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PoE 3.26·Secrets of the Atlas·Slayer

Path of Exile 3.28 | Holy Hammers?!?!? | Earthshatter Slams Still A Solid Starter

by Negron Technology6 months ago22Subscribe

DPS
2.24M
Effective HP
52.71K
Life
5.81K
Level
94
Min budget

Overview

Path of Exile 3.28 | Holy Hammers?!?!? | Earthshatter Slams Still A Solid Starter is a Path of Exile Slayer build by Negron Technology, made for the Secrets of the Atlas league (3.26). It is centered on Earthshatter and plays as a strength, attack, area, melee archetype. In Path of Building it reaches 2.24M DPS with 52.71K effective HP, 5.81K life. Suited for: Harvest, Essence.

Build Video

Negron Technology's Notes

AURAS Herald of Purity (Use with Rallying Cry) to enable a huge damage increase Pride, Determination or Flesh and Stone for your second Aura. ***** You can forgo these both and add in another warcry to your auto exert setup**** ***** You can also drop "Leader of the Pack" nodes for flexibility and use Blood and Sand instead**** ***** You can also drop a second aura completely like a lot of Berserkers for more gem felixiblity**** Points is, there is A LOT of different aura combos you can flex around to your playstyle prefence. MANA Mana leech comes natural as Salyer, elreon rings later on (very easy not if you haven't played poe 1 in a bit since betrayel rework). You only should need TWO elreon affixes on rings / amulet. Endurance Charges Use Enduring Cry early or slow in Endurance Charge on Stun Support or Discpline of the Unyielding Later, use Eldritch Implicit on Chest (need a higher level one) for passive generation ****Weapon Crafting***** Karui Axe or Vaal Axe, both bases are great options...depends on wether you can deal with Karui being a bit slower, again your choice!! Last couple of league with a focus on Harvest, I just spam reforge phys and / or reforge "likely to have same affixes" or w/e it is. From here you really want some combination of high flat phys (do this by essence crafting as well!) and hybrid phys. From here, lock prefixes over and over while using a Vieled Orb to get a good percent phys roll (my favorite is Impale xd). Prefixes are done!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! From here, I'm lazy so just lock prefixes again and spam reforge speed until I get a good attack speed roll. There is a possibility you fill up suffixes (I think) and stop you from crafting attempts but you'll have more than a usuable item by this point, probably a great Axe since high speed isn't hard to roll. When you get a high attack speed roll, finally craft increased damage per endurance charge for last suffix. All done!!!!! Cluster Jewels Cluter jewels are fantastic on slayer, with Axe / Sword Large Clusters providing great nodes like Fuel the Fight and Feed the Fury. Martial Prowress is great to help your Accuracy as well for cluster suffix. For your medium cluster jewel, Exerted Attacks affix of course. My prefence - Warning Call is a must > Cry Wolf > Lead by Example > Mob Mentality (we get frenzy charges from banners!) Tattoos Tukohama Warcaller, enough said. Get enough of these and you don't need to path to Deep Breaths which really frees up your passive points. THE IMPALER!!!!! See Youtube Video please Autoexert explained Your Autoexert automatically cast linked warcries on cooldown, making the playstyle less "clicky". They also give you the benefit of the exert but - not the warcry buff effect - such as Seismic Cry not giving armour buff if autoexerted.

Gear

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Vengeance Etcher
Onslaught Peak
Wrath Suit
Bramble Scarab
Brimstone Grip
Rune Knuckle
Eagle Hand
Hate Bind
Miracle Span
Ancient Crack
Morbid Orb
Hypnotic Butcher

Skills

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Body Armour

  • EarthshatterEarthshatter20/20WMain
  • PulverisePulverise20/20W
  • OverexertionOverexertion20/20W
  • Melee Physical DamageMelee Physical Damage20/20W
  • FortifyFortify20/20W
  • Fist of WarFist of War19/20W

Gloves

  • PridePride20W
  • Herald of PurityHerald of Purity17W
  • Molten ShellMolten Shell20W
  • Blood and SandBlood and Sand6W
  • Flesh and StoneFlesh and Stone20W
  • DeterminationDetermination20W
  • Cast when Damage TakenCast when Damage Taken20W

Weapon 1

  • AutoexertionAutoexertion20W
  • Battlemage's CryBattlemage's Cry17/20W
  • VulnerabilityVulnerability17/10W
  • Seismic CrySeismic Cry20/10W
  • Infernal CryInfernal Cry20/5W
  • General's CryGeneral's Cry20W

Boots

  • Enduring CryEnduring Cry20W
  • Leap SlamLeap Slam20W
  • War BannerWar Banner20W

Helmet

  • Intimidating CryIntimidating Cry20/20W
  • Second WindSecond Wind16W

Helmet

  • FrostblinkFrostblink3W
  • Rallying CryRallying Cry20W

Boots

  • PrecisionPrecision15W
  • ArroganceArrogance13W

Weapon 1

  • War BannerWar Banner20W

Passive Tree

Passive tree 3.26
scroll to zoom
Slayer
Slayer
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
94

Damage

Full DPS
0
Combined DPS
2.24M
Hit DPS
1.72M
With Poison DPS
1.72M
With Ignite DPS
1.72M
With Bleed DPS
1.79M
Damage over Time
72.03K
Bleed DPS
72.03K
Culling DPS
447.25K
Reservation DPS
0
Average Damage
1.09M
Burst Damage
1.09M

Attack & Crit

Attack/Cast Rate
1.58/s
Hit Chance
100%
Accuracy
6.38K
Crit Chance
0%
Crit Multiplier
0%
AoE Radius
3.2 m
Mana Cost
16
Life Cost
6

Defence

Effective Hit Pool
52.71K
Life
5.81K
Energy Shield
15
Mana
103
Ward
0
Armour
14.47K
Evasion
22
Phys Damage Reduction
84%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
78%
Cold Resistance
81% (+59%)
Lightning Resistance
80% (+49%)
Chaos Resistance
67%

Max Hit Taken

Physical
18.76K
Fire
53.18K
Cold
60.43K
Lightning
57.8K
Chaos
30.55K

Recovery

Life Regen
779.5/s
ES Regen
0/s
ES Recharge
15/s
Mana Regen
11.9/s
Life Leech
2.02K/s
ES Leech
0/s
Mana Leech
107.47/s

Attributes & Utility

Strength
352
Intelligence
63
Dexterity
125
Movement Speed
34%
Endurance Charges
6
Frenzy Charges
3
Power Charges
3
Rage
30
Devotion
0
Item Rarity
34%