You can find more Information on RF by visiting my Website ---> Pohx.net
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REGEX for lvling
"-\w-.-|b-b-b|g-g-r|g-r-g|r-g-g|:.*(?=\S*r)(?=\S*g)(?=\S*b)|r-r-[gb]|r-[gb]-r|[gb]-r-r|Runn|rint|me Sh|at's h|lap|Earn|(o |d |r)int"
This is used in the Search bar in vendors to help highlight useful items in the early game, such as 3x blue link, INT gear for your skills & 4 links you'll find later. You don't want to purchase everything that highlights
For Players who Want a full Campaign Run + Mule Explanation do be sure to check out the Video --->
https://www.youtube.com/watch?v=2rCCyxWQsN4
The Gems I mule over are. Rolling Magma | Arcane Surge | Frost Blink | Flame Wall | Elemental Proliferation | ---------------> If you hate Rolling Magma also bring | Holy Flame Totem | Summon Phantasm
Remember to use the REGEX Posted above to look for Early INT Gear, You want to be using this on your Witch Mule & Your Marauder.
For the Very Beginning (Around Level 6) Make sure to actively check the Vendor for "Goat Horn" Wands. These wands provide a powerful Implicit of Flat Fire Damage to Spells. Making your Rolling Magma do much more damage
A special Note make sure to Sell a lot of Blue Items Unidentified for Transmutation Orbs. You're going to want at least 4 by the time you're in Act 2 so you can craft Fire Resistance on Gear
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Cheap Uniques for the Campaign & Early Mapping Higher Level Uniques
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Ashcaller Lvl 6 Amazing Act 1 Weapon
Kikazaru Lvl 20 Good for Regen Rise of the Phoenix Lvl 65 Best Way to hit 90 Max res early, also amazing for Regen and makes Exarch a joke
Pyre Ring Lvl 11 Good for Damage Dawn Breaker Lvl 67 If you have great regen use this for Phys Mitigation
Goldrim Lvl 1 Great Resistances Immortal Flesh Lvl 50 Best belt for Regen for its price
Thrillsteel Lvl 18 Gotta go Fast Annihilation's Approach Lvl 95 My Favorite Boots, check website FAQ To understand how to run them
SpringLeaf Lvl 7 Good for early Regen Death Rush Lvl 30 Very good for Adrenaline for mapping.
Wanderlust Lvl 1 Good boots for MS & Freeze Immune Defiance of Destiny Lvl 49 Expensive but great alternative for people who want to be more tanky, You lose a lot of damage though.
Lochtonial Cares Lvl 1 Good gloves for Cast Speed
Thousand Ribbons Lvl 1 Great Flat Ele Damage in Act 1
Perandus Blazon Lvl 16 Good Attributes + Fire Res
More Expensive
Replica Atziri's Foible Lvl 16 Crazy Life + Life Regen Pickup All the Transmutation Orbs and save them.
Replica Karui Ward Lvl 5 Great Damage + AoE Pickup All the Transmutation Orbs and save them.
Xoph's Heart Lvl 5 Good Life + Damage Pickup All the Transmutation Orbs and save them.
Seven League Step Lvl 1 Zoomer Boots
Cloak of Flame Lvl 18 Fantastic Fire Res and can use to lvl 100
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Level 1-20 (By 20 You're Running RF)
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Preparing the RF Swap. Make sure to Read If you're New
You can expect to start running Righteous Fire in Act II.
Once you kill "Fidelitas, the Mourning" in "The Chamber of Sins Level 2", and turn in the quest, "Intruders in Black", you will be able to purchase a Righteous Fire Gem from Yeena in "The Forest Encampment"
You want to make sure you do the Ruby Ring Recipe (Iron Ring + Red Gem):
Open a NPC Vendor and place your Iron Ring + Red Gem (any red gem) and they will offer you a Ruby Ring in return, do this Twice to guarantee 2x Ruby Rings
If you didn't find any Iron Rings on the Filter, you can always go to the shops and check, you can even go back to Act 1
From this point you want to Craft "Fire Resistance" On every piece that has an open Suffix. Simply place it in the Crafting Bench and Craft Fire Resistance for 1 Transmute, the more the better
You want a minimum of 120 Fire Res, the more the better as you combine this with the Fire Resistance Mastery "Regenerate 1 Life Per second per uncapped fire resistance" This means the number in the " "
You also have the option of grabbing a herald here, I like Herald of Thunder because it boosts your Rolling Magma damage quite a bit
This is also a good time to swap to a shield and start Shield Charging if you want to speed up your campaign
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Level 21-40 & Bandits
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For Bandits I like to Help Kraityn For the Movement Speed, You can also kill all for a skill point.
At the start of Act III After killing Piety the first time, You're going to get access to a new set of Auras & Curses. I like to take "Purity of Elements" Which helps resistance Cap you & Provide Ailment Immunity
Make sure you're not linking any of your Auras to support gems. Usually by this point I'm running Purity of Elements + Vitality OR Herald of Thunder
You're also going to be rewarded the "Flammability" Gem. You're going to want to take this and support it with "Lifetap" This will make your curse spend Life Instead of Mana. When you do this you can get rid of Flame Wall
After Killing Piety the Second time, I usually make my way over to "Library" This is mandatory to complete so you can get support gems for your Righteous Fire & Also so you can purchase your new single target "Fire Trap"
You won't be able to use this skill right away. So make sure to put it in your weapon swap and purchase a weapon with a green socket so it can level on the side. Down below is a list of gems to purchase from Library
Fire Trap, Efficacy, Elemental Focus, Swift Affliction, Trap & Mine Damage, Burning Damage (You can also purchase Armageddon Brand if you want to replace rolling magma)
There are a few more gems to purchase, you can find them in the "Skills Section" But this will be the most important for right now
At this point you're going to want to Gamble for a 4-Link piece for your Righteous Fire. (Assuming you don't have one already) What I like to do is look at my Helmet or Gloves, and gamble the worst piece.
I like to Gamble Armour+Energy Shield Hybrid because it's much easier to roll the Desired Colors:
Which are 3 Blue 1 Red for your Righteous Fire. Gambling has a nice chance for the gear to already be Pre 4-Linked. There is an NPC in each act who will allow your to spend your Gold on Gambling
Upon completing the first Quest in Act 4 You'll be rewarded a Golem. I recommend Stone Golem because he gives Increased Defenses + Life Regen
If you want to go a bit faster and do more damage, consider purchasing "Blood Rage" This will add an additional Degen to your character but Provide Frenzy Charges on Kill
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Level 41-60 Swapping to Fire Trap & Spiritual Aid
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At around level 40 I usually swap out Rolling Magma or Arma Brand for Fire Trap. We gamble for our 4-Link and I like to purchase Armour+Evasion. This is for the same reason listed as before, we want 2 Green 1 Blue 1 Red Later on when taking Ramako Sun's Light Ascendancy we switch to 3 Green 1 Red
If you're lacking Dexterity for Fire Trap, you can purchase a Turquoise Amulet, You can also Allocate a +30 Dexterity node by Acrimony, You're also able to craft "Dexterity" as a suffix on gear
After Killing the bosses Daresso & Kaom, and turning in the quest, you'll gain a new support gem "Increased Area of effect". I like to replace Efficacy in RF for Increased Area of Effect
"Spiritual Aid" is a Notable we take on the Skill Tree to help with Damage Scaling. It gives you a nice source of "Increased Damage" And later we will craft a Minion weapon. TLDR Minion Damage = Increased Damage
After Going to Chamber of Sins & killing Maligaro in his instance you will be able to access the Final Trial for Cruel Lab. After Ascending you will have 2 Choices. You can either go for "Ramako, Sun's Light" OR "Hinekora, Death's Fury" I prefer Hinekora for clear speed but Ramako provides a lot more damage
If going Ramako Swap out "Combustion Support" for "Swift Affliction" You're going to need to change the socket color from Blue to Green
If going Ramako Swap your curse from "Flammability" To "Punishment" Change socket color from Blue to Red
This is because with Ramako, Sun's Light you no longer benefit from Minus Resistance such as Flammability
If you chose Hinekora, Death's Fury You will make the above changes when you allocate Ramako after Finishing Merciless Labrynth (Around level 65)
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Level 61-90 Starting Maps & Pantheon
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After Finishing the Campaign make sure to type /Passives and make sure you have all your additional skills points
Before I start mapping I like to look at my gear and gamble for upgrades. (Do not gamble weapon/Accessories it's a waste of gold IMO)
I focus on Gloves/Helmet/Boots/Body. Your primary focus here is to get High Life with Fire Resistance, Chaos Resistance or Life Regen Rate which is a MULTIPLIER to your FLAT Life Regen that you scale with the Fire Mastery
This is around the time when you stop stacking Fire resistance and focus on other affixes. Such as:
Life, Chaos Resistance, Dexterity, Life Regeneration Rate, BIG Flat Life Regen
Note: It's still important to have High Fire Resistance since we're capping our Cold & Lightning Resistance Via Fire Resistance due to Tasalio, Cleansing Waters (our ascendancy)
You can also look at some of the gear in the POB Gear Section under this loadout to see examples
Starting Maps I like to start using Enduring Cry for Endurance Charge Generation, we will passively generate Endurance Charges later on with an Amulet Annoint
Endurance Charges make you take less Ele Damage & Physical damage while provide you more Life Regen because you take less damage from RF
Also make sure you have selected your Pantheon. You want to be running Brine King + Ralakesh
After finding my first labyrinth trial (In Yellow Maps) and completing it you will gain a Offering to the Goddess. After completing your Uber Lab you're going to want to purchase a Divine Vessel (if you haven't already found one)
Search on the Atlas "Brine King" You're going to want to run the map that states "100% Chance to avoid being frozen" Put the Divine vessel along with this map in the device, run it and consume the vessel to unlock your Freeze Avoidance
After finishing the Panthon + Uber Lab you may now Swap your Auras. I Swap to:
Skitter Bot + Unbound Ailments
Tempest Shield
Flesh and Stone (Only in Sand Stance)
Purity of Fire
This is also a great time to snag an Immortal Flesh Belt & Rise of the Phoenix to help push you to 90% Max All Resistance
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Around Level 90 Going Block Based, Getting Ignite Proliferation & Setting up 6 Life Mastery
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Going Block Based allows you to survive while being Surrounded or Taking a barrage of hits. This complements very well with lower damage builds that end up soaking a lot of damage. This is also the time when I like to purchase a Cloak of Flame. To help manage big Physical Hits
To make this swap you're going to want to find or Purchase a "Shaper Shield" I prefer having an Armour shield. The more the better but don't spend too much on it. Some good examples would be. Pinnacle Tower Shield, Ezomyte Tower Shield, Colossal Tower Shield
To craft this shield you can refer to the crafting tab on the top of my website. In Trade League I like to use Pristine Life Fossils or Harvest Reforge Life although I prefer Fossils. You're going to do this till you hit Recover 3-5% Life on Block
We will respec part of our Tree to take the block nodes shown along with the Keystone "Glancing Blows" This will get us 75% Block & Spell Block
Ignite Proliferation is a Modifier you can find by using "Exarch Embers" on your gloves. It's a 1/50 Chance to roll and elevates your clear to the next level. Your Hinekora Explosion has the ability to Ignite which works off your Global Ignite Chance, you can find this in the character sheet under Default Attack
You either want to use the above stat mentioned or go down the Cluster Jewel route via "Fan the Flames" which I have removed from this PoB due to players getting Confused
6 Life Mastery Setup - This combined with the Life on Block Shield should make your character Insanely tanky. It makes it very easy to hit values like 7k+ Life even on a budget. You want to take them all at the same time since a lot of the masteries don't really provide any benefit. Make sure to read them!
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HELP I DON'T HAVE ENOUGH MANA TO RUN ALL THE AURAS
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Here are some common Problems:
Don't link your auras to Lifetap or other support gems unless stated in the POB such as Skitterbot with Unbound Ailments
Make SURE To take ALL The Reservation Nodes that the POB Takes. Take a second Glance then a third then allow your friends to look as well
Make SURE to use the Loadout Feature in the Top right of PoB so that you are navigating correctly
Pay attention to the gear, Sometimes such as in the "Malevolence" Loadout, you will use a shield with Gem Reservation
In this instance FOLLOW the Skills Section to know what Gems go WHERE. We also use a Cluster Jewel in this Loadout which reduces Malevolence Mana Reservation
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Additional Information
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For Early mapping I usually put RF in my Gloves/Boots/Helm so I can use a PURE Armour Body till I go Cloak of Flame. This is because trying to off color a pure Armour can be difficult in the early stages. If you have an early Cloak of Flame or a 5/6L you can just ignore this
What Bandits do I help/Kill?
Helping Kraityn is what I'll do for 8% Movement Speed
Helping Oak is advisable for newer players for 40 Bonus life
Killing all Bandits is the best option for Single target since it offers you a Skill Point
What auras to use in Campaign?
In the very early acts we'll be using Vitality, Later in Act 3 We'll gain Access to Purity of Elements & Determination. Use the Purity of Elements and hold the Determ till once you pickup the Auras Reservation nodes
After securing Freeze Immunity on the Panthon we'll drop Purity of Elements in Favor of Purity of Fire & Skitterbots.
What jewels to I look for?
Rare Jewels usually end up being expensive, remember you can look for many different combinations. I'll list some usable stats you can mix and match to save currency:
Prefix
Life, Fire Damage
Suffix
Increased Damage, Fire damage over time multiplier, damage over time multiplier, area damage, burning damage, chaos resistance, dexterity
Which Large Cluster Jewels to use?
Anything with Prismatic heart or Burning bright in the front. You can also opt out for 12 Passive clusters and try to craft them for stats like + Life & Chaos Res with Increased effect
Which Medium Cluster Jewels to use?
Flow of life + Any combination
As a reminder, Golems usually start to fall off in Yellow maps, they will repeatedly die as you get into higher content, I suspect a similar fate to the Animate Guardian