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PoE 3.28·Mirage·Deadeye

Very, Very fast Lightning Warp Tornado Shot

by Technical-Frame1633 months ago3.84K

DPS
1.37M
Effective HP
24.61K
Life
3.21K
Level
100
Min budget

Overview

Very, Very fast Lightning Warp Tornado Shot is a Path of Exile Deadeye build by Technical-Frame163, made for the Mirage league (3.28). It is centered on Tornado Shot and plays as a dexterity, attack, projectile, bow archetype. In Path of Building it reaches 1.37M DPS with 24.61K effective HP, 3.21K life, 168 energy shield. Suited for: Simulacrum, T17, Mapping, Bossing, Breach. Key uniques include Mageblood, Progenesis, Arborix, Badge of the Brotherhood, Asenath's Mark.

Build Video

Technical-Frame163's Notes

A while back, i made a post with the "Help Needed" tag for a Tornado Shot Lightning Warp build which was roughly following Captn_Garbage's Build of the Week (Build of the Week - Tornado Warp). I just wanted to thank everyone who took the time to help, answer and make suggestions and to show how much progress I've made with the build since then.

First, to summarize the build and its mechanics: the core idea of this build is to cast Lightning Warp, socketed in an Asenath's Mark helmet, with a high amount of attack speed.

We reduce Lightning Warp's duration to 0 by stacking 100% reduced Skill Effect Duration, and we get at least 204% Cooldown Recovery Rate to lower Asenath's Mark's cooldown as much as possible (down to 0.099 seconds). We then increase our attack speed to 10.1 APS so that each attack lines up perfectly with Lightning Warp's cooldown. If our attack speed is above or below 10.1 Aps, our attacks become desynchronized from our warps, causing us to attack while standing still and miss some cooldown windows, losing a lot of speed. If we're doing it right, every attack should trigger a teleport at the exact same time.

So, now onto some considerations since my last post and with 2 weeks mostly playing and crafting this build:

First of all this build is super fun. A little disorienting at times, and it's impossible to know where you are going without looking at the map, but super fun. It's not amazing at defense or offense, just really fast. I think even with multi mirror investment you wouldn't get that much more damage or defenses, and there are probably better builds to spend that much currency on and get more value out of. It's not as bad as you would think in maps with lots of corners, as moving your mouse a little to the sides or clicking to walk for one second usually "unstucks" your warp. Also, more walls means more damage from our Ricochet ascendancy.

This is a great build for boss rushing Maven invitations, although it loses clear speed with defensive modifiers (Monster ele res, more life, etc) and can die if you have too many offensive modifiers (Damage as elemental, critical strike multi/chance, etc). I've managed to clear Maven, Sirus and even Feared without too much hassle, but Ubers, Simulacrum and T17s are far beyond what it can do.

Our defensive layers are getting decent; other than running around we have some armour from our Granite Flask, some evasion from our equipment, Flesh and Stone, Arctic Armour and a Progenesis Flask for mitigation. We have permanent uptime on our Progenesis from a Watcher's Eye with "gain a flask charge on critical", which is great for our survivability on bosses**.** I wish i could get stun immunity, but i can't get it from flasks currently and i'm out of ideas on how to get it.

Offensively we get most of our damage from our bow, Attack Speed and Critical Multiplier on gear and passive tree. We attack a lot so we benefit from Leech and Life Gain on Hit as well, so our life fills up really fast when we lose it. We also invest into Projectile Speed so we can clear ahead of our warps. I don't know exactly how shotgunning with Tornado Shot works on single target right now, but it does work, and if we warp directly onto an enemy, our Dps gets higher than if we warp around them. Plus, with Progenesis, we can actually tank some bosses, so this is somewhat viable. We also get a nice Dps boost from Ricochet (Projectiles have a chance to Chain when colliding with terrain) whenever there is a wall near an enemy.

As for quality of life we are Elemental Ailment Immune and Curse Immune (important so that Temporal Chains doesn't brick our Aps). I also recently remembered the Arborix unique bow which has the modifiers "Grants level 30 Dash skill" and "Travel Skills other than Dash are disabled", which is really bad Dps-wise for the build, but sometimes you don't want to flicker all around the place, so whenever we don't want our warp to trigger we can just weapon swap and we get a normal Dash skill instead.

Lots of things could be improved: some T2 mods could be T1, our Body Armour could be rare with a Breachlord modifier "Adds 1 to 5 Lightning damage for each Shocked enemy killed recently", we can annoint "Instability" instead of "Lust for Carnage" if we get more attack speed for +1 Power Charge, there is the Legacy helmet enchantment on an Asenath's which give reduced warp duration, we can get corruption implicits on gear and so on.

So yeah, i think thats all. I would like again to thank everyone that helped out, this is still a work in progress but it's far better than before and it's thanks to this subreddit. Any criticism and suggestions are more than welcome!

Thanks again!

This build lives in Standard, and as such makes use of Legacy items.

My Pob: Tornado Warp Pob

Previous post: Very fast Lightning Warp Tornado Shot

Crouching Tuna + Captn_Garbage build explanation: Tuna + Capn Tornado Warp Explanation

*Please note that my current gear is still a work in progress, many modifiers could be better and it's going to start getting expensive from here onwards. All of my rare equipment and jewels i crafted myself (and i'm not a great crafter). This is just what i considered passable.

**Im sure there are things i got wrong and then some; this build is very complex, as is this game, so take all the information on this post with a grain of salt, also feel free to correct anything i said wrong!

Gear

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Doom Rain
Asenath's Mark
Hyrri's Ire
Badge of the Brotherhood
Fate Finger
Cataclysm Spiral
Oblivion Claw
Mageblood
The Stampede
Havoc Brand
Impossible Escape
Entropy Solace
Stormshroud
Brutal Restraint
Honour Ruin
Apocalypse Shine
Thread of Hope
Kraken Spark
Watcher's Eye
Rapture Cut

Skills

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Weapon 1

  • Tornado ShotTornado Shot21/20WMain
  • Increased Critical DamageIncreased Critical Damage21/20W
  • TrinityTrinity21/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • Awakened ChainAwakened Chain5/20W
  • Faster AttacksFaster Attacks21/20W

Body Armour

  • FrenzyFrenzy20/20W
  • TornadoTornado21/20W
  • Sniper's MarkSniper's Mark21/20W
  • Power Charge On CriticalPower Charge On Critical20/20W
  • Awakened Cast On Critical StrikeAwakened Cast On Critical Strike5/21W
  • Manaforged ArrowsManaforged Arrows20/20W

Boots

  • Ensnaring ArrowEnsnaring Arrow21/20W
  • Blood RageBlood Rage21/20W
  • Power Charge On CriticalPower Charge On Critical20/20W
  • Manaforged ArrowsManaforged Arrows20/20W

Helmet

  • Lightning WarpLightning Warp21/20W
  • PrecisionPrecision21W
  • Vaal ClarityVaal Clarity1/20W
  • EnlightenEnlighten4/20W

Gloves

  • Arctic ArmourArctic Armour21/20W
  • HasteHaste21W
  • Flesh and StoneFlesh and Stone21W
  • EnlightenEnlighten4W

Passive Tree

Passive tree 3.28
scroll to zoom
Deadeye
Deadeye
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Abberath

Character Stats

Level
100

Damage

Full DPS
0
Combined DPS
1.37M
Hit DPS
1.36M
With Poison DPS
1.36M
With Ignite DPS
1.36M
With Bleed DPS
1.36M
Damage over Time
5.69K
Ignite DPS
3.2K
Bleed DPS
2.48K
Culling DPS
0
Reservation DPS
0
Average Damage
134.6K
Burst Damage
134.6K

Attack & Crit

Attack/Cast Rate
10.1/s
Hit Chance
100%
Accuracy
3.91K
Crit Chance
72%
Crit Multiplier
511%
Mana Cost
2
Life Cost
0

Defence

Effective Hit Pool
24.61K
Life
3.21K
Energy Shield
168
Mana
58
Ward
0
Armour
2.92K
Evasion
11.6K
Phys Damage Reduction
21%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
58%
Evade (Projectile)
58%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+13%)
Cold Resistance
75% (+34%)
Lightning Resistance
75% (+5%)
Chaos Resistance
10%

Max Hit Taken

Physical
9.53K
Fire
32.07K
Cold
25.33K
Lightning
25.33K
Chaos
7.58K

Recovery

Life Regen
0/s
Net Life Regen
-135.32/s
ES Regen
0/s
ES Recharge
168/s
Mana Regen
21.3/s
Life Leech
845.85/s
ES Leech
0/s
Mana Leech
209.85/s
Total Degen
135.32/s

Attributes & Utility

Strength
100
Intelligence
160
Dexterity
273
Movement Speed
74%
Endurance Charges
3
Frenzy Charges
6
Power Charges
6
Devotion
0