Another blatant Spark CoC Comet build, but on Infernalist with armour
1 month ago23
by KoblyCZ1 month ago23
Fetching prices...
33.18K
Effective HP
2.48K
Life
205
Energy Shield
Overview
Another blatant Spark CoC Comet build, but on Infernalist with armour is a Path of Exile 2 Infernalist build by KoblyCZ, made for the Runes of Aldur league (0.5). It is centered on Demon Form and plays as a shapeshift, buff archetype. Defensively it sits at 33.18K effective HP, 2.48K life, 205 energy shield. Suited for: Breach, Ritual, Essence. Key uniques include Runeseeker's Call, Reverie, For Utopia, Mageblood, Rite of Passage.
Build Video
KoblyCZ's Notes
older poe ninja snapshots (changed character name)
With Pyromantic Pact mana is replaced with Infernal Flame which grants infinite resource with downside of taking damage equal to max health + es. The damage gets almost completely mitigated by armour and fire res - it hits me for ~100 damage.
Got around 35k armour unbuffed, 65% more with buffs and another 64% more in reverie. So fully buffed I have around 95k armour with 150-180% applying to ele damage and 30% applying to chaos.
Life is recovery is solved trough "recover life on kill" on jewels and Reverie giving me ~850 passive life recovery per second from flask. Not investing into recoup at all currently, the damage from Infernal Flame at this point is so low that it seems kinda pointless.
Ward recovery is solved with Kalguur remnants and Nourishment rune which applies 15% of life flask recovery to ward.
Infusions for Cold Spark are self-sustained from Runic Extraction.
Firestorm gets infusions of all types when consuming Verisium Infusions making it really strong skill for single target.
Clear gets help from Explosive Transmutation and it's also the source armour break for Scavenged Plating and Endurance Charges for Charge Regulation (the 65% more armour buffs).
Got Crystallised Immunities anointed to mitigate ignite from Grinning Immolation but most likely don't need it and might remove it later. It's also the reason for uselles red support gems on skills.
One most likely unintended mechanic this build takes advantage of is Sigil Of Power and Rite Of Restoration gaining stages without having mana - it's going to be a sad day when it gets patched, but the build doesn't really need it.
Budget is of course not low, with current prices 1 mirror is a good estimate imo. Build is pretty generic so it can be played on lower budget aswell - the only build enabling item is Mageblood for tankiness with Granite and Basalt for flat and % increased armour. It is playable without it and you can easily sustain Infernal Flame damage asuming you have high enough armour from helmet, (rare) belt, boots and gloves. But you are just going to be glass cannon. Also on rare belt you can get 30% fire damage recoup from essence. I played like that myself for few days before I saved up for Mageblood. Uploaded a extended showcase on YT and on 4:23 is a old clip without Mageblood sustaining 5 unique bosses in ritual. Of course if you can't sustain, your CoC is going to kill you.
Also Runic Reprieve is a nice spell for mitigation (only 20% damage taken and from ward) when you u know you are going to trigger large amount of Comets at once, used it myself for the breach rares strat.
Gear
























Skills
Passive Tree


Character Stats
Defence
- Effective Hit Pool
- 33.18K
- Life
- 2.48K
- Energy Shield
- 205
- Mana
- 1.08K
- Phys Max Hit Taken
- 6.52K
- Armour
- 32.08K
- Evasion
- 10
Resistances
- Fire Resistance
- 75%
- Cold Resistance
- 75%
- Lightning Resistance
- 75%
- Chaos Resistance
- 60%
Offence
- Crit Multiplier
- 687%
Attributes & Utility
- Strength
- 149
- Intelligence
- 157
- Dexterity
- 74
- Movement Speed
- 71%
- Item Rarity
- 87%