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PoE 3.22·Ancestor·Inquisitor

Recommendations for Purifying Flame Inquisitor

by circ-u-la-ted2 years ago

DPS
3.32M
Effective HP
46.14K
Energy Shield
3.57K
Level
97
Min budget

Overview

Recommendations for Purifying Flame Inquisitor is a Path of Exile Inquisitor build by circ-u-la-ted, made for the Ancestor league (3.22). It is centered on Purifying Flame and plays as a fire, intelligence, spell, area archetype. In Path of Building it reaches 3.32M DPS with 46.14K effective HP, 1.87K life, 3.57K energy shield. Suited for: Mapping, Simulacrum, Ritual, Harvest, Essence, Bossing. Key uniques include Rotgut.

Build Video

circ-u-la-ted's Notes

I wasn't really sure what I was going to play this league and I started as a Templar thinking I'd build a Guardian summoner. I ran Purifying Flame in the early campaign and found that I didn't want to stop using it, so I ended up in an Inquisitor crit build. It's been working pretty well in endgame (by my standards, being someone who doesn't look at guides or even Ninja for the most part any more), allowing me to beat some endgame bosses I hadn't been able to handle before.

It maps well but is fairly slow, I think, compared to something like Lightning Arrow. Great at flattening map bosses (because of the negated resistance from Inevitable Judgment) and serviceable for Guardians and others of that tier. Managed to beat Elder and Shaper but I'll have to have another go at Sirus. Haven't tried the Maven yet but it sounds like I should be able to handle that fight with some practice. Not sure if I have the DPS for Uber Elder.

Here are 4 videos to give an idea of the playstyle:

And here's the build: https://pobb.in/ZtHR1MMDweUm

I've been experimenting with replacing Sacred Flame Totem with a spell totem running Punishment, since currently I don't run a hex curse (Flammability has no effect due to my Ascendancy passives). I thought it would be much better for bossing, but so far it's been quite a bit worse. Although the Sacred Flame totems don't deal significant damage, they seem to draw fire and disrupt enemy attack patterns enough to be useful even in fights against Elder Guardians. So my damage uptime is much worse without them. I could also just hard cast Punishment, leaving 2 sockets open for something else.

I have something like 20 divine sitting around that I could throw at this build if there are some juicy upgrades to be had. Upgrading the staff and amulet (for another +3 spell levels total) seems like a good option but I didn't manage to find anything last time I looked, and the pickings are no doubt slimmer now.

I'm also probably going to start this build next league, so leveling and farming suggestions are also quite welcome. I was clearing essences with atlas investment as soon as I could get to them, and Harvest has been a steady flow of income, but I still haven't managed to figure out how to pull in more than a couple of divine per hour. Though actually I may be doing a bit more than that now that I'm dropping Maven invites frequently.

Gear

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Woe Mast
Vortex Veil
Agony Jack
Kraken Torc
Woe Twirl
Kraken Band
Onslaught Vise
Hate Clasp
Bramble Pace
Maelstrom Glimmer
Watcher's Eye
Armageddon Glimmer
Foe Creed

Skills

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Weapon 1

  • Purifying FlamePurifying Flame21/20WMain
  • Awakened Elemental FocusAwakened Elemental Focus5/20W
  • Awakened Added Fire DamageAwakened Added Fire Damage5/14W
  • Spell EchoSpell Echo20/20W
  • Increased Critical StrikesIncreased Critical Strikes21/20W
  • Increased Critical DamageIncreased Critical Damage20W

Body Armour

  • VitalityVitality20W
  • DeterminationDetermination21W
  • Vaal DisciplineVaal Discipline20/8W
  • Herald of PurityHerald of Purity20/20W
  • ZealotryZealotry21W
  • EnlightenEnlighten4/18W

Gloves

  • Flame DashFlame Dash20/20W
  • Herald of AshHerald of Ash21/20W
  • Arcane SurgeArcane Surge7/20W
  • ArroganceArrogance20W

Boots

  • Holy Flame TotemHoly Flame Totem20W
  • KnockbackKnockback20W
  • LifetapLifetap16W
  • Multiple TotemsMultiple Totems20W

Helmet

  • Vaal Molten ShellVaal Molten Shell20/20W
  • Frost WallFrost Wall21/18W
  • Increased DurationIncreased Duration20/20W
  • Arcane SurgeArcane Surge1/20W

Passive Tree

Passive tree 3.22
scroll to zoom
Inquisitor
Inquisitor
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Abberath

Character Stats

Level
97

Damage

Full DPS
0
Combined DPS
3.32M
Hit DPS
3.32M
With Poison DPS
3.32M
With Ignite DPS
3.32M
With Bleed DPS
3.32M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
727.51K
Burst Damage
1.46M

Attack & Crit

Attack/Cast Rate
4.56/s
Hit Chance
100%
Crit Chance
99%
Crit Multiplier
447%
Totem Limit
1
Mana Cost
101
Life Cost
0

Defence

Effective Hit Pool
46.14K
Life
1.87K
Energy Shield
3.57K
Mana
263
Ward
0
Armour
29.49K
Evasion
40
Phys Damage Reduction
74%

Mitigation & Avoidance

Block
24%
Spell Block
75%
Spell Suppression
5%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
77% (+12%)
Cold Resistance
76% (+34%)
Lightning Resistance
76% (+23%)
Chaos Resistance
75% (+15%)

Max Hit Taken

Physical
14.1K
Fire
34.83K
Cold
33.54K
Lightning
33.54K
Chaos
12.45K

Recovery

Life Regen
1.05K/s
ES Regen
1.05K/s
ES Recharge
3.57K/s
Mana Regen
44.4/s
Life Leech
0/s
ES Leech
356.7/s
Mana Leech
0/s

Attributes & Utility

Strength
839
Intelligence
898
Dexterity
37
Movement Speed
50%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0