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PoE 3.15·Expedition·Necromancer

3.15 Summon Reaper - Is this our first viable bleed minion!?

by Pr3vie5 years ago932Subscribe

Life
6.45K
Level
95
Min budget

Overview

3.15 Summon Reaper - Is this our first viable bleed minion!? is a Path of Exile Necromancer build by Pr3vie, made for the Expedition league (3.15). It is centered on Summon Reaper and plays as a intelligence, physical, minion, spell archetype. Defensively it sits at 6.45K life, 367 energy shield. Suited for: Mapping, Expedition, Harvest. Key uniques include Asenath's Gentle Touch, Minion Bleed Patchnotes, Rumi's Concoction, Rearguard, Victario's Influence.

Build Video

Pr3vie's Notes

Here is my take on the Reaper Lady in 3.15:

► my min/maxed PoB: https://pastebin.com/CjpRW5cp

► basic template: https://pastebin.com/y3idbmL7

Budget: for my more min/maxed version ~40-60ex, depends on the economy

► PoB explanations:

I have included the 112% more bleed damage from the patchnotes on a green Flask. I am not sure if that is correct. I believe PoB still operates with the old bleed penalty. The time to kill on conqs generally leads me to think that it checks out in the end.

I am using A. Melee Phys for single target swaps. It does not work on the Ultimate Slash inside PoB, but does ingame. As far as I understand the "Ultimate" inside PoB is the dash component, when the Reaper passes through enemies, while the Ultimate Slash is the cross slash she does at the end or pointblank.

► General:

I leaguestarted with Reaper and got to t10 maps on a 4-link and was about to move one to some other build. Since most content creators ditched Reaper, I felt I should atleast try to make something for the players to enjoy before moving on. I sadly sold off most of my gear a few hours before the bleed hotfix, so I had to level a second Reaper character, yep... not 1 but 2 Reaper builds. So everything you see gearwise has been exclusively earned/farmed on Reaper characters.

► Build details:

  • for single target we are using huge bleeds. We can reach 90-95% bleed chance with various alt. quality gems, which is consistant enough for all content.

  • You will need Ensnaring Arrow for the big deeps, as it causes enemies to count as moving. This locks us naturally into a bow for our weapon. I tried weapon swaps.... just don't. Summoners generally don't tend to have alot of Accuracy, which is also the case here with just 60% chance to hit. To solve this issue and to also make the setup less micro intensive I decided to use Ballistas to do my Ensnaring Arrows for me (Resolute Tech works too if you are near it).

  • I fixed the clear with Asenath Gentle Touch Gloves, which cause cursed enemies to explode in a cloud of sand dealing %hp as physical damage. This explosion counts as the players damage. Via Spritual Aid I am double dipping on ~660% increased Minion Damage to boost the explosions. Banner, Pride, Elder Helmet and Maim further amplify the physical damage taken of nearby enemies, resulting in a pretty satisfying clear and hefty bleeds.

I am also using Phantasm Support for clearing which is linked to my Reaper. The lady is still strong enough on a 5-link to take off 80% of a t16 map boss with 1 ultimate, before the bleed even kicks in. Phantasms take care of stragglers during mapping that get missed by the explosions.

!!!!!!! (For those that don't know, Phantasms scale with the gem level of the main skill. So a lvl 33 Reaper spawns lvl 33 Phantasms, which counteracts the Reaper penalties. Phantasms still end up with respectable 200-300k damage each, and 20k life despite Minion Damage Support and the Reaper nerfs.)

this part might be bugged in PoB, and might not work that way, awaiting confirmation from GGG !!!!!!

  • Skellies on the other hand do almost negative damage. I am using them as Feeding Frenzy/Culling Strike Bots and obviously as fodder for the Lady. They also serve as a nice frontline. Anomalous Alt. Quality ensures that they live atleast 2 seconds even under heavy pressure.

  • I mentioned that the glove explosions are player damage? That means we can use on-kill mods like the Onslaught/MS veiled mod on boots for faster clear.

  • Defensively I am using Glancing Blows + Rearguard + Bone Armor + Endu Charges. Bone Offering instead of GB is an option aswell, but I didn't like how it changed the flow of my playstyle. Other than that, we have Maim slow, Skitterbots Chill, Ensnaring Arrow slows and Temp Chains + Blind. The build is suprisingly potent against Harvest Plots and Expeditions with all the slowing that is going on.

  • Map mods to avoid: Phys Reflect + Hexproof

► Crafting Recipes: https://pastebin.com/xSiVdDq1

► Music: Path of Exile (Original Game Soundtrack) original composer Kamil Orman-Janowski

► Clips: Forged in Fire from the Season 5 episode, "The Grim Reaper's Scythe".

#Summoner​​ #POE​​ #Reaper #Expedition #3.15

Gear

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Pain Rain
Agony Corona
Victario's Influence
Brood Heart
Armageddon Loop
Storm Spiral
Asenath's Gentle Touch
Sol Twine
Spirit March
Rearguard
Morbid Prism
Foul Globe
Viper Creed
Careful Planning
Amanamu's Gaze
Hypnotic Solace
Morbid Sphere
Honour Wound
Whispering Gaze
Hollow Portent

Skills

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Weapon 1

  • Summon ReaperSummon Reaper21/20WMain
  • BrutalityBrutality20/20W
  • EmpowerEmpower4W
  • Minion DamageMinion Damage20/20W
  • PredatorPredator20/20W
  • Awakened Melee Physical DamageAwakened Melee Physical Damage5/20W
  • Summon PhantasmSummon Phantasm20/20W
  • HypothermiaHypothermia20W

Body Armour

  • PridePride20/20W
  • MalevolenceMalevolence20/20W
  • Flesh and StoneFlesh and Stone20/20W
  • Summon SkitterbotsSummon Skitterbots21/20W
  • EnlightenEnlighten3/7W

Gloves

  • Summon SkeletonsSummon Skeletons20/20W
  • MaimMaim20W
  • Culling StrikeCulling Strike1W
  • Feeding FrenzyFeeding Frenzy20/18W

Helmet

  • VulnerabilityVulnerability20/20W
  • ConvocationConvocation20/20W
  • EnhanceEnhance4/17W
  • Faster CastingFaster Casting20/20W

Boots

  • Ensnaring ArrowEnsnaring Arrow20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles1W
  • Bone ArmourBone Armour20W

Body Armour

  • War BannerWar Banner20/20W

Boots

  • DesecrateDesecrate2/20W

Boots

  • Flesh OfferingFlesh Offering20/10W

Ring 1

  • Flame DashFlame Dash20/20W

Gloves

  • Edict of Reflection1W

Gloves

  • Temporal ChainsTemporal Chains1W

Passive Tree

Passive tree 3.18
scroll to zoom
Necromancer
Necromancer
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
95

Damage

Full DPS
0
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Average Hit
0
Average Damage
0

Attack & Crit

Attack/Cast Rate
0.33/s
Cooldown
3s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
150%
Totem Limit
1
Mana Cost
197
Life Cost
0

Defence

Life
6.45K
Energy Shield
367
Mana
184
Ward
200
Armour
3.73K
Evasion
1.03K
Phys Damage Reduction
35%

Mitigation & Avoidance

Block
72%
Spell Block
42%
Evade (Melee)
1%
Evade (Projectile)
1%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+21%)
Cold Resistance
75% (+20%)
Lightning Resistance
75% (+18%)
Chaos Resistance
14%

Recovery

Life Regen
380.37/s
ES Regen
0/s
Mana Regen
38.7/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
191
Intelligence
206
Dexterity
164
Movement Speed
36%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0