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3.21 | TAKE MANABOND TO THE MOON - PoE Manabond 50-70 Div Mid-End Guide

PoE 3.21 · CrucibleHierophantCycloneHarvestAbyss

3 years ago199

by AllieSubscribe

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34.69K

DPS

82.4K

Effective HP

9

Life

9.99K

Energy Shield

Overview

3.21 | TAKE MANABOND TO THE MOON - PoE Manabond 50-70 Div Mid-End Guide is a Path of Exile Hierophant build by Allie, made for the Crucible league (3.21). It is centered on Cyclone and plays as a dexterity, attack, area, melee archetype. In Path of Building it reaches 34.69K DPS with 82.4K effective HP, 9 life, 9.99K energy shield. Suited for: Harvest, Abyss. Key uniques include Shaper's Touch, Mjolner, Indigon, Darkness Enthroned, Coruscating Elixir.

Build Video

Allie's Notes

Guide by Allie https://www.twitch.tv/Allliee_ https://www.youtube.com/c/Alliee EXTREMELY IMPORTANT INFORMATION ABOUT MJOLNIR PLEASE READ THIS PLEASE Mjolnir has EXTREMELY important breakpoints. If you do not know about them they can seriously impact your dps, reducing it by up to 50% even if you go over it ever so slightly. This might sound scary but its very very simple you just have to keep these numbers in mind: 0-8% CDR - NO MORE than 3.79 Cyclone APS 9-37% CDR - NO MORE than 4.33 Cyclone APS 37%+ CDR - NO MORE than 5.05 Cyclone APS How to start this build Level in any way you wish to level a Templar. There is NO way to level as manabond and this is a build you swap to at lvl 85+. DO NOT try to play this at ~lvl 65 it will not work and feel bad to play. I STRONGLY recommend leveling to lvl 65, then get chaos res cap and 3-4k hp and buy a 5 way carry to level 90-95, 95 will cost you ~2-3 Div and ~1 hour of your time. Don't waste time manually leveling unless you really want to. Some Recommendations on How To Level Spark - Super comfy and easy to do RF - Works really well now with the mastery changes Hollow Palm - Twink leveling setup that lets you speedrun Gear Basic overview of every slot and what to look for. IN GENERAL - Fit resistances & Str wherever you can fit. Mjolnir needs 412 Str which can be hard to hit without Str rolls on Rings & Jewels. Remember to use Harvest Resistance swapping to fix resistances. Try to fit Int and Mana anywhere you can. Mana - Direct dps increase through Manabond's scaling & Arcane Cloak, ES through Ascendancy Int - Accuracy Rating through Shaper's Touch for Cyclone, Mana and % ES Helmet The only helmet we can use in this is Indigon. It gives us our scaling through "% increased Spell Damage for each 200 total Mana you have Spent Recently, up to 2000%" and is how we sit at low mana through "% increased Cost of Skills for each 200 total Mana Spent Recently" Try to find as close to a max roll "% Spell Damage per 200 Mana" roll as this roll is a 7% dps increase at a max roll vs a min roll. Try to keep the "Increased Cost" roll under 55-56% or you will have mana issues. For Enchants look for: "Arcane Cloak grants Life Regeneration equal to 15% of Mana Spent per Second" - This gives you ~1k ES Regen through Zealot's Oath "30% reduced Lightning Warp Duration" - This makes you extremely fast "Manabond Penetrates 12% Lightning Resistance while on Low Mana" - ~10% dps increase Chest The only chest for this build is Ivory Tower. This allows us to reserve all of our life while gaining ~3.5k ES. The cheap 6 links are most likely corrupted. Use Tainted Chromatic Orbs to recolor it as needed. Drop Culling Strike & Overcharge to fit in Lightning Warp and Less Duration for insane speed. Use Arc for clearing or Shock Nova for bossing/single target related strats. Good Corrupts: +1 Max Res 50% Reduced Extra Crit Damage Belt We are looking to upgrade to a Darkness Enthroned. This belt has been buffed in 3.21 to roll up to 100% inc effect. With this we can put "3% increased Cooldown Recovery Rate" Abyss Jewels inside the belt to make them 6%. Along with a 10% CDR roll on Mjolnir or Squire we can hit 37% CDR allowing us to gain an extra .7 triggers or ~20% more dps. On the Abyss Jewels you should aim for: 3% increased Cooldown Recovery Rate - THIS IS MANDATORY Strength - Helps fix str issues for Mjolnir Resistances - Helps reach res cap easier Attack Speed - Helps reach Trigger Cap Shield For a shield we are upgrading to Squire. This allows us to 6 link Manabond which is ~230% More Damage over Prism Guardian. Look for a 10% CDR or 15% CDR crucible tree so you can hit 37% CDR. Boots For boots we need an Elevated Shaper mod "x% increased Cooldown Recovery Rate". The Elevated version lets it go to 20% as a max roll which is important. Ideally we want to combine these with Elevated Tailwind boots for a large amount of as. For the rest of the stats we hope for EMPTY suffix to craft "Grants Level 20 Aspect of the Spider" IMPORTANT: This must go on boots as it has to be linked with Arrogance for it to reserve life instead of Mana. Guide: Step 1 Buy Elevated Shaper CDR Boots Buy Elevated Tailwind Hunter Boots MAKE SURE the Elevated mod is the only influence mod on the item. They will have Shaper & Hunter in the mod names. MAKE SURE one of the mods is on a Sorcerer Boots base Step 2: Awaken the 2 boots together combining both onto the Sorcerer Boots base using an Awakener's Orb. Step 3: Hope it has an open prefix. If not then yolo annul or sell them as is and try step 1 again. Step 4: Craft "Suffixes Cannot be Changed" and Veil Chaos Orb. Craft Maximum Life & Life Regen Hybrid to block if you have an open prefix and THEN unveil for higher odds at Movement Speed. Step 5: Craft Mana if you have an open prefix and Exalted Orb Slam if you still have something open. Step 6: Beastcraft "Grants Level 20 Aspect of the Spider" Step 6: THIS IS IMPORTANT - Divine the CDR as needed to make you reach 37% CDR if you do not have a 100% roll Darkness Enthroned. Gloves The only gloves this build wants is Shaper's Touch. These gloves give us lots of Mana for Str, Accuracy Rating for Int allowing us to freely hit cap Cyclone & Lots of Evasion and Es scaling. Shaper's Touch fit in so well, especially given that at a higher budget this build turns into an attribute stacker getting large amounts of Str and Int. Get either Elemental Weakness or Enfeeble as a corrupt. These are super cheap and amazing. Rings For rings we will be using them as filler slots for resistances & Str. If you don't need more then try to find rings with Int & Mana to scale harder. Ideally you find Amethyst Rings for Chaos Res to make everything a bit comfier or Cerulean Rings for even more mana. Amulet The only real option still is Astramentis. This amulet will let you get the Str you need substantially easier and pretty much take care of all Dex by itself. Nothing comes close to this and is basically build glue until you spend more money. On higher budgets get a talisman with "% Attributes" as this will give you a substantial amount of Int and Str. You might have Dex problems so this is up to you. I wouldnt recommend a talisman until you have everything else and can try to figure out how to fit it in. Flasks Coruscating Elixir is needed in this build or you will have random deaths. Due to us wanting to be at 0 Mana for Manabond, we will do everything we can to sit at low mana. Because of this, Chaos Damage might kill you as Ivory Tower redirects it to Mana which we want to have very little of. Coruscating redirects it to ES making us safe while mapping. IN "EASY" CONTENT - You might need to use a Mana Flask. If monsters die too quickly you will not be able to get enough Mana Leech to keep your mana at a stable level. Use your preferred set of Utility flasks, there are no required flasks in this but, most dont do anything wanting us to go defensive flasks. Topaz and Sapphire are amazing early budget defensive options. Try to get "Gain 3 Charges when you are Hit by an Enemy" on the prefix as we will be in the middle of monsters quite a lot giving us great flask uptime. Gems Unique Jewels in this build: Impossible Escape - We want to get one with Necromatic Aegis. This allows us to pick up amazing notables without making us have to path through them. If you cannot afford this path manually and ignore Path of the Savant. Watcher's Eye - You need to get "Gain (6-10)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity" as a minimum. This roll gives us so much Energy Shield and is 30-40c at most. Split Personality - These have a few rolls on them and can be swapped around based on what you need. Make sure to put these in the top right cluster to abuse the way they scale. Run Accuracy Rating on low Int until you get enough Accuracy Rating from Shaper's Touch. Try to find Int on whatever you get no matter what Run Str if you need help with strength Run Mana to scale harder

Gear

Mjolner
The Squire
Indigon
The Ivory Tower
Astramentis
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Shaper's Touch
Darkness Enthroned
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Split Personality
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Watcher's Eye
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Split Personality
Healthy Mind
Impossible Escape
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Skills

Body Armour

  • CycloneCyclone20WMain
  • Awakened Cast While ChannellingAwakened Cast While Channelling5W
  • Mana LeechMana Leech20/20W
  • Lightning WarpLightning Warp20/20W
  • Less DurationLess Duration20W
  • OverchargeOvercharge20/20W

Weapon 1

  • ManabondManabond21W
  • Awakened Controlled DestructionAwakened Controlled Destruction5/20W
  • Awakened Lightning PenetrationAwakened Lightning Penetration5/20W
  • Awakened Elemental FocusAwakened Elemental Focus5/20W
  • Concentrated EffectConcentrated Effect21/20W
  • Arcane SurgeArcane Surge21/20W
  • Arcane CloakArcane Cloak20/20W
  • EnhanceEnhance3W
  • Increased DurationIncreased Duration20/20W
  • Arcane SurgeArcane Surge20/20W

Boots

  • DisciplineDiscipline21W
  • ArroganceArrogance20/20W
  • ClarityClarity5W
  • Cast when Damage TakenCast when Damage Taken12W
  • Sigil of PowerSigil of Power14W
  • Eternal BlessingEternal Blessing20W
  • Purity of ElementsPurity of Elements20/20W

Boots

  • Aspect of the Spider20W
  • ArroganceArrogance20/20W
  • FrostblinkFrostblink20W

Gloves

  • Elemental WeaknessElemental Weakness1W

Passive Tree

Passive tree 3.21
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Hierophant
Hierophant

Character Stats

Defence

Effective Hit Pool
82.4K
Life
9
Energy Shield
9.99K
Mana
10.21K
Phys Max Hit Taken
24.91K
Armour
5.47K
Evasion
7.21K
Block | Spell Block
29% | 0%
Ward
0

Resistances

Fire Resistance
75%
Cold Resistance
75%
Lightning Resistance
75%
Chaos Resistance
-37%

Offence

Total DPS
34.69K
Crit Chance
15%
Crit Multiplier
100%

Attributes & Utility

Strength
442
Intelligence
905
Dexterity
200
Movement Speed
-2%