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PoE 3.25.alternate·Phrecia·Ancestral Commander

After-action report: 2x Nebuloch + Consecrated Path of Endurance Ancestral Commander

by kvt-dev1 year ago46

DPS
6.51M
Effective HP
57.13K
Life
3.43K
Level
94
Min budget

Overview

After-action report: 2x Nebuloch + Consecrated Path of Endurance Ancestral Commander is a Path of Exile Ancestral Commander build by kvt-dev, made for the Phrecia league (3.25.alternate). It is centered on Consecrated Path of Endurance and plays as a fire, strength, melee, attack archetype. In Path of Building it reaches 6.51M DPS with 57.13K effective HP, 3.43K life, 532 energy shield. Suited for: Simulacrum, Mapping, Delirium. Key uniques include Nebuloch, Echoes of Creation, Perseverance, The Wise Oak, Nebuloch.

Build Video

kvt-dev's Notes

This one was a lot of fun. Big bonks, big tank, and very smooth progression for a character that uses a few of the Kills You uniques.

PoB: The character right after Maven kill

Stats:

  • ~40 hours on character, lvl 94 with 30 deaths
  • all voidstones first try
  • 6.5m to 8m DPS depending on config fluff; 27k phys / 48k ele / 16k chaos max hit
  • Budget around 6 div (biggest items: Echoes of Creation, 6 link Restless Ward)
  • Area of effect looks like this:

Maximum gameplay clarity

Levelling

Classic sunder/shockwave stuff worked well, picking up warcries as they became available. 2h phys maces with mace stuff on tree.

I transitioned to CPoE as soon as I could afford the trans gem (1c by mid day 1, luckily), and - with +3 max endurance from ascendancy - it was immediately good and easily cleared the rest of the campaign.

Early maps went pretty smooth; transition to Nebulochs and Restless Ward happened as soon as I could afford Nebulochs. Random corrupt +1 max endurance boots were cheap; Kaom's Signs were around 20c each early on (endurance stackers are popular this event, especially General's Cry). Cheap tri res gloves and belt kept resists going.

Got unlucky trying to alt spam an Enduring Composure jewel, spending 60c of alts when I could have bought the jewel for 30c.

Endgame

Getting from t11s to t16s was a hassle due to map sustain. I ran deli for profit, mostly selling idols and deli orbs. By the time I was actually running t16s, I could afford the next piece, Echoes of Creation (2 div iirc), at which point most content was in reach.

Getting six red gems linked in a Restless Ward is much easier than it sounds - in most leagues, I'd buy a six white socket corrupt Restless Ward (typically cheap) and link it with tainted orbs of fusing. This league, someone happened to be selling a six-red six-link one for 3 div, so I picked that up.

Mid-map mana management was a bit rough, but a mana flask was enough to deal with it till I could get the Elreon craft and make the problem go away.

And that... was basically it. Orbs of Annulment are cheap this event, so I crafted the medium cluster jewels (alt spam for 35% effect, aug/annul/regal/exalt for other useful affixes) and bought a large cluster jewel, but even without those the build already had enough damage and defences, still sitting on those early map scuffed rares.

I fought Sirus very poorly, but as it turns out, the build was perfectly capable of eating an entire die beam or maze meteor, so there wasn't much to worry about.

Can't survive a memory game, though. Something to aim for.

The Experience

Consecrated Path of Endurance is almost like Flicker Strike's more sedate, more controlled brother. When you attack, if there's an enemy in radius of your cursor, you teleport exactly to your cursor and slam.

This means you actually have a lot of control over your positioning. I'm pretty sure the teleport range also scales with AoE, because I've seen people complain about base Consecrated Path's blink mechanics but I've never experienced any issues - if I feel like something's in range, it generally is.

Enemies that block attacks are annoying, as they are for many slam builds. Enemies that steal charges are a little sketchy, but it's not often an issue because they also need to avoid being stunned to cause you problems. The build has enough moving parts that there's a few map mods you can't run:

  • Ele reflect
  • Can't regenerate
  • Steals charges

Surprisingly, the build has enough regen to run 60% reduced recovery rate maps (even if they also have -X to max res). This is helped by Phrecia letting you avoid increased map modifier effect if your farm strat doesn't need it.

Clear is great because the AoE is insane. Single-target is good enough for most content. Mobility is good because the main skill is a solid movement skill. The tankiness is inherently good because of endurance charges and Nebuloch.

It just... works. It just fits together with a minimum of fiddling and a minimum of crafting. I'm not sure I've ever played a build with progression this easy.

Further Upgrades

I'm still sitting on those scuffed rares, and Perseverance doesn't do much either. I still need quality on gems. There's plenty of Forbidden Flame / Flesh options; I've picked up a cheapish War Bringer pair for Intimidating Cry uptime. Supreme Ostentation could be a good option, since Restless Ward has some annoying attribute requirements, but right now I have a lot of strength I don't want to waste, so there'd be a lot of swaps to get that in. Good cluster jewels with Overlord are very expensive but make for free Fortify.

There's a lot of headroom. I'm looking forward to it.

Loadouts

Gear

Tap an item to open trade.

Nebuloch
Echoes of Creation
The Restless Ward
Sol Charm
Kaom's Sign
Kaom's Sign
Rift Touch
Perseverance
Onslaught Urge
Nebuloch

Skills

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Body Armour

  • Consecrated Path of EnduranceConsecrated Path of Endurance20/20WMain
  • OverexertionOverexertion20/20W
  • Endurance Charge on Melee StunEndurance Charge on Melee Stun20/20W
  • Fist of WarFist of War20/20W
  • PulverisePulverise19W
  • Awakened Melee Physical DamageAwakened Melee Physical Damage1W

Boots

  • AutoexertionAutoexertion20W
  • Infernal CryInfernal Cry20/10W
  • Intimidating CryIntimidating Cry20/20W
  • Seismic CrySeismic Cry20/2W

Gloves

  • FlammabilityFlammability20W
  • AutoexertionAutoexertion20W
  • Wave of ConvictionWave of Conviction1W
  • Battlemage's CryBattlemage's Cry20W

Weapon 1

  • Leap SlamLeap Slam20W
  • Faster AttacksFaster Attacks15W
  • FortifyFortify19/20W

Helmet

  • Enduring CryEnduring Cry20W
  • Rallying CryRallying Cry20W
  • Herald of PurityHerald of Purity20W

Passive Tree

Passive tree 3.25
scroll to zoom
Juggernaut
Juggernaut
Bandits
Help Alira
Pantheons
Soul of Lunaris, Soul of Gruthkul

Character Stats

Level
94

Damage

Full DPS
0
Combined DPS
6.51M
Hit DPS
6.36M
With Poison DPS
6.36M
With Ignite DPS
6.51M
With Bleed DPS
6.36M
Damage over Time
152.36K
Ignite DPS
152.36K
Culling DPS
0
Reservation DPS
0
Average Damage
4.41M
Burst Damage
4.15M

Attack & Crit

Attack/Cast Rate
1.44/s
Cooldown
0s
Hit Chance
100%
Accuracy
407
Crit Chance
0%
Crit Multiplier
0%
AoE Radius
6.2 m
Mana Cost
44
Life Cost
0

Defence

Effective Hit Pool
57.13K
Life
3.43K
Energy Shield
532
Mana
99
Ward
0
Armour
62.71K
Evasion
2.97K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
25%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
21%
Evade (Projectile)
21%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+14%)
Cold Resistance
75% (+6%)
Lightning Resistance
75% (+21%)
Chaos Resistance
74%

Max Hit Taken

Physical
27.73K
Fire
50.38K
Cold
48.58K
Lightning
48.58K
Chaos
16.49K

Recovery

Life Regen
1.54K/s
Net Life Regen
972/s
ES Regen
0/s
ES Recharge
532/s
Mana Regen
15.6/s
Life Leech
494.46/s
ES Leech
0/s
Mana Leech
95.75/s
Total Degen
563.1/s

Attributes & Utility

Strength
375
Intelligence
133
Dexterity
92
Movement Speed
42%
Endurance Charges
12
Frenzy Charges
4
Power Charges
3
Rage
40
Devotion
0