- DPS
- 15.83M
- Effective HP
- 111.12K
- Energy Shield
- 16.12K
- Level
- 94
- Min budget
Overview
Update from previous manabond post is a Path of Exile Hierophant build by reParaoh, made for the Affliction league (3.23). It is centered on Manabond and plays as a intelligence, spell, area, lightning archetype. In Path of Building it reaches 15.83M DPS with 111.12K effective HP, 26 life, 16.12K energy shield. Suited for: Mapping. Key uniques include Mjolner, Mageblood, Coruscating Elixir, Indigon, Shaper's Touch.
reParaoh's Notes
Back at work again today, can't play. Over the weekend I spent a good portion of my money upgrading my manabond character from the previous post. Got mageblood, 3rat talisman, rare boots and some other upgrades.
Went from 12k es to 16k es, 8m to 18m dps. Not shabby but not where I want to be just yet.
I still haven't purchased the forbidden jewels or squire. That's definitely the next step for me.
My plans for the future include getting a gg ring, the kalandra's mirror ring, the squire, and the forbidden jewels, which all but taps out my budget, about 360 div left. I am looking for a ring with ~100str & int, +mana, +chaos res, +crit multi. Hopefully I can find it for 200d. With that ring in place and forbidden jewels installed, I'll re-evaluate my crit chance and decide if I need to change my charms for more STR.
While shopping charms I had the silly idea to fit RF into the build... I observed that charms could roll +2% max fire resistance and insane regen,and I saw a TWWT with the flaskfinder mod. So I did it. RF seems fun for now, except I always forget to activate it and I can't use it in every map mod. Besides, there surely is some better opportunity that I am missing by running RF, but its 40% more damage so it seemed strong.
And I'm still not convinced that conductivity doesn't beat overcharge in the cwc link, I'm still playing with that. I did get the ele weakness gloves as was suggested. But lvl 1 ele weakness vs lvl 20 conductivity is like -15 vs -36 lightning resist. Maybe I don't understand something.. Do I really get 66% shocks on hard mobs like bosses? I suppose they also have reduced curse effectiveness
Anyways, thanks for your feedback last time and this time.
Gear
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Skills
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Passive Tree



- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 94
Damage
- Full DPS
- 15.83M
- Combined DPS
- 13.61M
- Hit DPS
- 13.61M
- With Poison DPS
- 13.61M
- With Ignite DPS
- 13.61M
- With Bleed DPS
- 13.61M
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 3.15M
- Burst Damage
- 3.15M
Attack & Crit
- Attack/Cast Rate
- 4.32/s
- Hit Chance
- 100%
- Crit Chance
- 23%
- Crit Multiplier
- 100%
- AoE Radius
- 2.5 m
- Mana Cost
- 0
- Life Cost
- 0
Defence
- Effective Hit Pool
- 111.12K
- Life
- 26
- Energy Shield
- 16.12K
- Mana
- 12.36K
- Ward
- 0
- Armour
- 1.57K
- Evasion
- 12.74K
- Phys Damage Reduction
- 28%
Mitigation & Avoidance
- Block
- 22%
- Spell Block
- 25%
- Spell Suppression
- 0%
- Evade (Melee)
- 60%
- Evade (Projectile)
- 60%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 84% (+117%)
- Cold Resistance
- 75% (+12%)
- Lightning Resistance
- 75% (+87%)
- Chaos Resistance
- 15%
Max Hit Taken
- Physical
- 29.15K
- Fire
- 159.07K
- Cold
- 86.35K
- Lightning
- 86.35K
- Chaos
- 42.98K
Recovery
- Life Regen
- 0/s
- Net Life Regen
- 0/s
- ES Regen
- 2.83K/s
- ES Recharge
- 16.12K/s
- Mana Regen
- 1.33K/s
- Life Leech
- 0/s
- ES Leech
- 1.61K/s
- Mana Leech
- 0/s
- Total Degen
- 1.7K/s
Attributes & Utility
- Strength
- 632
- Intelligence
- 1.33K
- Dexterity
- 247
- Movement Speed
- 50%
- Endurance Charges
- 4
- Frenzy Charges
- 3
- Power Charges
- 4
- Devotion
- 0