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PoE 3.19·Kalandra·Raider

Melee in 3.20 - Hiltless 6% Flask Ranger

by Toastyzeus3 years ago43

DPS
8.61M
Effective HP
46.32K
Life
3.49K
Level
95
Min budget

Overview

Melee in 3.20 - Hiltless 6% Flask Ranger is a Path of Exile Raider build by Toastyzeus, made for the Kalandra league (3.19). It is centered on Flicker Strike and plays as a critical, dexterity, attack, melee archetype. In Path of Building it reaches 8.61M DPS with 46.32K effective HP, 3.49K life. Key uniques include Hiltless, Ryslatha's Coil, Abyssus, Olroth's Charge, The Eternal Struggle.

Build Video

Toastyzeus's Notes

UPDATE This build is likely DoA due to the following patch note: -Fixed a bug where the Flagellant Flask modifier was triggering from some types of reflected damage (which is usually prevented from triggering hit effects).

Hi! I’m currently working on a Hiltless build for next league and I’d like to theorycraft it with you. Note that I did not come up with this credit goes to Ruetoo, additional credit for the original PoB’s goes to Jaamon & AL (video links at the end)

Core Mechanics:

  • Permanent Flask Uptime
  • Permanent Adrenaline
  • 30% Life Recovery each time all flasks are used together

Hiltless is a unique two-handed sword with the following line: Enemies you Attack Reflect 100 Physical Damage to you

Reflected damage counts as a hit from an enemy, and as such, this replenishes flask charges. In combination with the flask mods “Gain 3 Charges when you are Hit by an Enemy” & “Used when Charges reach full” we can trigger flasks at an absolutely insane rate so long as we are attacking.

Why would we want to do this? Besides permanent flask uptime, one of the main reasons we are doing this is to trigger the pathfinder node Master Surgeon that causes us to recover 6% of life when we use a flask, as our flasks are constantly using themselves, we are recovering 6% of life PER FLASK, constantly! I’ve tested this in standard and the amount of recovery is incredible, and its super fun to watch your life instantly pop to full after taking a hit.

Olroth’s Charge is a unique pair of boots that cause us to gain adrenaline for 3 seconds each time ward breaks. In conjunction with an Iron flask with the aforementioned mods, we are constantly gaining and breaking +200 ward, granting us permanent adrenaline uptime.

Downsides: We are forced to use melee attack skills, and a two-handed sword. This unfortunately heavily restricts the number of viable builds. We need to be attacking to trigger the reflect to be “Hit by an Enemy” to gain flask charges.

We are also forced to play Ranger if we want the recovery, which is not the best class for melee attack skills for me personally. At the very least, you will need to play Pathfinder to pick up Master Surgeon. Alternatively, you can play Deadeye or Raider, but you’ll need to pick up this node with Forbidden jewels. The best skills I have found to play here are: Flicker Strike (Impale) Molten Strike (Scaling Projectiles) or Lightning Strike (Personally not a huge fan) Frost Blades (Honorable mention as it’s fun)

Trinity wild strike, ice crash or others may also be good, but I haven’t been able to make them work as well as Flicker or Molten Strike in POB.

Build Links: ‘Relatively’ entry level work-in-progress Impale Flicker: https://pastebin.com/FxYGg2Ex

Same build, more expensive ‘minmax’ Impale Flicker: https://pastebin.com/FbbK7rmT

My current personal favourite, WIP Molten Strike Deadeye: https://pastebin.com/tZVjzEd6

Molten Strike revolves more around scaling the damage with the unique belt Perseverance by focusing on stacking as much armor and evasion as we can. This also grants us Fortify & Onslaught. 100% suppression, 87% chance to evade, 90% phys damage reduction.

The main downsides here is that it’s hard to gear, hard to get chaos res, damage is quite low when you don’t have snipers mark, smite & ancestral protector totems up.

This build could push very high numbers with the amount of projectiles we have but unfortunately the actual average damage is very low and I’m struggling to get more flat base damage.

I generally only get to level 93 so some of these trees are pushing it a little, too.

Molten Strike tree originally taken from Jaamon here: https://www.youtube.com/watch?v=0p23bXAcGjI

(First to Strike, Last to fall no longer functions as described in the video. Reservation Mastery is gone, and Lifetap, Divine Blessing auras also no longer function this way.)

Flicker Strike tree originally taken from AL here: https://www.youtube.com/watch?v=WKLB2k0Uin8

(Same as above, but we also lost hydrosphere melee splash overlap)

Any advice on how to push my Molten Strike damage, survivability, OR any better ways to start from scratch and scale this while keeping the core mechanics intact would be super appreciated!

I know I can push the damage and living by changing ascendancies but that unfortunately goes against the point of playing hiltless + master surgeon!

Thanks!

Loadouts

Gear

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Hiltless
Abyssus
Empyrean Guardian
The Eternal Struggle
Phoenix Knuckle
Blood Turn
Brood Nails 2
Ryslatha's Coil
Olroth's Charge
Oblivion Ornament
Lethal Pride
Watcher's Eye
Bramble Eye
Brood Ornament
Cataclysm Glisten
Spirit Edge
Bramble Heart

Skills

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Weapon 1

  • Flicker StrikeFlicker Strike20/20WMain
  • MultistrikeMultistrike20/20W
  • Melee Physical DamageMelee Physical Damage20/20W
  • Close CombatClose Combat20/20W
  • BrutalityBrutality20/20W
  • Melee SplashMelee Splash20/20W
  • RuthlessRuthless20/20W

Body Armour

  • PridePride20/20W
  • PrecisionPrecision20/20W
  • Flesh and StoneFlesh and Stone20/20W
  • DeterminationDetermination20W
  • EnlightenEnlighten3/20W
  • MaimMaim20W

Helmet

  • Assassin's MarkAssassin's Mark20/20W
  • Vaal Molten ShellVaal Molten Shell20/20W
  • Mark On HitMark On Hit20/20W
  • LifetapLifetap20W

Gloves

  • Ancestral ProtectorAncestral Protector20/20W
  • Vaal Ancestral WarchiefVaal Ancestral Warchief20W
  • Multiple TotemsMultiple Totems20/15W

Boots

  • Blood RageBlood Rage20/20W
  • Dread BannerDread Banner20/20W

Boots

  • Leap SlamLeap Slam20W
  • LifetapLifetap20W

Passive Tree

Passive tree 3.19
scroll to zoom
Raider
Raider
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Yugul

Character Stats

Level
95

Damage

Full DPS
8.61M
Combined DPS
8.61M
Hit DPS
5.32M
With Poison DPS
5.32M
With Ignite DPS
5.32M
With Bleed DPS
5.32M
With Impale DPS
8.61M
Damage over Time
0
Impale DPS
3.29M
Culling DPS
0
Average Damage
533.48K

Attack & Crit

Attack/Cast Rate
9.97/s
Cooldown
2.01s
Hit Chance
100%
Crit Chance
75%
Crit Multiplier
502%
Totem Limit
1
Mana Cost
0
Life Cost
137

Defence

Effective Hit Pool
46.32K
Life
3.49K
Energy Shield
0
Mana
23
Ward
358
Armour
25.47K
Evasion
2.42K
Phys Damage Reduction
86%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
30%
Evade (Projectile)
30%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
79% (+58%)
Cold Resistance
77% (+2%)
Lightning Resistance
77% (+29%)
Chaos Resistance
-25%

Max Hit Taken

Physical
45.62K
Fire
36.59K
Cold
33.97K
Lightning
33.97K
Chaos
7.15K

Recovery

Life Regen
118.54/s
Net Life Regen
-41.72/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
12.2/s
Life Leech
628.2/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
160.26/s

Attributes & Utility

Strength
324
Intelligence
134
Dexterity
250
Movement Speed
127%
Endurance Charges
3
Frenzy Charges
4
Power Charges
3
Devotion
0