- DPS
- 29.8K
- Effective HP
- 43.39K
- Life
- 2.72K
- Level
- 98
- Min budget
Overview
Appreciate some feedback on my build is a Path of Exile Inquisitor build by prickikorven, made for the Crucible league (3.21). It is centered on Cremation and plays as a dexterity, spell, area, fire archetype. In Path of Building it reaches 29.8K DPS with 43.39K effective HP, 2.72K life, 2.18K energy shield. Key uniques include Sire of Shards.
prickikorven's Notes
What do you guys think about this build theory of mine? https://pobb.in/JtpeQfs28LvA
The main goal and idea with this build is to be relatively easy to build and acquire even in solo self found.
To summarize:
- Hybrid life and energy shield
- Utilizing both new chaos damage mitigation masteries that will be available with 3.21
- 55% Low Life with petrified blood
- Inquisitor
- Really good sustainability and regen
- Good damage mitigation and effective hit pool
- Cremation in Sire of Shards (36 projectiles per second, or 48 with lab enchant)
Some additional experimental thoughts/potential possibilities:
- Using Ngamahu's Sign in combination with the new fire mastery node "50% chance to refresh ignite duration on critical strike" which could be potentially be insane if that counts as igniting.
- Depending on what end game gear is obtained I think it should be relatively easy to get some additional base spell crit to reach close to crit cap, as well as power charge generation so that PCoC can be swapped out to some other support gem.
Some potential issues/problems with the build:
- What do I do in regards to being stunned?
- Will it be too difficult capping chaos resistance you think?
Gear
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Skills
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Summon Stone Golem20/20W
Passive Tree

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- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 98
Damage
- Full DPS
- 0
- Combined DPS
- 29.8K
- Hit DPS
- 27.39K
- With Poison DPS
- 27.39K
- With Ignite DPS
- 29.8K
- With Bleed DPS
- 27.39K
- Damage over Time
- 2.41K
- Ignite DPS
- 2.41K
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 27.39K
- Burst Damage
- 27.39K
Attack & Crit
- Attack/Cast Rate
- 1.85/s
- Hit Rate
- 1/s
- Hit Chance
- 100%
- Crit Chance
- 79%
- Crit Multiplier
- 507%
- Mana Cost
- 67
- Life Cost
- 0
Defence
- Effective Hit Pool
- 43.39K
- Life
- 2.72K
- Energy Shield
- 2.18K
- Mana
- 130
- Ward
- 0
- Armour
- 27.87K
- Evasion
- 30
- Phys Damage Reduction
- 71%
Mitigation & Avoidance
- Block
- 32%
- Spell Block
- 12%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 84% (+53%)
- Cold Resistance
- 77% (+36%)
- Lightning Resistance
- 77% (+36%)
- Chaos Resistance
- 76% (+12%)
Max Hit Taken
- Physical
- 9.83K
- Fire
- 33K
- Cold
- 24.12K
- Lightning
- 24.12K
- Chaos
- 23.55K
Recovery
- Life Regen
- 1.62K/s
- Net Life Regen
- 1.62K/s
- ES Regen
- 1.62K/s
- ES Recharge
- 2.18K/s
- Mana Regen
- 118.1/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
- Total Degen
- 951.09/s
Attributes & Utility
- Strength
- 341
- Intelligence
- 321
- Dexterity
- 112
- Movement Speed
- 30%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0