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PoE 3.26·Secrets of the Atlas·Assassin

PoE 3.27 - A Risky Start: Poison Blade Vortex Assassin League Start Build Concept

by Lolcohol10 months ago791Subscribe

DPS
8.97M
Effective HP
31.06K
Life
4.09K
Level
95
Min budget

Overview

PoE 3.27 - A Risky Start: Poison Blade Vortex Assassin League Start Build Concept is a Path of Exile Assassin build by Lolcohol, made for the Secrets of the Atlas league (3.26). It is centered on Vaal Blade Vortex and plays as a critical, dexterity, spell, area archetype. In Path of Building it reaches 8.97M DPS with 31.06K effective HP, 4.09K life, 2.06K energy shield. Key uniques include Obliteration, Atziri's Promise, Ungil's Harmony, Leper's Alms, Dendrobate.

Build Video

Lolcohol's Notes

//Notes// This build will be solid for more experienced players, but is a riskier start that has some major issues namely to do with Poison Proliferation which I discuss in the video and further down. We essentially have no prolif until we get Bino's, which is a T0 Unique (as rare as Mageblood) and need a few (*very common) Uniques to get this up and running Also: waiting on confirmation whether or not the Oshabi Ascendancy will work with BV (not 100% sure - some people say it won't because of how BV interacts with the less damage on Unleash) !! IMPORTANT STUFF!! //Poison Proliferation - MAJOR ISSUE// Our Explodes cannot Poison because they're not Critting (we can only apply Poisons with Crit, and we can only make Explosions Crit with base crit, which we don't really have). Might result in it feeling kinda crappy for clear - no prolif or pseudo prolif Might be worth running Cold Iron Point instead, or maybe even just a +1/2 Crit Cringe but might actually work: Bino's (T0 Unique Though). Will have 12.3% Base Crit next league (effectively +6.3% to Critical Strike Chance on BV), meaning we can drop Ungil's easily, use Replica Dragonfang's instead and solves for Poison Prolif //BV SWAP GEARING PRIORITY // DO NOT SWAP TO BV UNTIL YOU HAVE AT THE VERY LEAST 1. Dendrobate with 300 Dex + 150 Int on Character 2. Ungil's Harmony (With Anoint preferably - Clear, Amber, Black) 3. Rune Dagger with +1 Phys and (Benched) Increased Critical Strike Chance (aiming for base Crit of ~10%) 4. First 3 Labs Minimum 5. Vaal Blade Vortex (try to get one with 20% Quality ASAP) 6. ~Level 70 with the Unleash Mastery 7. 95%+ Critical Strike Chance (with Power Charges) Then get 4. Leper's Alms 5. Ming's Heart Obliteration: Without Poison Prolif, I'm really not sure how worth this is. It can help but I think a high Crit Dagger/Wand with +1 will be better, but the Explosions might still feel worth it //Mana Issues// If you're struggling with recovering enough Mana to use your BV effectively: -> -7 Mana Cost Ring bench craft -> Bit of Mana Regen on gear -> Early, might need to use Enduring Mana Flask, esp for bosses -> More Reservation Efficiency // Leveling // Going to go Poisonous Concoction - will update soon //BV Swap// Don't try to swap to BV too early - it will be absolutely miserable ____________________________________________________________________ GENERAL INFO //Ascendancy// 1. Toxic Delivery 2. Unstable Infusion 3. Mystical Infusion 4. Oshabi - The Primal Owl //Mitigation// Phys Max Hit is decent for SC since we have decent HP/ES pool with good recovery Defs better with with Endurance Charges Up + Steelskin (turned off in config/skill section btw) Ele Mit is basically just Res lol //Endurance Charges// Most forms of generation are kinda cringe - can use Enduring Cry/Overcharged/Enduring Composure. With the 100% Charge Duration Mastery, slightly less cringe at least. Immortal Call with Overcharge //Avoidance// Evasion seems okay-ish with Flask up. Defs would nice to be higher Tiny bit of Block Shared Suffering nice for Ailment Avoidance early //Recovery// We have great recovery in Maps from Toxic Delivery (Life) + Soul Thief (ES) + Mind Drinker (Mana) Bossing: Leech on Gloves, use Void Manip instead of Deadly Ailments so hit Damage is higher = better leech 1 ES Leech Node to help with ES recovery in bosses Ghost Dance not amazing but worth for 1 point //HP// Can go Hybrid ES/Life and get a decent amount to compensate for lack of mit //Crit// Going Perfect Agony too early will be a disaster - really need super high crit chance. Can probs make the swap when you have Dendro/Merc Lab/Ungils //Wither// Set to 8 in Config Unholy Might - Sin's Rebirth, Corruption on Oblit (mapping only), Balance of Terror Despair Early: Wither Totems/Withering Step/Chaos Mastery? //Whispers of Doom Dual Curse// Probs only for Pinnacles early tbh Can Anoint later Impossible Escape Chaos Inoculation is MVP //Grafts?// Probably some cool stuff there //LEVELING// Probs just Rain of Arrows - will find a PoB and link Build gonna feel bad until you get Unleash Mastery + Dendro 4L with 300 Dex at the very least

Loadouts

Gear

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Obliteration
New Item
Dendrobate
Ungil's Harmony
Ming's Heart
New Item
New Item
New Item
New Item
Leper's Alms
New Item
New Item

Skills

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Body Armour

  • Vaal Blade VortexVaal Blade Vortex20/20WMain
  • UnleashUnleash20/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • EfficacyEfficacy20/20W
  • CrueltyCruelty20/20W
  • Unbound AilmentsUnbound Ailments20/20W

Gloves

  • DespairDespair20W
  • Temporal ChainsTemporal Chains20W
  • Arcanist BrandArcanist Brand20W
  • Faster CastingFaster Casting20W

Helmet

  • MalevolenceMalevolence20W
  • GraceGrace20W
  • Herald of AgonyHerald of Agony20W
  • Herald of PurityHerald of Purity20W

Weapon 2

  • Withering StepWithering Step20/20W
  • WitherWither20W
  • Spell TotemSpell Totem20W
  • Multiple TotemsMultiple Totems20W

Weapon 1

  • Shield ChargeShield Charge10W
  • FrostblinkFrostblink20W
  • Faster AttacksFaster Attacks20W

Boots

  • Enduring CryEnduring Cry1W
  • Urgent OrdersUrgent Orders5W

Boots

  • Plague BearerPlague Bearer20W
  • Increased Area of EffectIncreased Area of Effect20W

Gloves

  • Frost ShieldFrost Shield20/20W

Passive Tree

Passive tree 3.26
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Assassin
Assassin
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
95

Damage

Full DPS
8.97M
Combined DPS
6.55M
Hit DPS
133.77K
With Poison DPS
6.55M
With Ignite DPS
133.77K
With Bleed DPS
133.77K
Damage over Time
6.42M
Poison DPS
146.27K
Culling DPS
0
Reservation DPS
0
Average Hit
16.05K
Burst Damage
16.05K

Attack & Crit

Attack/Cast Rate
2.52/s
Hit Rate
8.33/s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
100%
AoE Radius
2 m
Totem Limit
1
Mana Cost
59
Life Cost
11

Defence

Effective Hit Pool
31.06K
Life
4.09K
Energy Shield
2.06K
Mana
72
Ward
0
Armour
0
Evasion
13.96K
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
30%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
63%
Evade (Projectile)
63%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+3%)
Cold Resistance
75% (+10%)
Lightning Resistance
75% (+2%)
Chaos Resistance
52%

Max Hit Taken

Physical
8.37K
Fire
29.89K
Cold
29.89K
Lightning
29.89K
Chaos
11.6K

Recovery

Life Regen
137.9/s
ES Regen
0/s
ES Recharge
2.06K/s
Mana Regen
24.7/s
Life Leech
347.43/s
ES Leech
205.9/s
Mana Leech
0/s

Attributes & Utility

Strength
98
Intelligence
203
Dexterity
301
Movement Speed
47%
Endurance Charges
3
Frenzy Charges
3
Power Charges
6
Devotion
0