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Recommendations for Purifying Flame Inquisitor

Small Cluster JewelWatcher's EyeSmall Cluster JewelLarge Cluster JewelBattery Staff
Devout ChainmailGreat CrownSoldier GlovesTwo-Stone RingAmethyst RingAgate AmuletLegion BootsHeavy Belt
Divine Life FlaskBasalt FlaskRotgutGranite FlaskSilver Flask

I wasn't really sure what I was going to play this league and I started as a Templar thinking I'd build a Guardian summoner. I ran Purifying Flame in the early campaign and found that I didn't want to stop using it, so I ended up in an Inquisitor crit build. It's been working pretty well in endgame (by my standards, being someone who doesn't look at guides or even Ninja for the most part any more), allowing me to beat some endgame bosses I hadn't been able to handle before.

It maps well but is fairly slow, I think, compared to something like Lightning Arrow. Great at flattening map bosses (because of the negated resistance from Inevitable Judgment) and serviceable for Guardians and others of that tier. Managed to beat Elder and Shaper but I'll have to have another go at Sirus. Haven't tried the Maven yet but it sounds like I should be able to handle that fight with some practice. Not sure if I have the DPS for Uber Elder.

Here are 4 videos to give an idea of the playstyle:

And here's the build: https://pobb.in/ZtHR1MMDweUm

I've been experimenting with replacing Sacred Flame Totem with a spell totem running Punishment, since currently I don't run a hex curse (Flammability has no effect due to my Ascendancy passives). I thought it would be much better for bossing, but so far it's been quite a bit worse. Although the Sacred Flame totems don't deal significant damage, they seem to draw fire and disrupt enemy attack patterns enough to be useful even in fights against Elder Guardians. So my damage uptime is much worse without them. I could also just hard cast Punishment, leaving 2 sockets open for something else.

I have something like 20 divine sitting around that I could throw at this build if there are some juicy upgrades to be had. Upgrading the staff and amulet (for another +3 spell levels total) seems like a good option but I didn't manage to find anything last time I looked, and the pickings are no doubt slimmer now.

I'm also probably going to start this build next league, so leveling and farming suggestions are also quite welcome. I was clearing essences with atlas investment as soon as I could get to them, and Harvest has been a steady flow of income, but I still haven't managed to figure out how to pull in more than a couple of divine per hour. Though actually I may be doing a bit more than that now that I'm dropping Maven invites frequently.

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Life

1867

Mana

263

Energy Shield

3567

DPS

3M

Effective Hit Pool

46.14K

Chaos Res

75

Fire Res

77

Cold Res

76

Lightning Res

76

Armour

29K

Evasion

40

Block

24 | 75

Crit Chance

99%

Crit Multi

447%

Rage

0

Strength

839

Intelligence

898

Dexterity

37

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

50%

Pious Path
Pious Path
Inevitable Judgement
Inevitable Judgement
Righteous Providence
Righteous Providence
Glancing Blows
Glancing Blows
Pain Attunement
Pain Attunement
Avatar of Fire
Avatar of Fire
Divine Shield
Divine Shield
Iron Will
Iron Will
Arcane Potency
Arcane Potency
Devotion
Devotion
Discipline and Training
Discipline and Training
Divine Judgement
Divine Judgement
Faith and Steel
Faith and Steel
Hearty
Hearty
Juggernaut
Juggernaut
Melding
Melding
Purity of Flesh
Purity of Flesh
Safeguard
Safeguard
Sanctity
Sanctity
Sanctuary
Sanctuary
Sanctum of Thought
Sanctum of Thought
Sovereignty
Sovereignty
Throatseeker
Throatseeker
Utmost Intellect
Utmost Intellect
Utmost Might
Utmost Might
Whirling Barrier
Whirling Barrier
View full passive skill tree

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