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PoE 3.16·Scourge·Necromancer

Physical Necromancer Skeletons into Dancing Dervish Starter

by Inner_Pace68494 years ago

DPS
1.28M
Life
5.26K
Level
90
Min budget

Overview

Physical Necromancer Skeletons into Dancing Dervish Starter is a Path of Exile Necromancer build by Inner_Pace6849, made for the Scourge league (3.16). It is centered on Manifest Dancing Dervish. In Path of Building it reaches 1.28M DPS with 5.26K life, 210 energy shield. Key uniques include The Dancing Dervish, Vixen's Entrapment.

Inner_Pace6849's Notes

Hey! Could you please give me your opinion on this? I will start with skeletons until the 6S DD.

https://pastebin.com/ur3FKwbQ

Buttons to press: skeletons, cyclone, assassin's mark, flame dash.

Want to use the 2 specters for power and frenzy charges (will it be enough? and will they be tanky enough with meat shield?).

Using Vixen for mark and vulne (it is working right? casting assassin's mark with vulne on gloves?)

Would punishment be better instead of vulne for clearing?

Had to put skeletons independently from specters for feeding frenzy (don't want my specters to rush into melee).

Using cyclone to cast flesh offering and proc the first 15melee hits to pop DD (with my skeletons to don't be focused).

​

As I will have no block, no dodge, no supress. Do you think Determination + Purity of elements + 5/6k hp will be enough as a minion build?

Gear

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The Dancing Dervish
Armour Helmet
Armour Chest
Amulet
Life Ring
Life Ring
Vixen's Entrapment
Belt
Armour Boots
Jewel
Fortress Covenant
Jewel
Jewel
Jewel

Skills

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Weapon 1

  • Manifest Dancing Dervish15WMain
  • Increased Critical DamageIncreased Critical Damage20W
  • BrutalityBrutality20W
  • PredatorPredator20W
  • Minion DamageMinion Damage20W
  • Melee Physical DamageMelee Physical Damage20W
  • Increased Critical StrikesIncreased Critical Strikes20W

Weapon 1

  • Increased Critical DamageIncreased Critical Damage20W
  • BrutalityBrutality20W
  • PredatorPredator20W
  • Minion DamageMinion Damage20W
  • Melee Physical DamageMelee Physical Damage20W
  • Increased Critical StrikesIncreased Critical Strikes20W

Helmet

  • Summon Carrion GolemSummon Carrion Golem20W
  • Raise SpectreRaise Spectre20W
  • MaimMaim20W
  • Meat ShieldMeat Shield20W

Gloves

  • Summon SkeletonsSummon Skeletons20W
  • VulnerabilityVulnerability20W
  • LifetapLifetap20W
  • Feeding FrenzyFeeding Frenzy20W

Body Armour

  • Flesh OfferingFlesh Offering20W
  • CycloneCyclone20W
  • Cast while ChannellingCast while Channelling20W
  • LifetapLifetap20W

Boots

  • DeterminationDetermination20W
  • PridePride20W
  • Purity of ElementsPurity of Elements20W
  • PrecisionPrecision1W

Body Armour

  • Assassin's MarkAssassin's Mark20W
  • LifetapLifetap20W
  • Flame DashFlame Dash20W
  • War BannerWar Banner20W
  • Bone ArmourBone Armour20W

Passive Tree

Passive tree 3.18
scroll to zoom
Necromancer
Necromancer
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
90

Damage

Full DPS
1.28M
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Average Hit
0
Average Damage
0

Attack & Crit

Attack/Cast Rate
1.52/s
Cooldown
0.53s
Hit Chance
100%
Crit Chance
9%
Crit Multiplier
337%
Mana Cost
0
Life Cost
0

Defence

Life
5.26K
Energy Shield
210
Mana
11.16
Ward
0
Armour
13.64K
Evasion
18
Phys Damage Reduction
69%

Mitigation & Avoidance

Block
5%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
29%
Cold Resistance
29%
Lightning Resistance
29%
Chaos Resistance
-22%

Recovery

Life Regen
250.81/s
ES Regen
0/s
Mana Regen
17.4/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
389
Intelligence
242
Dexterity
94
Movement Speed
109%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0