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PoE 3.15·Expedition·Juggernaut

Trauma-stacking J U G G (100-200 stacks)

by jihgfee5 years ago735

DPS
14.14M
Life
6.03K
Level
93
Min budget

Overview

Trauma-stacking J U G G (100-200 stacks) is a Path of Exile Juggernaut build by jihgfee, made for the Expedition league (3.15). It is centered on Boneshatter and plays as a strength, attack, melee, strike archetype. In Path of Building it reaches 14.14M DPS with 6.03K life, 185 energy shield. Suited for: Mapping, Expedition, Bossing. Key uniques include Brightbeak, The Wise Oak, The Torrent's Reclamation, Blood of the Karui, Redblade Banner.

Build Video

jihgfee's Notes

Hey everyone!

I recently posted a proof of concept for a trauma-stacking Juggernaut that I have been working on.

I finally finished it up and wanted to share it.

While /u/Mathils did post something similar recently, this takes the Trauma stacking a bit further.

To start off, some notable highlights:

- Tanking Shaper slam and beam

- Disco life globe vs Drox

- Pre-ramped Baran kill (sub 10 sec)

- Ramping damage on a Synthesis boss

- An expedition logbook

- The ultimate self-harm

The pros of the build are:

- Ramping damage (if you are into that), from ~6.5 mil at 100 stacks, ~15 mil at 150 stacks, and ~30 mil at 200 stacks.

- High life regen (realistically ~25k per sec)

- High survivability (90% physical damage reduction, 66% up time on Immortal Call, Fortify)

The cons of the build:

- Ramping damage... Starting out on a boss can be painful - Same goes for mapping

- Ramping life regen

- Struggles with a lot of map mods - No (mana) leech, no regen, No stun, -res (as we facetank a lot), to name some

- Risk of suicide if you get unlucky with incoming hits when ramped too high

​

My verdict:

- This is more like a vanity build. If you like the concept, and the playstyle of a bruiser, the build feels really cool, BUT

- It does not do high-end bossing very well. I have done Shaper etc., but failed to do The Hidden, as the ramp up is just too slow for such a high pace boss fight..

​

Right - If you are still around, lets get to how the build works:

- Divergent Boneshatter gives 1% attack speed per trauma stack at 20% quality

- Using Enhance and Dialla's Malefaction we can push the gem to 60% quality, which then gives 3% attack speed per stack

- Each Trauma stack counts as a buff for the purpose of Mantra of Flames

- Our stacks now each give 4% more damage (from a lvl 20 Boneshatter), 3% increased attack speed, and 5-12 added flat fire damage, so all we need is to S T A C C

- Trauma stacks have a base duration of 6 seconds, which is extended with various sources of skill effect duration to ~18 seconds

- Using a Brightbeak, with a base APS of 2.1, we can reach around 150 stacks on average, giving us 600% more damage, 450% AS, and 750 to 1500 flat fire damage, which is pretty decent.

- Problem: We now take 150 * 256 = 38.4k physical damage every time we hit. With 150 stacks, we have ~15 APS, which means we take 38.4k * 15 = 576k physical damage per second...

- Solution: The massive skill effect duration lets us have permanent uptime on Enduring Cry and a high uptime on Immortal Call. Using Warcy Buff effect from passives and a Crusader shield, the buff from Enduring Cry makes each endurance charge give +3% physical damage reduction. In combination with the Unrelenting Juggernaut ascendancy node, each endurance charge now give 8% physical damage reduction.

- We achieve 80% physical damage reduction with 10 endurance charges (3 base + 3 from tree + 1 from ascendancy + 2 from rings + 1 from warlord boots). We get the remaining 10% from a Warlord amulet, and the Gruthkul pantheon.

- We further reduce the damage taken using Fortify (20% less) (from a corrupted Brightbeak or support gem), and Arctic Armour (13% less). This results in 0.1*0.8*0.87 = 7% physical damage.

- As a result we "only" take 576k*0.07 = 40k physical damage per second. This is reduced even further whenever Immortal Call is up.

- Using the Unbreakable Juggernaut Ascendancy node, we get 15% of physical damage prevented as life regen (when we average out each regen instance). We prevent 576k * 0.93 = 535.7k physical damage each second, meaning we get 535.7k * 0.15 = 80k life regen (After sustaining 150 stacks for 10 seconds).

The rest is history, and can be seen in the PoB https://pastebin.com/8YqSTezE .

Note that the Mantra of Flames interaction with Trauma stacks does not work in PoB, and has thus been hard-coded into the Dialla's Malefaction.

Hope you enjoyed this write up, although it got a bit long.

If you are interested in running the build, or have suggestions for improvements, let me know.

Gear

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Brightbeak
Beast Guardian
Dialla's Malefaction (150 stacks)
Rift Heart
Precursor's Emblem
Precursor's Emblem
Bramble Clutches
The Torrent's Reclamation
Phoenix Sole
Gale Wing
Eagle Ruin
Watcher's Eye
Mantra of Flames
Replica Conqueror's Efficiency

Skills

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Body Armour

  • BoneshatterBoneshatter20/30WMain
  • Increased DurationIncreased Duration20/30W
  • Endurance Charge on Melee StunEndurance Charge on Melee Stun20/33W
  • Elemental Damage with AttacksElemental Damage with Attacks20/30W
  • RuthlessRuthless20/30W
  • EnhanceEnhance5W

Boots

  • VitalityVitality1W
  • FlammabilityFlammability18W
  • Vengeance16/20W
  • HextouchHextouch1W

Helmet

  • Immortal CallImmortal Call17/20W
  • Enduring CryEnduring Cry20/20W
  • Cast when Damage TakenCast when Damage Taken16/20W
  • Increased DurationIncreased Duration20/20W

Gloves

  • Leap SlamLeap Slam20W
  • Ancestral ProtectorAncestral Protector19/20W
  • Faster AttacksFaster Attacks19/20W
  • Multiple TotemsMultiple Totems18W

Weapon 2

  • Wave of ConvictionWave of Conviction1W
  • Cast when Damage TakenCast when Damage Taken3W
  • CombustionCombustion20W

Weapon 1

  • AngerAnger20W

Weapon 1

  • Vaal Ancestral WarchiefVaal Ancestral Warchief19W

Weapon 1

  • Arctic ArmourArctic Armour20W

Passive Tree

Passive tree 3.18
scroll to zoom
Juggernaut
Juggernaut
Bandits
Eramir (1 Passive Skill Point)
Pantheon
Soul of Gruthkul

Character Stats

Level
93

Damage

Full DPS
0
Combined DPS
14.14M
Hit DPS
14.02M
With Poison DPS
14.02M
With Ignite DPS
14.14M
With Bleed DPS
14.02M
Damage over Time
125.81K
Ignite DPS
125.81K
Average Hit
14.02M
Average Damage
847.6K

Attack & Crit

Attack/Cast Rate
16.54/s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
0%
Totem Limit
1
Mana Cost
3
Life Cost
0

Defence

Life
6.03K
Energy Shield
185
Mana
174
Ward
0
Armour
2.85K
Evasion
169
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
22%
Spell Block
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+105%)
Cold Resistance
75% (+101%)
Lightning Resistance
75% (+98%)
Chaos Resistance
12%

Recovery

Life Regen
699.74/s
ES Regen
0/s
Mana Regen
19.8/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
162/s

Attributes & Utility

Strength
501
Intelligence
155
Dexterity
108
Movement Speed
137%
Endurance Charges
10
Frenzy Charges
3
Power Charges
3
Devotion
0