- DPS
- 324.72K
- Effective HP
- 66.85K
- Life
- 5.01K
- Level
- 95
- Min budget
Overview
Poison Shield Crush Champion is a Path of Exile Champion build by Stahlson, made for the Sentinel league (3.18). It is centered on Shield Crush and plays as a strength, attack, melee, area archetype. In Path of Building it reaches 324.72K DPS with 66.85K effective HP, 5.01K life. Key uniques include Obliteration.
Stahlson's Notes
So with the new League coming i made a Shield Crush Poison Champion Theory craft. I havent compared it yet to Impale Shield Crush, but the Poison version looks good on paper. Especially with the changes to Obliteration and Mings(for Softcore), the build should have pretty good clear and some potentially good single target damage.
The gear i used in the Pob should be pretty "cheap", or farmable in SSF. Its primarly Resist, Life and some Spell Suppress.
The Idea was, since Seismic Trap is gone as a Budget Option, and Melee staying kinda untouched, that Shield Crush looks pretty good for easy Poison stacking with the overlapping waves and some attack speed.
I used Champion as Ascendancy since its still pretty broken as a defencive Ascendancy, you could use a different one if you want more damage.
The Build still uses Grace, Determination and Defiance Banner for Defence, which probably makes it HC viable.(The gear as said above, should be obtainable in SSF too, if you cant get Obliteration just use some poison weapon)
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PoB: https://pastebin.com/AzfTXR3N
The Tree probably needs further optimizing, but it looks fine as a first draft
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 95
Damage
- Full DPS
- 324.72K
- Combined DPS
- 324.72K
- Hit DPS
- 46.2K
- With Poison DPS
- 324.72K
- With Ignite DPS
- 46.2K
- With Bleed DPS
- 46.2K
- Damage over Time
- 278.53K
- Poison DPS
- 18.9K
- Culling DPS
- 0
- Average Damage
- 6.72K
Attack & Crit
- Attack/Cast Rate
- 3.44/s
- Hit Chance
- 70%
- Crit Chance
- 4%
- Crit Multiplier
- 150%
- Mana Cost
- 0
- Life Cost
- 72
Defence
- Effective Hit Pool
- 66.85K
- Life
- 5.01K
- Energy Shield
- 0
- Mana
- 36
- Ward
- 0
- Armour
- 59.09K
- Evasion
- 40.25K
- Phys Damage Reduction
- 83%
Mitigation & Avoidance
- Block
- 30%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 82%
- Evade (Projectile)
- 82%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+40%)
- Cold Resistance
- 75% (+22%)
- Lightning Resistance
- 75% (+23%)
- Chaos Resistance
- 48%
Max Hit Taken
- Physical
- 36.85K
- Fire
- 20.88K
- Cold
- 20.88K
- Lightning
- 20.88K
- Chaos
- 12.05K
Recovery
- Life Regen
- 117.26/s
- Net Life Regen
- -45.1/s
- ES Regen
- 0/s
- ES Recharge
- 0/s
- Mana Regen
- 12.2/s
- Life Leech
- 350.69/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
- Total Degen
- 162.36/s
Attributes & Utility
- Strength
- 183
- Intelligence
- 184
- Dexterity
- 341
- Movement Speed
- 35%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0