PoE 3.17·Archnemesis·Chieftain
Wave of Conviction Chieftain guide (2m+ dps)
by destroyermaker4 years ago15
- DPS
- 2.2M
- Effective HP
- 36.98K
- Life
- 6.42K
- Level
- 90
- Min budget
Overview
Wave of Conviction Chieftain guide (2m+ dps) is a Path of Exile Chieftain build by destroyermaker, made for the Archnemesis league (3.17). It is centered on Wave of Conviction and plays as a intelligence, spell, area, duration archetype. In Path of Building it reaches 2.2M DPS with 36.98K effective HP, 6.42K life. Key uniques include Cinderswallow Urn.
Build Video
destroyermaker's Notes
Levelling
Early Levels:
Ground Slam + Ruthless + Chance to Bleed
Anscestral Protector + Chance to Bleed
Blood and Sand
Molten Shell/Steelskin on left click
Enduring Cry
Dash/Frostblink for movement (whichever your stats can support)
Add Added Fire Damage
Warning: do not take Avatar of Fire too early; this will be a negative node until you have your first ascendency
Act 2:
Herald of Ash, Herald of Purity, Pick up RF
Add Melee Physical Damage support to ground slam
Act 3:
Pick up Wave of Conviction and all available supports, switch to Flame Dash. Pick up Determination, Unbound Ailments, and Skitterbots.
Drop the Herald of Purity Skitterbots+ Unbound as mana allows
Pickup Infernal Cry for Boss DPS
Once WoC has leveled once or twice, switch to it
Act 6:
Pick up Ignite Proliferation
Unique properties of WoC
1. You can only have one active wave at a time; this means you are mildly disinsentivized to scale cast speed
2. Because WoC is normally a support, switching it to your main skill means your suppport/hextouch skill can be Flame Surge, which will add a healthy ignite
3. It has an absurd number of gem tags: Fire, Lightning, Physical, AoE, Duration. Which means it is very easy to improve damage by getting + to any of those gem levels. Fire is still the best, as it also improves RF, but don't pass up a good + staff to any of the others.
Fun fact, if the + to gem levels mods were not mutually exclusive (which they used to not be), it would be possible to have an absolutely ludicrous +9 staff; since you could theoretically have +3 each to fire, lightning, and physical and still is (theoretically possible) with legacy gear.
Loadouts
Gear
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Skills
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Passive Tree

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- Bandits
- Eramir (1 Passive Skill Point)
- Pantheon
- Soul of Arakaali
Character Stats
- Level
- 90
Damage
- Full DPS
- 2.2M
- Combined DPS
- 1.09M
- Hit DPS
- 407.84K
- With Poison DPS
- 407.84K
- With Ignite DPS
- 1.09M
- With Bleed DPS
- 407.84K
- Damage over Time
- 686.33K
- Ignite DPS
- 686.33K
- Average Hit
- 271.89K
Attack & Crit
- Attack/Cast Rate
- 1.5/s
- Crit Chance
- 11%
- Crit Multiplier
- 100%
- Mana Cost
- 0
- Life Cost
- 181
Defence
- Effective Hit Pool
- 36.98K
- Life
- 6.42K
- Energy Shield
- 0
- Mana
- 123
- Ward
- 0
- Armour
- 19.84K
- Evasion
- 18
- Phys Damage Reduction
- 86%
Mitigation & Avoidance
- Block
- 30%
- Spell Block
- 12%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 80% (+118%)
- Cold Resistance
- 78% (+29%)
- Lightning Resistance
- 78% (+37%)
- Chaos Resistance
- 61%
Recovery
- Life Regen
- 984.26/s
- Net Life Regen
- 47.93/s
- ES Regen
- 0/s
- Mana Regen
- 11.8/s
- Life Leech
- 978.81/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
- Total Degen
- 936.33/s
Attributes & Utility
- Strength
- 277
- Intelligence
- 207
- Dexterity
- 100
- Movement Speed
- 25%
- Endurance Charges
- 5
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0