Adapting previously Flicker Strike Build for T17 (melee gameplay – challenge impossible)
Main build stats: Phys Crit Spell Hit Minion
To do damage from range and not change build too much from it previous version – Volcanic fissure of Snaking used as a trigger skill.
Volcanic fissure of Snaking in my opinion is superior to Lancing steel but only for clearing. Single target DPS is trash with it.
Why better: it does 4 bounces, auto targets enemies, every bounce leaving several fire geysers on the ground that rapidly hit enemies with attack hits. After using it with 4 bounces it has ~4-5 seconds of lifespawn. Requires scepter – meaning you get get +1 all skills weapon. Tracks enemies so you can just hold it down or fire and forget (can afk blights with it), curves around the corners and travels several screen away (check 00:47 of showcase and look at loot on the minimap). Can function on 1 link.
Why worse: can not properly bounce when there is just one enemy. To help that – for bosses Static strike is used.
Why am I using pure phys build instead of poison, and is it better: No its not better, but I can’t say its much worse. Damage is instant instead of poison delayed, phys debuffs scale asenath phys pops a bit making them feel nice. Gear requirement is cheaper. Damage uptime is lower compared to poison. But potentially hits harder than poison cap DPS.
Few words about T17: almost impossible to play at melee range with minions. Damage is too high regardless of mods. Staying at range fixes 99% of the problems. Charred beasts to be removed with allflame to avoid DD. AG should be geared up for high max hit value to not get oneshotted by things like Fortress boss flameblast.
PoB: Flicker+upgrade steps with Volcanic swap at the end game gear - https://pobb.in/W86_T1PwQQ25