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Another blatant Spark CoC Comet build, but on Infernalist with armour

1 month ago23

by KoblyCZ

Fetching prices...

33.18K

Effective HP

2.48K

Life

205

Energy Shield

Overview

Another blatant Spark CoC Comet build, but on Infernalist with armour is a Path of Exile 2 Infernalist build by KoblyCZ, made for the Runes of Aldur league (0.5). It is centered on Demon Form and plays as a shapeshift, buff archetype. Defensively it sits at 33.18K effective HP, 2.48K life, 205 energy shield. Suited for: Breach, Ritual, Essence. Key uniques include Runeseeker's Call, Reverie, For Utopia, Mageblood, Rite of Passage.

Build Video

KoblyCZ's Notes

pob

poe ninja

older poe ninja snapshots (changed character name)

With Pyromantic Pact mana is replaced with Infernal Flame which grants infinite resource with downside of taking damage equal to max health + es. The damage gets almost completely mitigated by armour and fire res - it hits me for ~100 damage.

Got around 35k armour unbuffed, 65% more with buffs and another 64% more in reverie. So fully buffed I have around 95k armour with 150-180% applying to ele damage and 30% applying to chaos.

Life is recovery is solved trough "recover life on kill" on jewels and Reverie giving me ~850 passive life recovery per second from flask. Not investing into recoup at all currently, the damage from Infernal Flame at this point is so low that it seems kinda pointless.

Ward recovery is solved with Kalguur remnants and Nourishment rune which applies 15% of life flask recovery to ward.

Infusions for Cold Spark are self-sustained from Runic Extraction.

Firestorm gets infusions of all types when consuming Verisium Infusions making it really strong skill for single target.

Clear gets help from Explosive Transmutation and it's also the source armour break for Scavenged Plating and Endurance Charges for Charge Regulation (the 65% more armour buffs).

Got Crystallised Immunities anointed to mitigate ignite from Grinning Immolation but most likely don't need it and might remove it later. It's also the reason for uselles red support gems on skills.

One most likely unintended mechanic this build takes advantage of is Sigil Of Power and Rite Of Restoration gaining stages without having mana - it's going to be a sad day when it gets patched, but the build doesn't really need it.

Budget is of course not low, with current prices 1 mirror is a good estimate imo. Build is pretty generic so it can be played on lower budget aswell - the only build enabling item is Mageblood for tankiness with Granite and Basalt for flat and % increased armour. It is playable without it and you can easily sustain Infernal Flame damage asuming you have high enough armour from helmet, (rare) belt, boots and gloves. But you are just going to be glass cannon. Also on rare belt you can get 30% fire damage recoup from essence. I played like that myself for few days before I saved up for Mageblood. Uploaded a extended showcase on YT and on 4:23 is a old clip without Mageblood sustaining 5 unique bosses in ritual. Of course if you can't sustain, your CoC is going to kill you.

Also Runic Reprieve is a nice spell for mitigation (only 20% damage taken and from ward) when you u know you are going to trigger large amount of Comets at once, used it myself for the breach rares strat.

Gear

Runeseeker's Call
Demon Chant
Brood Veil
Reverie
Pain Beads
Oblivion Circle
Gale Turn
Grim Knuckle
Mageblood
Tempest Tread
Sapping Ultimate Life Flask of the Practitioner
Full-bodied Ultimate Mana Flask of the Bountiful
Drizzling Silver Charm of the Apprentice
For Utopia
Rite of Passage
Ghoul Splinter
From Nothing
Dragon Hope
Voices
Entropy Bliss
Prism of Belief
Glyph Heart
Hypnotic Solace
Megalomaniac

Skills

  • Demon FormDemon Form20WMain
  • Second Wind IIISecond Wind III1W
  • Efficiency IIEfficiency II1W
  • Armour Demolisher IIArmour Demolisher II1W
  • LifetapLifetap1W
  • Demon FormDemon Form1WMain
  • Cast on CriticalCast on Critical18W
  • CometComet20/20W
  • Boundless Energy IIBoundless Energy II1W
  • Energy RetentionEnergy Retention1W
  • Spell CascadeSpell Cascade1W
  • InhibitorInhibitor1W
  • SparkSpark20/20W
  • ForkFork1W
  • Projectile Acceleration IIIProjectile Acceleration III1W
  • Considered CastingConsidered Casting1W
  • Runic ExtractionRunic Extraction1W
  • Rakiata's FlowRakiata's Flow1W
  • Elemental WeaknessElemental Weakness18/23W
  • Heightened CurseHeightened Curse1W
  • Magnified Area IIMagnified Area II1W
  • Ritualistic CurseRitualistic Curse1W
  • Doedre's UndoingDoedre's Undoing1W
  • ExpanseExpanse1W
  • Explosive TransmutationExplosive Transmutation20/20W
  • Magnified Area IIMagnified Area II1W
  • Spell CascadeSpell Cascade1W
  • Armour Break IIIArmour Break III1W
  • Efficiency IIEfficiency II1W
  • Armour Demolisher IIArmour Demolisher II1W
  • Powered by VerisiumPowered by Verisium7/20W
  • Uhtred's ConstellationUhtred's Constellation1W
  • Cooldown Recovery IICooldown Recovery II1W
  • Efficiency IIEfficiency II1W
  • Uruk's SmeltingUruk's Smelting1W
  • LifetapLifetap1W
  • FirestormFirestorm20/20W
  • Concentrated AreaConcentrated Area1W
  • Considered CastingConsidered Casting1W
  • Fire MasteryFire Mastery1W
  • ExciseExcise1W
  • Arbiter's IgnitionArbiter's Ignition1W
  • The Stars AnswerThe Stars Answer19W
  • Efficiency IIEfficiency II1W
  • Execute IIExecute II1W
  • Fire Penetration IFire Penetration I1W
  • Armour Demolisher IArmour Demolisher I1W
  • Rite of RestorationRite of Restoration17W
  • Prolonged Duration IIProlonged Duration II1W
  • Magnified Area IIMagnified Area II1W
  • Efficiency IIEfficiency II1W
  • Armour Demolisher IIArmour Demolisher II1W
  • Sigil of PowerSigil of Power19W
  • Prolonged Duration IIProlonged Duration II1W
  • Magnified Area IIMagnified Area II1W
  • Efficiency IIEfficiency II1W
  • Armour Demolisher IIArmour Demolisher II1W
  • Runic ReprieveRunic Reprieve20/20W
  • Deadly ResolveDeadly Resolve1W
  • Efficiency IIEfficiency II1W
  • Steadfast IISteadfast II1W
  • Charge RegulationCharge Regulation14/20W
  • Cannibalism ICannibalism I1W
  • Armour Demolisher IIArmour Demolisher II1W
  • Remnants of KalguurRemnants of Kalguur20/20W
  • Remnant Potency IIIRemnant Potency III1W
  • Harmonic Remnants IIHarmonic Remnants II1W
  • Scavenged PlatingScavenged Plating16/20W
  • Prolonged Duration IIProlonged Duration II1W

Weapon 1

  • The Stars AnswerThe Stars Answer19W

Body Armour

  • Rite of RestorationRite of Restoration17W

Amulet

  • Cast on CriticalCast on Critical18W

Passive Tree

Passive tree 0.5
scroll to zoom
Infernalist
Infernalist

Character Stats

Defence

Effective Hit Pool
33.18K
Life
2.48K
Energy Shield
205
Mana
1.08K
Phys Max Hit Taken
6.52K
Armour
32.08K
Evasion
10

Resistances

Fire Resistance
75%
Cold Resistance
75%
Lightning Resistance
75%
Chaos Resistance
60%

Offence

Crit Multiplier
687%

Attributes & Utility

Strength
149
Intelligence
157
Dexterity
74
Movement Speed
71%
Item Rarity
87%