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PoE 3.25·Kalguur·Trickster

Ice Shot of Penetration Totem Trickster [Path of Exile 3.25 ready]

by DerHimmel2 years ago81Subscribe

DPS
21.24M
Effective HP
64.42K
Life
4.46K
Level
97
Min budget

Overview

Ice Shot of Penetration Totem Trickster [Path of Exile 3.25 ready] is a Path of Exile Trickster build by DerHimmel, made for the Kalguur league (3.25). It is centered on Ice Shot of Penetration and plays as a dexterity, attack, projectile, area archetype. In Path of Building it reaches 21.24M DPS with 64.42K effective HP, 4.46K life, 1.4K energy shield. Suited for: Abyss, Ultimatum. Key uniques include Soul Ascension, Wilma's Requital, Bottled Faith, Aul's Uprising, Polaric Devastation.

Build Video

DerHimmel's Notes

!!!Levelling!!! Recommended to Level using Rain of Arrows for general clear + Ballista for Single Target. Recommended time to fully transition to Ballista build: 1- Allocated Watchtowers & Surveillance for +2 maximum ballista (also path through totem placement speed first in Watchtowers node) 2- Allocated Totem Mastery '30% chance to summon 2 totems' 3- Obtained Ice Shot of Penetration transfigured gem Not ticked in POB- : -Max soul eater stacks (only taking 15 cause that's what the build usually ends up with, can sometime scale to max stacks on certain scenario (i.e. ultimatum) -Tornado reflect DPS contribution Pros & Cons: Pros + Totem gameplay + Decent clear for totem build + Good DPS (and uptime) for endgame because can summon totem and run around + Great survivability + Consistently inflict Freeze + Cheap to start & gear (niche uniques), but scaleable to 10++ mil dps + Can run many map mods (no leech, reflect, etc.) Cons - Totem gameplay (totems have active aggro range of only 60, 'You' is You but totem 'You' is sometimes not You, etc.) - Unique dependent Offensive layers: 1. Wilma's Requital + Soul Ascension attack speed double dipping Wilma's Requital allows increase in cast speed to also affect attack speed. Soul Ascension gives huge stacks of attack & cast speed, which allows the build to doubledip. 2. Totem DPS consistency As is with other non-selfcast / self-attack build, DPS do not drop when player character is evading. Defensive layers: 1. Armor + Spell Suppression + Stun Immunity + Elemental ailment immunity Armor conversion from Evasion via Iron Reflex keystone %Evasion from tree Flat evasion/armor from gear, Grace, Molten Shell, flasks. Spell Suppression from body armor & skill tree. Stun Immunity from tree & tattoos Elemental ailment immunity from Purity of Elements 2. Trickster Ascendancy Trickster have good QOL ascendancy for gameplay - Action speed reduction immunity (Temp chain, etc.) - Gain Evasion<>ES on body armor / helmet - Improved spell suppression. 3. Chill & Freeze ailment + Totem playstyle Inflicting chill & freeze ailment allows the build to focus heavily on dodging, on top of having the totem playstyle. Mastery, Ascendancy, Bandits & Pantheon Important Mastery : 1. Totem mastery (30% chance to summon 2 totems instead) 2. Cold mastery (Enemies take increased damage per second frozen) 3. Cold mastery (Phys converted to Cold) 4. Mana mastery (reservation efficiency) 5. Elemental mastery (hits have chance to treat resistance as inverted) 6. Bow mastery (projectile speed applies to %damage) Ascendancy : 1. One Step Ahead (Base action speed during levelling) 2. Polymath (Damage) !!!Start taking mastery liberally for DPS!!! 3. Escape Artist (Defense) 4. Spellbreaker (Improved Spell Suppression) Bandits : Kill all (1 points) Pantheon : Soul of Arakaali (Reduced DOT + Chaos Res against DOT) or Brine King if no Tattoo yet Soul of Ryslatha for life flask Gem setup: Main Skill (Ice Shot Totem): Ice Shot of Penetration + Ballista Totem + Cold Penetration + Elemental Damage with Attacks + Increased Critical Damage + Hypothermia Main skill. Everything adds damage to maximize average hit to inflict freeze !!!Get quality on Ballista Totem for totem placement speed ASAP, rare mod to obtain but good QOL!!! !!!Get quality on Ice Shot of Penetration to improve clear!!! Manaforged Arrow Utility Manaforged Arrow + Frenzy + Ensnaring Arrow + Rain of Arrows + Power Charge on Crit + Life Gain On Hit Frenzy for frenzy charge Ensnaring arrow for increased damage Rain of Arrows for power charge on crit + life gain on hit !!!Can split into 2 manaforged arrow links during early game when no 6L yet!!! Movement skill Frostblink + Bonechill Movement skill. Frostblink leaves chilling area which when linked to bone chill can increase damage taken on enemies inside the area, so spam away when needed Level frostblink as high as possible based on your intelligence roll. !!!Careful not to do it for DPS if you think you need them to evade enemy attacks!!! Mark on Hit Assassin's Mark + Mark on Hit Mark skill. Only applies when you yourself hit the enemies (not from totem hits), hence manaforged arrow setup is needed. CWDT CWDT + Molten Shell + Tornado Standard Guard skill. Tornado helps for extra DPS & gain extra soul eater stacks. Aura & Enduring Cry Grace + Precision + Purity of Elements + Hatred + Enduring Cry (No link needed, socket wherever) Hatred can be slotted in last once you get Aul's Uprising (can go for Hatred or Grace version, exactly the same effect so go for whichever cheaper atm) Enduring Cry to get 10s of max endurance charge near tough bosses, since otherwise the build is not doing anything else after totem is summoned. !!!Only use Enduring Cry on tougher enemies and not mob packs, slow casting speed can get you killed!!! My Gear + Explanation: Bow: High Phys & Cold Bow (w. high crit chance, Spine bow base recommended) Progressively upgrade into endgame version. Cheaper because does not require +projectile variants. Quiver: Hyrri's Bite > Ahuana's Bite > Rare DPS Quiver Early game Hyrri's is great for attributes. End game life + as many DPS rolls as you can fit into. Helmet: Rares > Wilma's Requital > Wilma's Requital (corrupted) Build-enabling unique, gives +1 max totem, accuracy & damage and great synergy with Escape Artist due to being ES helmet. Also cheap most of the time, corrupting is accessible. Best corruption: +1 max power charge / life regen. Body Armour: 5L eva rare > 6L eva Rare > 5L Hyrri's Ire > 6L Hyrri's Ire Evasion + Damage + Spell Suppression. BIS. Gloves: Rares > Soul Ascension Double dipping of Soul Eater stacks with Wilma's Requital. High max stack roll not as important as seldom can reach that amount. Best Corruption : +1 Frenzy Boots: Rares > Double Influenced Rare Life + Res + movement speed. Get atleast 11% spell suppression on boots (otherwise spend extra skill points to get spell suppression cap) Best implict : Totem placement speed Belt: Rares > Rare Stygian Vise Life + Res Rings: Shavvronne's Revelation (for mana regen) + Rare > Rare (w. -mana cost of skills & Intelligence) + Polaric Devestation Ring with Life, Res, Intelligence (enough to atleast equip Wilma's Requital) Polaric Devestation for cover enemies in Frost !!!-Mana cost of skills on ring craft not mandatory but it brings down mana cost of rain of arrows such that it triggers RoA at every ballista summon!!! Amulet: Rares > Karui Ward/Hyrri's Truth > Aul's Uprising (Grace / Hatred) Early game Hyrri's Truth/Karui Ward is decent for levelling. Endgame Aul's Uprising for final aura setup. Grace or Hatred version identical for the build, get whichever cheaper. Best anointment: Shaman's Dominion for DPS Jewels: - Lethal Pride w. chance to deal double damage + totem placement speed at Ranger tree (also solves your strength requirement problem) - Watchers Eye with Flask charge on Crit w. Precision + Hatred cold penetration - Impossible Escape (Wind Dancer) - Abyss jewel for life + DPS (on belt) Tattoos: 7 x 10% chance to avoid being stunned (to obtain stun immunity) Inc. effect of marks Projectile speed Knockback on hit Blind on hit Flasks: 1.Bleed life flask 2.Enduring Eternal Mana Flask (with regen craft, obtained from Catarina's flask) 3.Silver Flask (Flexible suffixes - curse effect, %evasion) 4.Basalt Flask 5.Bottled Faith (Best DPS, also flexible slot, can use whatever you want)

Loadouts

Gear

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Havoc Breeze
Wilma's Requital
Hyrri's Ire
Aul's Uprising
Corpse Coil
Polaric Devastation
Soul Ascension
Rift Locket
Torment Span
Rapture Shot
Ancient Nock

Skills

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Body Armour

  • Ice Shot of PenetrationIce Shot of Penetration20/20WMain
  • Awakened Cold PenetrationAwakened Cold Penetration5/20W
  • HypothermiaHypothermia20W
  • Ballista TotemBallista Totem20/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • Increased Critical DamageIncreased Critical Damage20/20W

Weapon 1

  • Rain of Arrows of Saturation1/20W
  • FrenzyFrenzy1W
  • Ensnaring ArrowEnsnaring Arrow1W
  • Manaforged ArrowsManaforged Arrows20/20W
  • Power Charge On CriticalPower Charge On Critical20/20W
  • Life Gain on HitLife Gain on Hit20/20W

Helmet

  • FrostblinkFrostblink17/20W
  • Assassin's MarkAssassin's Mark20W
  • BonechillBonechill20W
  • Mark On HitMark On Hit20/20W

Boots

  • GraceGrace20W
  • HatredHatred21W
  • PrecisionPrecision20W
  • Purity of ElementsPurity of Elements20/23W

Gloves

  • Molten ShellMolten Shell8/20W
  • TornadoTornado1/20W
  • Cast when Damage TakenCast when Damage Taken2/20W

Gloves

  • Enduring CryEnduring Cry20/20W

Passive Tree

Passive tree 3.25
scroll to zoom
Trickster
Trickster
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Ralakesh

Character Stats

Level
97

Damage

Full DPS
21.24M
Combined DPS
3.55M
Hit DPS
3.19M
With Poison DPS
3.19M
With Ignite DPS
3.19M
With Bleed DPS
3.19M
Damage over Time
0
Culling DPS
354.89K
Reservation DPS
0
Average Damage
1.32M
Burst Damage
1.32M

Attack & Crit

Attack/Cast Rate
2.42/s
Hit Chance
100%
Accuracy
3.27K
Crit Chance
100%
Crit Multiplier
576%
AoE Radius
3.1 m
Totem Limit
6
Mana Cost
27
Life Cost
0

Defence

Effective Hit Pool
64.42K
Life
4.46K
Energy Shield
1.4K
Mana
102
Ward
0
Armour
51.54K
Evasion
0
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+12%)
Cold Resistance
76% (+8%)
Lightning Resistance
75% (+34%)
Chaos Resistance
45%

Max Hit Taken

Physical
26.06K
Fire
63.11K
Cold
65.45K
Lightning
63.11K
Chaos
24.62K

Recovery

Life Regen
700.1/s
ES Regen
0/s
ES Recharge
1.4K/s
Mana Regen
161.3/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
162
Intelligence
136
Dexterity
294
Movement Speed
75%
Endurance Charges
3
Frenzy Charges
5
Power Charges
3
Devotion
0