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A Spin on Tarke Cat's SSF Poison Conc Trickster: Now with more Explodey and Curses for Endgame Mapping

Ghastly Eye JewelViridian JewelLarge Cluster JewelMegalomaniac
DawnbreakerBattle LamellarThe Devouring DiademAsenath's Gentle TouchTwo-Stone RingTopaz RingTurquoise AmuletAssassin's BootsStygian Vise
Divine Life FlaskDivine Life FlaskGold FlaskThe Overflowing ChaliceRotgut

TC made a fun SSF build, but I wanted to scale it into non-SSF endgame.

I've tried to address some of the problems he mentioned in his video.

One of Tarke Cat's problems was stacking so much attack speed / frenzy charge, he'd quickly run out of ES (because this build uses devourer's diadem).

In my version, I've replaced Snakebite Gloves with Asenath's, added Chalice of Horrors shield, and a lot more chaos damage. This gives us better DoT and on-hit per attack, so we don't need to spam PConc and run out of ES so fast.

  • I've added chaos dmg cluster jewels, and a Megalomaniac with Unspeakable Gifts. What we're basically getting is big mob pack explosions and some curse wankery.
  • You have 10% chance to explode enemies for chaos dmg from Unspeakable Gifts, and guaranteed 3% phys. dmg explosions from Asenath's. Essentially, you can set off big pack explosion chains in 1 or 2 clicks.
  • You get Temporal Chains on hit, Alchemist's Mark on hit, and Decay DoT from single-casting Despair. The decay DoT is enough to kill T16 packs on its own, so its actually a good DoT "oomph" on bosses as well.
  • Blood Rage + Rotgut recoup the attack speed from Tarke Cat's version. You're getting 18 second Onslaught from Rotgut, and instantly regain the Frenzy charges from Blood Rage. This gives you ~18 second uptime for 6 Frenzy charges and Onslaught.

You also have numerous options for shield hot swaps: Dawnbreaker for dmg reduction, Wheel of the Stormsail for rarity find, a crafted rare, etc. Except for bossing, your alternate shield choice doesn't really matter much at all.

If you go with Dawnbreaker, you can grab a Dying Sun flask for lots of extra dmg reduction. But IMO, Overflowing Chalice + Rotgut give the best bang for your buck.

Build summary TLDR: I threw a few divine at a SSF build to make it still not as good as Pathfinder. 1.1m total DPS inc. poison.

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Life

3530

Mana

256

Energy Shield

423

DPS

750K

Effective Hit Pool

91.31K

Chaos Res

75

Fire Res

75

Cold Res

75

Lightning Res

75

Armour

7K

Evasion

6K

Block

60 | 26

Crit Chance

7%

Crit Multi

150%

Rage

0

Strength

159

Intelligence

139

Dexterity

278

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

198%

Swift Killer
Swift Killer
One Step Ahead
One Step Ahead
Polymath
Polymath
Heartstopper
Heartstopper
Acuity
Acuity
Blood Drinker
Blood Drinker
Blood Siphon
Blood Siphon
Charisma
Charisma
Cloth and Chain
Cloth and Chain
Coordination
Coordination
Dirty Techniques
Dirty Techniques
Disciple of the Slaughter
Disciple of the Slaughter
Entrench
Entrench
Entropy
Entropy
Fatal Toxins
Fatal Toxins
Fervour
Fervour
Golem's Blood
Golem's Blood
Herbalism
Herbalism
Intuition
Intuition
Inveterate
Inveterate
Marked for Death
Marked for Death
Quickstep
Quickstep
Replenishing Remedies
Replenishing Remedies
Retaliation
Retaliation
Revenge of the Hunted
Revenge of the Hunted
Swift Venoms
Swift Venoms
Testudo
Testudo
Thick Skin
Thick Skin
Trickery
Trickery
Wasting
Wasting
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