PoB ArchivesPoB Archives
Builds

PoE | Righteous Fire Build | Juggernaut | Guide | Trial of The Ancestors

PoE 3.22 · AncestorMarauderSanctum

2 years ago7

by Syn BlackbladeSubscribe

Fetching prices...

0.32

DPS

477.99

Effective HP

548

Life

15

Energy Shield

Overview

PoE | Righteous Fire Build | Juggernaut | Guide | Trial of The Ancestors is a Path of Exile Marauder build by Syn Blackblade, made for the Ancestor league (3.22). In Path of Building it reaches 0.32 DPS with 477.99 effective HP, 548 life. Suited for: Sanctum.

Build Video

Syn Blackblade's Notes

FOR LEVELING AS A CASTER MARAUDER YOU WILL NEED EARLY INTELIGENCE Use this string in the vendors every time you go back to town "o in|nne" It will search for INT gear & MS boots. You can also purchase a LAPIS amulet starting at level 5 via Nessa <<<<<<<<<<<<ALL YOU NEED TO RUN RF IS HAVE 75% FIRE RES & TAKE THE FIRE MASTERY FOR REGEN 1 LIFE PER SECOND FOR EACH UNCAPPED FIRE RESISTANCE>>>>>>>>>>>>> To help Fire Res cap yourself in Act II don't forget about the Ruby Ring Recipe. Iron Ring + Red Gem = Ruby Ring Also don't forget if you get stuck you can use my website for most info although it's geared mainly towards Inquisitor --> Pohx.net For players who want a more accurate set of gear progression feel free to follow my Progress on Twitch.Tv/Pohx OR use PoE Ninja to track my Progress https://tinyurl.com/3zdew4r9 When dropping Purity of Elements in the Later gear swap here's what you do for Ailment Immunity Freeze = Brine King Pantheon (make sure to use the divine vessel to unlock it) Chill = 50% Reduced effect of Chill via the above pantheon ^^^^^^^^^^^^^ Shock = Tempest Shield Ignite = You're an RF build please don't die to ignite friend (we do not get ignite immunity) You lose Immunity to Brittle, Sap & Scorch. These are usually only found in Delirum/Altar/niche encounters Here is a Mid/Late Game Gearing "Guide" to help you in the direction of what you want to use. Sponsored by phlyntv https://cdn.discordapp.com/attachments/980646391850360863/1034467004180082778/unknown.png (AS A JUGG YOU Don't Need the Shaper Life Gain on Block Shield) For Gearing you mainly want PURE Armour Pieces as a Jugg. However during the campaign I'd recommend getting a few Armour/ES or Pure ES pieces for the sake of easy colors. We use lots of blue gems in our build and it can be a pain to roll on Pure Armour in the early game. Act 1: Vitality Act 2: Vitality, Herald of Ash Act 3: Vitality, Determination OR Purity of Elements. Act 4: Vitality, Determination OR Purity of Elements Act 5: Arrogance Vitality, Determination, Purity of Elements. Make Sure you put Vitality on Arrogance or this setup will not work. Act 6-8 Same as Above ^ Act 9: Arrogance Vitality, Determination, Purity of Elements, Act 10: Arrogance Vitality, Determination, Purity of Elements, Skitterbot Sometime into Maps: Arrogance Vitality, Determination, Purity of Elements, Malevolence This will require you to take the Additional Mana reservation Master @ Deep Thoughts Deep into the game: Arrogance Vitality, Determination, Malevolence, Skitterbot, Tempest Shield. This will REQUIRE Charisma Anoint For Players looking to add a bit of spice to the build, I'll throw in a couple of recommendations. Energized Armour by templar spot (divine Judgement) Can give HUGE Sources of armour on "Faith & Steel" & "Sanctum of Thought" This in conjuction with the 10% Phys taken as Chaos mastery will be fantastic for mitigation Physical Damage Glorious Vanity by Eternal Youth with Xibaqua Granting "Divine Flesh" can make you EXTREMELY Durable vs elemental damage. Pair this with the Arm/Es Mastery for Defend against chaos with 10% of your Armour ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In the level 82+ Skill tree you'll have to make a decision on if you want to keep "Unyielding" or go "Unstoppable" "Unyielding" = More Damage (prob like 10% overall) and very generous AoE for clear "Unstoppable" = More Faster, Stun Immune, Chill Immune, Feels much better overall but lower aoe The reason I bring this up is because at 82+ I drop unwavering stance for some skill points so if you want to retain the stun immune you can go "unstoppable" You also have a Pantheon Switch at this point. You swap between Brine King & Arakali based on what you are using (major only the minor never changed)

Gear

Heated Driftwood Sceptre of Talent
Heated Driftwood Sceptre of Talent
Healthy Iron Hat of the Whelpling
Healthy Plate Vest of the Inuit
Healthy Lapis Amulet of Talent
Hale Coral Ring of the Pupil
Hale Coral Ring of the Pupil
Healthy Chain Gloves of the Student
Hale Leather Belt of the Salamander
Runner's Chain Boots of the Salamander

Skills

  • Rolling MagmaRolling Magma1W
  • Arcane SurgeArcane Surge1W
  • FrostblinkFrostblink1W
  • Flame WallFlame Wall1W
  • Summon PhantasmSummon Phantasm1W
  • Holy Flame TotemHoly Flame Totem1W
  • Rolling MagmaRolling Magma1W
  • CombustionCombustion1W
  • Arcane SurgeArcane Surge1W
  • Holy Flame TotemHoly Flame Totem1W
  • Summon PhantasmSummon Phantasm1W
  • Added Fire DamageAdded Fire Damage1W
  • Flame WallFlame Wall1W
  • Rolling MagmaRolling Magma1W
  • VitalityVitality1W
  • FrostblinkFrostblink1W
  • Leap SlamLeap Slam1W
  • LifetapLifetap1W

Passive Tree

Passive tree 3.22
scroll to zoom

Character Stats

Defence

Effective Hit Pool
477.99
Life
548
Energy Shield
15
Mana
153
Phys Max Hit Taken
679
Armour
185
Evasion
16
Block | Spell Block
15% | 0%
Ward
0

Resistances

Fire Resistance
-7%
Cold Resistance
-38%
Lightning Resistance
-48%
Chaos Resistance
-60%

Offence

Total DPS
0.32
Crit Chance
1%
Crit Multiplier
150%

Attributes & Utility

Strength
122
Intelligence
90
Dexterity
34
Movement Speed
12%