Click on items and gems to generate a trade link to official PoE Trade.
You can use Trade Helper to generate links for custom builds.
Runeseeker's CallDemon ChantReverieBrood VeilGrim KnuckleGold RingGold RingPain BeadsTempest TreadMagebloodDiamondFrom NothingTime-Lost SapphireVoicesDiamondPrism of BeliefDiamondDiamondMegalomaniac
Ultimate Life FlaskUltimate Mana Flask
For UtopiaRite of PassageSilver Charm

pob

poe ninja

older poe ninja snapshots (changed character name)

With Pyromantic Pact mana is replaced with Infernal Flame which grants infinite resource with downside of taking damage equal to max health + es. The damage gets almost completely mitigated by armour and fire res - it hits me for ~100 damage.

Got around 35k armour unbuffed, 65% more with buffs and another 64% more in reverie. So fully buffed I have around 95k armour with 150-180% applying to ele damage and 30% applying to chaos.

Life is recovery is solved trough "recover life on kill" on jewels and Reverie giving me ~850 passive life recovery per second from flask. Not investing into recoup at all currently, the damage from Infernal Flame at this point is so low that it seems kinda pointless.

Ward recovery is solved with Kalguur remnants and Nourishment rune which applies 15% of life flask recovery to ward.

Infusions for Cold Spark are self-sustained from Runic Extraction.

Firestorm gets infusions of all types when consuming Verisium Infusions making it really strong skill for single target.

Clear gets help from Explosive Transmutation and it's also the source armour break for Scavenged Plating and Endurance Charges for Charge Regulation (the 65% more armour buffs).

Got Crystallised Immunities anointed to mitigate ignite from Grinning Immolation but most likely don't need it and might remove it later. It's also the reason for uselles red support gems on skills.

One most likely unintended mechanic this build takes advantage of is Sigil Of Power and Rite Of Restoration gaining stages without having mana - it's going to be a sad day when it gets patched, but the build doesn't really need it.

Budget is of course not low, with current prices 1 mirror is a good estimate imo. Build is pretty generic so it can be played on lower budget aswell - the only build enabling item is Mageblood for tankiness with Granite and Basalt for flat and % increased armour. It is playable without it and you can easily sustain Infernal Flame damage asuming you have high enough armour from helmet, (rare) belt, boots and gloves. But you are just going to be glass cannon. Also on rare belt you can get 30% fire damage recoup from essence. I played like that myself for few days before I saved up for Mageblood. Uploaded a extended showcase on YT and on 4:23 is a old clip without Mageblood sustaining 5 unique bosses in ritual. Of course if you can't sustain, your CoC is going to kill you.

Also Runic Reprieve is a nice spell for mitigation (only 20% damage taken and from ward) when you u know you are going to trigger large amount of Comets at once, used it myself for the breach rares strat.

Read Comments
Life

2475

Mana

1079

Energy Shield

205

DPS

-InfinityT

Effective Hit Pool

33.18K

Phys Max Hit Taken

6.52K

Chaos Res

60

Fire Res

75

Cold Res

75

Lightning Res

75

Armour

32K

Evasion

10

Block

undefined | undefined

Crit Chance

Crit Multi

687%

Rage

0

Strength

149

Intelligence

157

Dexterity

74

Ward

Item Quantity

0%

Item Rarity

87%

Movement Speed

71%