire damage if you're lucky with a 3 link After Lab and Ancestral bond, you go for a 3 link of Divine Ire - Spell totem Support - Faster casting ( BBR). 4th link after act 4 = Multiple totems support. ( BBRR) or if you get a 4 link before that Added lightning damage! (BBBR) Lateron, Incr crit damage/strikes as 5th and 6th link For weapons, Look for +1 lvls( phys or light) / cast speed and flat damage to spells. Cold will help chill /freeze which adds a layer of safety Labs in order of choice: 1 Ascent to "Hierophant" + Pursuit of Faith 2 Conviction of power 3 Arcane Blessing 4 Ritual of Awakening. ****Dont forget to remove Elemental Overload after 2nd Lab (Conviction of power).**** At this point the tree is constructed to be close to 3 clusters of Crit nodes to invest into Also your conviction of power should coincide with the picking of the "Disciple of the forbidden" and Instability node. Follow the tree's for more Info, and check the upgrade path for items that will increase power substantially beyond the SSF environment Have fun! STEP BY STEP GUIDE Act 1 1. Start as templar, kill Hillock and enter town look for RBR items. RegEx for RRB, MS boots and +1 wands is "r-r-b|r-b-r|b-r-r|nne|Flam|singe|derha|itho" 2. Clear/Walk coast, then Mud Flats and enter Underground Passpage. Take the WP to Coast, enter Tidal Island and kill Hailrake. Character select screen and relog to Town. 3. Grab MS flask, Arcane Surge from Nessa. Buy Holy Flame Totem. Grab Flame Wall and Frostblink from Tarkleigh Using Holy Flame Totem (HFT), Frostblink/Arcane Surge, FlameWall, Stormblast mine Or Roling Magna (optional single target extra) Attack skill is HFT. If you need extra dmg place the FlameWall on the totem, or between totem and enemies as well. 4. WP to Submerged Passge, find flood depths and kill Dweller (skillpoint) and move to the ledge 5. Run through Ledge, The Climb and in Lower prison take the WP back to town. You want to be level 8 or close by now 6. From Nessa grab added fire dmg, buy added lightning dmg. Buy Spell totem support (and level in swapped weapon). Check for RRB and MS boots links now are HFT-added fire-add lightning Or Combust (in order of priority) optional - buy Warbanner (extra base phys dmg scaling) 7. WP to lower prison, do the trial and head to upper Prison, Wardens Quarters and kill Brutus 8. Travel trhough prisoners gate to Ship gravyard and take WP to town Take Leap Slam from Tarkleigh and buy clarity. Links now are - RRB - HFT - added fire - added lightning or Combust - R (Leapslam), B (Clarity), B (flamewall) - optional B (stormblast mine or Roling Magma ), R (War banner), BB (frostblink - arcane surge) 9. WP to Ship Graveyard, find Cave and get Allflame, Kill Fairgrave and then head to Cavern of Wrath, Cavern of Anger and kill Merveil, and head to Act 2 Act 2 - head east to Crossroads, and head north to Chamber of Sins. Head to the middle area of the map where the WP is. Follow the WP direction to level 2 where you can do the lab and then help Helena. Portal back to crossroads - Travel east to Broken bridge and follow the path to Bandit and kill them (we are killing all bandits). Portal back to crossroads. - From Crossroads, head south to fellshine ruins. In Crypt do Lab in level 1, then portal to town. - Grab a mix of 2 Herald of Ice / Herald of Fire / Herald of Purity as reward and then head west. Fire / Purity is best damage Fire / Ice is best for some safety , freeze chill. Follow the path past the WP until you hit the Western Forest. - In Western Forest, Follow the path to WP and then stay on that side of the path till you find Bandit, Kill Bandit and continue south down the path - Kill the Guards, insert the Thaumetic Emblem. Head north on the other side of the path to Weavers nest and kill Weaver. Portal to to Riverways WP. - From Riverway WP head NW off the road to Wetlands, Kill Oak, find the WP and portal to town. - Take the 2 skill points and Faster casting as reward. Links/gems are now - RRB - HFT - added fire - faster casting - R (Leapslam), B (Clarity), B (flamewall) , R (War banner), R Leap Slam - WP to Act 1 and talk to Bestel for the skill point reward, then back to Act 2 - Take WP to wetlands, use spike and pass through the vaal ruins to Northern Forest and into The Caverns - climb up the Pyramid, kill the boss and find Act 3! Act 3 - after talking to Clarissa, enter Sarn and go straight to Slums - walk to Crematorium, do the lab and find Tolman - in Town grab key from Clarissa and Elemental Weakness as reward from Maramoa. ****As of level 24 4 links drop. Look out for a BBBR or BBRR **** which we need to Divine Ire swap! - enter sewers, grab the busts and head to marketplace. The catacombs for the lab. Portal out and back to marketplace WP and move on to Battlefront - Go through battlefront taking ribbon spool, staying south on the way to Docks. Here you can level up some if needed. Grab Thaumetic sulphite in docks. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> - "Sever the Right hand" is the quest where we kill General Gravicius in the battlefront, reward will be DIVINE IRE! Our skill of choice - IF you managed to get a 4 link by now, links are Divine Ire, Faster Casting, Spell totem support , with added lightning damage as possible 4th Untill Multiple totems support ( Act 4 after you kill malachi ) Make sure you enabled the lightning mastery as well ( 40% Phys to lightning convert under the "Crackling speed node" At this point you will have the Big "Ancestral bond" node enabled.. And either roling magma or Mines should be removed from gear as well as Flame wall and Holy flame totem setups >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> - Head to Solaris Temple and follow the red carpet to level 2 and Dialla. Grab a amulet (STR or DEX as needed) and dont forget the recipe in the eternal laboratory in the side room! This is a flat spell dmg craft - Back to sewers and through to Ebony Barracks. In imperial gardens do the lab and head to Siosa. - Do the library quest to access all gems (reward doesnt matter) and grab Hatred & Haste + Wrath (you cannot use all you can level them up) - Our links are now - BBBR - Divine Ire - Spell Totem - Faster Casting - Added Lightning - R (Leapslam), B (Clarity), B (ele weakness), And G (Haste) + G(Purity of ice) R (vitality) if you need regen to survive. - head to Lunaris temple. Follow the carpet down to level 2 and kill Piety - In town grab the Piety skill points from Grigor, pick any reward from Maramoa, check Hargan for upgrades/4 links - Now is a good time to do first lab. Ascend as Hierophant and take Pursuit of Faith first. You are now a Junior Diviner - Head back to the Gardens, unlock the Spectre of God and climb the stairs to Dominius. The next stairs are generally opposite the exit of the last one - Kill Dominius, run through aqueduct and welcome to Act 4! Act 4 At the end of Act 4, you can swap out faster Casting to Multiple Totem Support is you have a BBRR Add Lightning Golem for cast speed (compensates a little for faster casting support loss) From here on in the build is "finished" and you just grow stronger. Follow the Passive skill tree allocations within the leveling POB Your links wont change untill you get a 5th link ( increased critical strikes ) and a 6th link ( increased critical damage) Act 7 - We take our 2nd ascendancy "Conviction of Power". This is where we crit convert and remove Elemental Overload fron the tree!. Act 10 - Take your 3rd ascendancy Arcane Blessing" We will couple this with Arcane capacitor for more CAST SPEED damage and some added mana Early Maps Get to tier 6-7 untill you can do a trial.. Then lab and get 4th ascendancy "Ritual of Awakening" 5 totems means nice extra damage! 5TH LINK incr critical damage 6TH LINK Incr critical strikes TIPS - placing the Flamewall exactly on totem location or between Mob and totem increases your damage. - Adding frost blink to your setup can help you speed up by canceling the animation of your leap slam. - Adding a trap with wave of conviction will provide exposure (more dps) even with ancestral bond enabled. - Frostblinking INTO a pack reduces the cooldown of the skill - Make sure you grab all rares/magics early on. Sell Un-identified if you need Transmute sell identified if you need Alterations - Make sure to do & collect Essences. These are easy alchemy orbs in the first few Acts. - Pick up Rare sceptres and ID them. - if your damage doesnt seem to scale while you are adding the 5th and 5th link (both crit) check if you removed Elemental Overload from the tree! - granite flasks help a LOT early on to provide needed phys mitigation. keep an eye our for them to avoid losing 50% reservation to determination. - Damage of the build is substantial enough to not need hatred early on.. if you feel your safety lacks but you damage is okay, Swap hatred for Heralnd of ice + vitality + defiance banner combined with granite flask. - At act 6 your resistance takes a -30% penalty. Luckly for us, a simple bismuth flask can help. while it is always advised to work to get your gear in check, such a simple flask comes in handy in a pinch! - If you are experiencing issues with ailments with no easy other way to fix them You can always change some of your damage options to purity of elements to be imune. your damage should be enough either way - EARLY UPGRADES IN ORDER OF IMPORTANCE 1 Call of the Brotherhoods (COTB). The Phys to light converted to cold is way to good to mis out on for scaling. 2 Heatshiver, yes it got a hit.. but with this skill + COTB it will add quick and easy extra damage! 3 The Militant faith Timeless Jewel "Dominus"! Yes... no dodging that one! Check the guide for important Trade search Information. 4 Replica dragonsfang. ( gem levels always scale well with Phys spells ) 5 Tatoo's! We can use them to add a bit of missing res or utility! Not something to bother with early on though. 6 is a Combo.. Shavronnes Wrappings + Prism Guardian for low life transitioning + righteous fire etc... 7 Clusters, these arent as important as the initial upgrades, but if we are to squeeze more aura's they will be inevitable 8 A half way decent Watchers eye as we scale both lightning and cold, we can go for strong wrath and hatred options. 9 Eventually, waay down the line we will most likely go classic.. MB, Melding / Aegis / new flask rework for easier cold res max and.. yes Nebulis! For "crafting".. 1 Glove mod for full phys to lightning convert 2 Phys es extra + action speed on boots. 3 Belt / boots with proper res and life regen/sec ( sustain RF ) 4 Weapon untill Nebulis ( think +1 all or +1 phys/light with Cast speed spell crit / crit mult) Follow the youtube channel (https://www.youtube.com/@lytylisius) for more detailed upgraded versions during the league itself! - DISCORD INFO TO JOIN OUR COMMUNITY If you require any information that isn't provided in this guide or have any suggestions idea's or tips, Find us LIVE on twitch.tv/lytylisius Or on discord! https://discord.gg/HmQHZEJGUW Enjoy!! and have fun in PoE 3.24 Necropolis!!!

Loadouts

Gear

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Skills

  • Divine IreDivine Ire18WMain
  • Spell TotemSpell Totem18W
  • Multiple TotemsMultiple Totems18W
  • Added Lightning DamageAdded Lightning Damage18W
  • Faster CastingFaster Casting18W
  • Increased Critical DamageIncreased Critical Damage18W
  • Herald of AshHerald of Ash18W
  • WrathWrath18W
  • PrecisionPrecision1W
  • ClarityClarity1W
  • VitalityVitality1W
  • ConductivityConductivity18W
  • Leap SlamLeap Slam10W
  • Vaal HasteVaal Haste18W
  • Summon Lightning GolemSummon Lightning Golem18W

Passive Tree

Passive tree 3.24
scroll to zoom
Hierophant
Hierophant
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
84

Damage

Full DPS
1.37M
Combined DPS
275.84K
Hit DPS
274.7K
With Poison DPS
274.7K
With Ignite DPS
275.84K
With Bleed DPS
274.7K
Damage over Time
1.13K
Ignite DPS
1.13K
Culling DPS
0
Reservation DPS
0
Average Hit
240.78K
Burst Damage
240.78K

Attack & Crit

Attack/Cast Rate
11.41/s
Hit Rate
1.14/s
Hit Chance
100%
Crit Chance
59%
Crit Multiplier
424%
AoE Radius
4.7 m
Totem Limit
5
Mana Cost
19
Life Cost
0

Defence

Effective Hit Pool
10.2K
Life
2.78K
Energy Shield
286
Mana
76
Ward
0
Armour
3.86K
Evasion
19
Phys Damage Reduction
65%

Mitigation & Avoidance

Block
26%
Spell Block
5%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+14%)
Cold Resistance
75% (+17%)
Lightning Resistance
75% (+3%)
Chaos Resistance
-52%

Max Hit Taken

Physical
4.43K
Fire
12.25K
Cold
12.25K
Lightning
12.25K
Chaos
1.83K

Recovery

Life Regen
190/s
ES Regen
0/s
ES Recharge
286/s
Mana Regen
186.2/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
167
Intelligence
263
Dexterity
148
Movement Speed
113%
Endurance Charges
4
Frenzy Charges
3
Power Charges
5
Devotion
0