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PoE 3.25·Kalguur·Juggernaut

🔴 POE 3.25 | Ice Crash Gameplay | Now 70 MILLION DPS! | Build Update + Bossfights

by famuel_nz2 years ago4Subscribe

DPS
69.68M
Effective HP
53.25K
Life
3.91K
Level
95
Min budget

Overview

🔴 POE 3.25 | Ice Crash Gameplay | Now 70 MILLION DPS! | Build Update + Bossfights is a Path of Exile Juggernaut build by famuel_nz, made for the Kalguur league (3.25). It is centered on Ice Crash and plays as a strength, attack, area, melee archetype. In Path of Building it reaches 69.68M DPS with 53.25K effective HP, 3.91K life. Suited for: Mapping, Bossing. Key uniques include Oskarm, Taste of Hate, Echoes of Creation, Bottled Faith, The Pandemonius.

Build Video

famuel_nz's Notes

Notes ----------------- - I league started with this build and scaled it up over time. Nothing is absolutely essential, but there are a few pieces that are worth aiming for as you go. - Use Sand stance while mapping (extra Area of Effect is huge) - Use Blood stance for bosses and chonky rares (30% more damage) - If you do NOT have the mana reservation efficiency to sustain auto-exerting 3 war cries, then just drop Infernal Cry. We don't need it, it just juices Overexertion DPS. - Similarly, if you don't have enough sockets, ditch Rallying Cry. This is the same concept - we do not care about the gem itself, just using it for Overexertion DPS. - Keep war cries up to boost damage with overexertion, and Ice Crash to clear screens. Enduring Cry is great, make sure to weave it in. - As we auto-exert 3 war cries, you only need to refresh Battlemage's Cry and Rallying Cry, which each exert 6 attacks! So not needing to use these often. - You can take the War Cry mastery 'War cries cannot exert travel skills' while levelling. If you can get this on a piece of gear (rings/belt) later on, even better - this frees up the passive point for a better mastery. Gems ----------------- - Ice Crash + Cold Penetration + Elemental Damage with Attacks + Fist of War + Overexertion + Pulverise - Intimidating Cry + Seismic Cry + Infernal Cry + Autoexertion - Enduring Cry - Cast When Damage Taken + Molten Shell + Blood Rage - Leap Slam + Faster Attacks - Hatred - Precision + Arrogance - Blood and Sand Dual Curse Setup Gems ----------------- - Battlemage's Cry + Frostbite + Urgent Orders + Rallying Cry - Note: These gems require Whispers of Doom annointed on your amulet first, in order to apply two curses (the other being Assassin's Mark from the Oskarm unique gloves) Ascendancies ----------------- - LEVELLING: Undeniable / Unflinching / Unrelenting / Unyielding - This gets you accuracy (huge DPS increase), then lots of defences, then more DPS - ENDGAME: Unstoppable, Unflinching / Unrelenting / Unbreakable - Only swap Undeniable out when you can guarantee 100% hit chance without it. - Only take Unstoppable if you are NOT using Kaom's Roots. If you do use Kaom's Roots, take Unyielding instead for more DPS. Gear ----------------- - Fleshripper axe with as much Phys dps as possible (for the implicit 50% crit chance) - Rare gear with as much armour, life and resists as possible. Later on get eldritch implicits for boosting damage and survivability - Endgame: Jewels with as MUCH crit multiplier as possible. Best case 4 mods with crit multi, but very expensive. I don't have any of these yet. Unique Gear ----------------- - Kaoms Roots - Great first budget unique while levelling, some still use this right through to endgame IF not using dual curse set up. - If you do go with these, get the Corruption for +1 endurance charges. You can also swap the 'Unstoppable' ascendancy for something else. - Oskarm Nubuck Gloves - Our way of getting a nice amount of crit and accuracy, and applying assassin's mark to targets that need it (any rare or unique enemies) - Pandemonius - Likely your first big purchase of the build, offers a great defensive layer in blinding and chilling enemies on hit, and slowing their action speed by 30%. ALWAYS. - Really huge amulet, but any rare with a cheap annointment while gearing up does the job Flasks ----------------- - Life Flask with instant recovery for dicey situations - Diamond Flask for crit chance - Taste of Hate for more cold DPS - The Wise Oak with uncapped cold resist highest for more DPS and penetration - Lion's Roar for defences

Loadouts

Gear

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Oblivion Mangler
Echoes of Creation
Death Sanctuary
The Pandemonius
Corpse Hold
Blight Gyre
Oskarm
Blight Strap
Doom Trail
Foul Oculus
Watcher's Eye
Eagle Desire
Maelstrom Shard
Pandemonium Wound
Impossible Escape
Carrion Ornament
Apocalypse Prism
Lethal Pride
Brood Eye

Skills

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Body Armour

  • Ice CrashIce Crash21/20WMain
  • Fist of WarFist of War21/20W
  • OverexertionOverexertion21/20W
  • PulverisePulverise21/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • Awakened Cold PenetrationAwakened Cold Penetration6/20W

Weapon 1

  • Molten ShellMolten Shell8/23W
  • Blood RageBlood Rage8/23W
  • HatredHatred21W
  • Cast when Damage TakenCast when Damage Taken2/23W

Boots

  • FrostbiteFrostbite10/23W
  • Battlemage's CryBattlemage's Cry21/20W
  • Infernal CryInfernal Cry21/20W
  • Urgent OrdersUrgent Orders18/20W

Helmet

  • AutoexertionAutoexertion21/20W
  • Intimidating CryIntimidating Cry21/20W
  • Seismic CrySeismic Cry21/20W
  • Rallying CryRallying Cry1W

Weapon 1

  • Leap SlamLeap Slam20W
  • Faster AttacksFaster Attacks18/20W

Gloves

  • Blood and SandBlood and Sand6W
  • Enduring CryEnduring Cry21/20W

Gloves

  • PrecisionPrecision21W
  • ArroganceArrogance20/23W

Gloves

  • Assassin's MarkAssassin's Mark10W

Passive Tree

Passive tree 3.25
scroll to zoom
Juggernaut
Juggernaut
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Garukhan

Character Stats

Level
95

Damage

Full DPS
0
Combined DPS
69.68M
Hit DPS
62.67M
With Poison DPS
62.67M
With Ignite DPS
62.71M
With Bleed DPS
62.67M
Damage over Time
40.85K
Ignite DPS
40.85K
Culling DPS
6.97M
Reservation DPS
0
Average Damage
45.02M
Burst Damage
45.02M

Attack & Crit

Attack/Cast Rate
1.39/s
Hit Chance
100%
Accuracy
3.4K
Crit Chance
100%
Crit Multiplier
552%
AoE Radius
1.7 m
Mana Cost
32
Life Cost
6

Defence

Effective Hit Pool
53.25K
Life
3.91K
Energy Shield
0
Mana
126
Ward
0
Armour
25.43K
Evasion
205
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
12%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+31%)
Cold Resistance
80% (+85%)
Lightning Resistance
75% (+25%)
Chaos Resistance
29%

Max Hit Taken

Physical
18.55K
Fire
48.09K
Cold
53.94K
Lightning
48.99K
Chaos
12.35K

Recovery

Life Regen
472/s
Net Life Regen
360.43/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
11.8/s
Life Leech
597.31/s
ES Leech
0/s
Mana Leech
93.82/s
Total Degen
111.57/s

Attributes & Utility

Strength
427
Intelligence
76
Dexterity
181
Movement Speed
61%
Endurance Charges
7
Frenzy Charges
4
Power Charges
3
Rage
40
Devotion
0