Build Introduction - Ground Slam of EarthShaking
by DueCountry19942 years ago2
- DPS
- 91.02M
- Effective HP
- 91.51K
- Life
- 3.99K
- Level
- 95
- Min budget
Overview
Build Introduction - Ground Slam of EarthShaking is a Path of Exile Slayer build by DueCountry1994, made for the Kalguur league (3.25). It is centered on Ground Slam of Earthshaking and plays as a strength, attack, area, melee archetype. In Path of Building it reaches 91.02M DPS with 91.51K effective HP, 3.99K life. Suited for: Mapping. Key uniques include Echoes of Creation, Ashes of the Stars, Progenesis.
Build Video
DueCountry1994's Notes
Hello, I'm here to introduce the build I'm currently doing. It's been a while since I've done a slam build, so I'm having a lot of fun with it and the performance is good.
This build is not mine, I copied it from a famous Korean builder, but I have a good understanding of the build.
Let me briefly explain the build mechanism for increasing damage.
To use this helmet properly, use 6 Warcries. Of course, using all six Warcries manually would be tough on your fingers, so three Warcries are automated, while the remaining three are used manually
and
This tincture alone gives you a huge deal increase.
But mana consumption is an obstacle.
This node addresses mana consumption. Instead, I chose a Slayer with good blood absorption to maintain the decrease in life caused by debuffs for a long time.
The reason I chose the staff is because you can acquire the Overlord skill with a Large Cluster Jewel and the equipped proximity gem +2 from the new rune enchantment gives a 14% damage increase.
Additionally, the staff is advantageous for a slam build where slow attack speed and powerful single hits are important, as the staff nodes offer many options for critical strikes and critical strike damage multiplier.
When discussing defensive mechanisms, with the introduction of new base items that significantly increase armor and evasion, Flesh and Stone are more advantageous than Determination and Grace. Maximum resistance, armor enhancement, and Progenesis are the core survival mechanics of this build. If you want to make it even more durable, consider using Arctic Armour instead of Herald of Purity
The strengths of this build lie in its powerful, satisfying single hits, capable of one-shotting regular map bosses and even Conquerors. It can also take down phases of bosses like Shaper or Sirus in a single hit.
However, the drawbacks include a slow attack speed and the need to press multiple buttons to execute the full rotation
my pob : https://pobb.in/pZP46QAxGAbh
16t showcast : https://www.youtube.com/watch?v=sHLe4JHqjZQ
Please be sure to refer to the PoB for detailed information!
The cost of the build may vary depending on the weapon, but I believe 150 to 200 divines should be sufficient. The Forbidden Jewels are used to synergize with self-inflicted damage from tincture and the effect feels great. Make sure to prioritize armor on your helmet, chest, gloves, and boots. For experienced players, I recommend crafting the items yourself.
This text was created using a translation tool, so I hope the content is conveyed accurately. I apologize for my limited English skills. If you have any questions or need further clarification, please feel free to ask at any time
I will be posting a showcase soon.
Have Fun!!
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 95
Damage
- Full DPS
- 0
- Combined DPS
- 91.02M
- Hit DPS
- 64.22M
- With Poison DPS
- 64.22M
- With Ignite DPS
- 64.22M
- With Bleed DPS
- 65.37M
- With Impale DPS
- 71.67M
- Damage over Time
- 1.15M
- Bleed DPS
- 1.15M
- Impale DPS
- 7.45M
- Culling DPS
- 18.2M
- Reservation DPS
- 0
- Average Damage
- 32.57M
- Burst Damage
- 32.57M
Attack & Crit
- Attack/Cast Rate
- 1.97/s
- Hit Chance
- 100%
- Accuracy
- 3.87K
- Crit Chance
- 98%
- Crit Multiplier
- 543%
- AoE Radius
- 7.8 m
- Mana Cost
- 21
- Life Cost
- 7
Defence
- Effective Hit Pool
- 91.51K
- Life
- 3.99K
- Energy Shield
- 0
- Mana
- 290
- Ward
- 0
- Armour
- 30.96K
- Evasion
- 24
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 25%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 82% (+2%)
- Cold Resistance
- 80% (+8%)
- Lightning Resistance
- 80% (+7%)
- Chaos Resistance
- 56%
Max Hit Taken
- Physical
- 29.08K
- Fire
- 91.56K
- Cold
- 83.6K
- Lightning
- 83.6K
- Chaos
- 33.21K
Recovery
- Life Regen
- 499.7/s
- Net Life Regen
- 408.5/s
- ES Regen
- 0/s
- ES Recharge
- 0/s
- Mana Regen
- 13.6/s
- Life Leech
- 867.6/s
- ES Leech
- 0/s
- Mana Leech
- 152.8/s
- Total Degen
- 91.2/s
Attributes & Utility
- Strength
- 306
- Intelligence
- 113
- Dexterity
- 179
- Movement Speed
- 108%
- Endurance Charges
- 6
- Frenzy Charges
- 3
- Power Charges
- 3
- Rage
- 40
- Devotion
- 0
- Item Rarity
- 14%