PoE 3.25.alternate·Phrecia·Blind Prophet
Relic of the Pact Abyss Jewel Stacker
by BucketBrigade1 year ago2
- DPS
- 41.25M
- Effective HP
- 44.72K
- Life
- 2.88K
- Level
- 94
- Min budget
Overview
Relic of the Pact Abyss Jewel Stacker is a Path of Exile Blind Prophet build by BucketBrigade, made for the Phrecia league (3.25.alternate). It is centered on Blood Sacrament. In Path of Building it reaches 41.25M DPS with 44.72K effective HP, 2.88K life. Suited for: T17, Abyss, Breach, Ritual. Key uniques include Command of the Pit, Relic of the Pact, Lightpoacher, Darkness Enthroned, The Writhing Jar.
Build Video
BucketBrigade's Notes
Here's a cheeky build for all you goofballs who want to stack abyss jewels on blind prophet featuring a cool 40m dps.
https://pobb.in/NXfeUsLxkgQn
Built on the idea of just getting maximum value from each jewel by having each jewel grant us the following
- +Flat life & crit multi from jewel rolls
- %Inc Life from blind prophet & shroud
- Ele pen from shroud
- Added Ele from spirit charges on lightpoacher
All this combines to super charge relic of the pact into a nuke.
Generally fun and abuses light poacher spirit charges by dropping our mana to 0 using the agnostic + archmage on spirit burst for a silly 115% phys as extra each ele.
I would generally not recommend it because of dissolution is a pretty rough downside for most people and relic of the pact even exacerbates its issues, but I still think its a fun build.
My current setup cost me ~30 divines when I set it up (got 3 socket shroud when they were 10 divs). But a budget setup would with minimal sockets and bad rolls would still net a cool 20m dps at around 10 divs
Pros:
- Damage
- 1 button playstyle
- Explody pops
- Relic of the pact
Cons:
- Relic of the pact
- Dissolution of the flesh
- Not much wiggle room for gearing
- Spirit charges need upkeep with worm kills
- Dissolution + relic
Generally the build can do most reasonable content, but it does tend to pick up deaths here and there because of how relic leaves you extremely frail for a split second. I did manage to clear all the ubers with it deathless, but I don't have good enough gaming chair to do it consistently.
Content wise, its fine at most things but really struggles with ground degens & arenas (see ritual) because you cant really blast your way out of those instantly due and will proceed to bonked by the residual damage.
Right now I just run ushaper & guardian destructive play rushes when I need gold. Other content worth considering is breach with high density since explody chains would clear everything instantly.
A few more notes that I discovered while playing:
- 1 phys cluster is borderline required even though its technically less damage, that way you have generic phys damage for explody pops. Adding another phys cluster would further improve explody chains.
- Ryslatha + profane chemistry anoint + flask wheel is highly recommended in order to reliable sustain worms during pinnacle encounters.
- I weapon swap between two relic of the pact weapon sets, 1 with ele focus and 1 with cruelty. Cruelty is better damage, but shatters work against our explody pops so its worse for clear.
- Immunity to burning/poison/bleeding is borderline required otherwise you will have a bad time.
Heres a couple showcases I got recorded.
T17 Abomination:
https://youtu.be/vCbyYHj-YUg
UShaper run:
https://youtu.be/33m4QkRIAFA
Gear
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Skills
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Passive Tree


- Bandits
- Help Alira
- Pantheons
- Soul of Arakaali, Soul of Ryslatha
Character Stats
- Level
- 94
Damage
- Full DPS
- 0
- Combined DPS
- 41.25M
- Hit DPS
- 41.17M
- With Poison DPS
- 41.17M
- With Ignite DPS
- 41.25M
- With Bleed DPS
- 41.17M
- Damage over Time
- 81.09K
- Ignite DPS
- 81.09K
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 15.17M
- Burst Damage
- 15.17M
Attack & Crit
- Attack/Cast Rate
- 2.71/s
- Cooldown
- 0.37s
- Hit Chance
- 100%
- Crit Chance
- 77%
- Crit Multiplier
- 457%
- AoE Radius
- 3 m
- Mana Cost
- 0
- Life Cost
- 0
Defence
- Effective Hit Pool
- 44.72K
- Life
- 2.88K
- Energy Shield
- 0
- Mana
- 2.35K
- Ward
- 0
- Armour
- 348
- Evasion
- 1.12K
- Phys Damage Reduction
- 3%
Mitigation & Avoidance
- Block
- 25%
- Spell Block
- 11%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 76% (+40%)
- Cold Resistance
- 75% (+18%)
- Lightning Resistance
- 75% (+15%)
- Chaos Resistance
- 18%
Max Hit Taken
- Physical
- 18.09K
- Fire
- 66.73K
- Cold
- 64.34K
- Lightning
- 64.34K
- Chaos
- 21.97K
Recovery
- Life Regen
- 470/s
- ES Regen
- 0/s
- ES Recharge
- 0/s
- Mana Regen
- -416.2/s
- Life Leech
- 3.6K/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 218
- Intelligence
- 272
- Dexterity
- 113
- Movement Speed
- 24%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0
- Item Rarity
- 12%