New king of shotguns; Kinetic Bolt of Fragmentation + Sniper's Mark
2 years ago35
by kapectas2 years ago35
114.16K
DPS
11.63K
Effective HP
2.85K
Life
Overview
New king of shotguns; Kinetic Bolt of Fragmentation + Sniper's Mark is a Path of Exile Deadeye build by kapectas, made for the Affliction league (3.23). It is centered on Kinetic Bolt and plays as a intelligence, attack, projectile archetype. In Path of Building it reaches 114.16K DPS with 11.63K effective HP, 2.85K life, 274 energy shield. Key uniques include Piscator's Vigil, Prismweave, Doedre's Tenure.
Build Video
kapectas's Notes
This is a fairly simple build; there's a line on Kinetic Bolt of Fragmentation that says ‘multiple of these projectiles can hit the same target'. I assumed this was referring to only the secondary projectiles, but no, it's certainly valid for the primary ones.
In short, Deadeye's 7 base projectiles get multiplied by 8, each, to result in 56 projectiles. They all can hit a single target, then split, then return, laying the smack down on single target, even with return support nerfing their damage by ~60%. This thing slaps single targets, and my base projectile DPS is only ~100k (PoB: https://pobb.in/dNTFsdREKjqo, still very basic gear, nothing special), which means my estimated DPS on returns is 56 x 100,000 x 0.38 = 2,128,000 dps.
The clear sucks; usually KB is good for that but this version really isn't. It helps to slap down a sniper's mark in a pack and have that take care of the clear (since the deadeye ascendancy moves the mark along between mobs for us, this is very convenient), but it sucks to have to mark every pack before shooting it. Mark on Hit won't work since it only applies to rares and uniques.
This could also work perfectly fine in ballistas, and perhaps even be better since you don't have to go into melee range to make the returns all hit.
As far as I know, this is one of the few (only?) projectile skills where the projectiles themselves can shotgun, as opposed to projectiles causing AoEs that can shotgun (Creeping Frost, new Caustic Arrow of Poisoning). That means there's probably more fun use cases for this skill out there, assuming this isn't a bug.
Gear











Skills
Passive Tree



Character Stats
- Level
- 74
Damage
- Full DPS
- 114.16K
- Combined DPS
- 114.16K
- Hit DPS
- 114.04K
- With Poison DPS
- 114.04K
- With Ignite DPS
- 114.16K
- With Bleed DPS
- 114.04K
- Damage over Time
- 122.05
- Ignite DPS
- 122.05
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 34.88K
- Burst Damage
- 34.88K
Attack & Crit
- Attack/Cast Rate
- 3.27/s
- Hit Chance
- 100%
- Crit Chance
- 53%
- Crit Multiplier
- 364%
- Mana Cost
- 33
- Life Cost
- 0
Defence
- Effective Hit Pool
- 11.63K
- Life
- 2.85K
- Energy Shield
- 274
- Mana
- 90
- Ward
- 0
- Armour
- 67
- Evasion
- 8.33K
- Phys Damage Reduction
- 1%
Mitigation & Avoidance
- Block
- 24%
- Spell Block
- 11%
- Spell Suppression
- 90%
- Evade (Melee)
- 49%
- Evade (Projectile)
- 49%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+18%)
- Cold Resistance
- 76% (+21%)
- Lightning Resistance
- 75% (+10%)
- Chaos Resistance
- -60%
Max Hit Taken
- Physical
- 3.13K
- Fire
- 11.15K
- Cold
- 11.56K
- Lightning
- 11.15K
- Chaos
- 1.78K
Recovery
- Life Regen
- 13.7/s
- ES Regen
- 0/s
- ES Recharge
- 274/s
- Mana Regen
- 19.6/s
- Life Leech
- 589.22/s
- ES Leech
- 0/s
- Mana Leech
- 156.94/s
Attributes & Utility
- Strength
- 70
- Intelligence
- 246
- Dexterity
- 265
- Movement Speed
- 61%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 5
- Devotion
- 0
- Item Rarity
- 20%