PoE 3.29·Allflame·Elementalist
Tornado Elementalist PoE 3.29
- DPS
- 18.04M
- Effective HP
- 29.13K
- Energy Shield
- 3.29K
- Level
- 95
- Min budget
Overview
Tornado Elementalist PoE 3.29 is a Path of Exile Elementalist build by Sc2046, made for the Allflame league (3.29). It is centered on Tornado of Elemental Turbulence and plays as a dexterity, spell, duration, physical archetype. In Path of Building it reaches 18.04M DPS with 29.13K effective HP, 3.16K life, 3.29K energy shield. Suited for: Simulacrum. Key uniques include Replica Headhunter, Stormblood, Rumi's Concoction, The Annihilating Light, The Dark Monarch.
Build Video
Sc2046's Notes
Current Pob: https://pobb.in/yaddyzOlzlst Still working on gear but just wanted to show rough idea.
Some interesting interactions:
- Communion support + golem stacking seems to be a very good way to add flat damage to spells. I'm using it for both Tornado and Herald of Ice. I think this is pretty insane for the herald of ice because you can abuse phys as extra, etc.
- The hatred sublime vision combined with the new Stormblood flask means all damage types can inflict brittle. Nice for explosions. I don't have any source of explosions currently, but staves have a new vaal implicit for phys explode, which is pretty nice.
- Initially I was using a foulborn skin of the loyal to mitigate the reduced ele res downside of annihilating light, but then I found out about the new Rhex talisman base. With this, I don't have to worry about trying to cap cold/lightning res. I still have some positive cold/lightning res though, just for dots, I guess. It also frees up space for a big ES chest.
- Although we are herald stacking, I deliberately chose not to use Lost Unity (yet). The reason is that the pulses from the herald will kill things nearby but it cannot freeze (or inflict any ailments) which means you dont get herald of ice pops. I think you can technically solve this using the Call of the Void ring + Chilling Presence cluster notable. Getting a source of generic explosive should work too.
Gear
Tap an item to open trade or craft it.





















Skills
Tap a skill to open trade.
Passive Tree

scroll to zoom

- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 95
Damage
- Full DPS
- 0
- Combined DPS
- 18.04M
- Hit DPS
- 18.01M
- With Poison DPS
- 18.01M
- With Ignite DPS
- 18.04M
- With Bleed DPS
- 18.01M
- Damage over Time
- 33.1K
- Ignite DPS
- 33.1K
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 1.5M
- Burst Damage
- 1.5M
Attack & Crit
- Attack/Cast Rate
- 1.88/s
- Hit Rate
- 4/s
- Hit Chance
- 100%
- Crit Chance
- 96%
- Crit Multiplier
- 405%
- Mana Cost
- 63
- Life Cost
- 0
Defence
- Effective Hit Pool
- 29.13K
- Life
- 3.16K
- Energy Shield
- 3.29K
- Mana
- 87
- Ward
- 0
- Armour
- 57
- Evasion
- 27
- Phys Damage Reduction
- 1%
Mitigation & Avoidance
- Block
- 28%
- Spell Block
- 55%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 77%
- Cold Resistance
- 64%
- Lightning Resistance
- 15%
- Chaos Resistance
- 44%
Max Hit Taken
- Physical
- 8.14K
- Fire
- 28.94K
- Cold
- 28.94K
- Lightning
- 28.94K
- Chaos
- 6.58K
Recovery
- Life Regen
- 384.6/s
- ES Regen
- 0/s
- ES Recharge
- 3.29K/s
- Mana Regen
- 68.7/s
- Life Leech
- 819.79/s
- ES Leech
- 625.48/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 104
- Intelligence
- 152
- Dexterity
- 68
- Movement Speed
- 29%
- Endurance Charges
- 4
- Frenzy Charges
- 3
- Power Charges
- 5
- Devotion
- 0