PoB ArchivesPoB Archives
PoE2 builds

PoE2 0.5·Runes of Aldur·Infernalist

PoE 2 0.5.5 - Trial of the Sekhemas Last Flame (Temporalis) run - Ward Infernalist + Build Overview

by Siwy18 hours agoSubscribe

DPS
419.21K
Effective HP
3.97K
Life
1
Spirit
261
Level
97
Min budget

Overview

PoE 2 0.5.5 - Trial of the Sekhemas Last Flame (Temporalis) run - Ward Infernalist + Build Overview is a Path of Exile 2 Infernalist build by Siwy, made for the Runes of Aldur league (0.5). It is centered on Living Bomb and plays as a intelligence, spell, area, fire archetype. In Path of Building it reaches 419.21K DPS with 3.97K effective HP, 1 life. Suited for: Mapping, Sekhemas. Key uniques include Lavianga's Spirits, Olroth's Resolve, Mageblood, Kalandra's Touch, Alpha's Howl.

Build Video

Siwy's Notes

First attempt at the Last Flame run. Took 296 runs (most with 180% Relic IIQ) to drop the relic itself, then another 25 test runs with build tweaked specifically for complete honour loss prevention.

Relics used for the Temporalis run were 3x Large Relics with Monsters take 30% increased damage/Gain 21+ Sacred Water when you complete a room + 1x Urn Relic with 10% Movement Speed/+0.7 meters to dodge roll distance + 1x The Last Flame.

Relics for general Trial of the Sekhemas farming were 9x 10% Movement Speed/20% Increased Quantity of Relics dropped by Monsters (20% Quantity of Relics is THE MOST important as it gives Zarokh baseline x2.8 unique relic drops, allowing up to 4 unique relic drops per run with the Enchanted Urn boon active).

Why the Ward Stacker Infernalist build? In patch 0.5 the Ward mechanic was introduced, and currently in Trial of the Sekhemas you do not lose Honour if you do not lose health or energy shield (or mana? unsure) from a hit that comes from something else than yourself. So the only things left that can drain Honour seem to be DoT sources (or at the very least ignite). So if you have a character that has 1 Health and 0 Energy Shield and you can prevent ignite (and I assume other DoTs such as poison, bleed, and corrupted blood) you will not lose Honour at all. Dousing charms (or Crystallised Immunities if you can use it) covers ignites from all fire traps, CI covers Bleed and Poison, and Corrupted Blood can be prevented via jewel implicit.

The character first cleared whole citadel and 8/8 challenges, then was exclusively used for Sekhema runs and 99%+ of income was from Sekhemas itself.

I STRONGLY recommend levelling as a completely different character until you have at least the absent amulet, the whole ward package, and Alpha's Howl, otherwise it is very weak.

Character shown in this video (Level 97 Ward Stacker Infernalist): PoB: https://pobb.in/ifYg8CiKXVdZ poe.ninja: https://poe.ninja/poe2/builds/forbiddenrites/character/Siwylol-4627/IgnisUltima

poe.ninja timestamps for progression: Hour 6: https://pobb.in/4i0t0-oOQ51u (Level 22) Hour 12: https://pobb.in/4i0t0-oOQ51u (Still level 22) Hour 18: https://pobb.in/wdaZVjndqRgR (Level 36) Day 2: https://pobb.in/pMBNAVI7a4mr (Level 77, this will be early mapping) Day 3: https://pobb.in/9Yh3Sb-0JQuX (Level 82, still maps/challenges, gear barely works) Day 4: https://pobb.in/jTSjYN0UqvxE (Level 84, not many changes) Day 5: https://pobb.in/G_gLMKnz3Ylk (Level 88, this is where the build should be able to do T15 slowly) Day 6: https://pobb.in/V0UgcuGNDCvl (Level 88, not many changes) Week 1: https://pobb.in/e4d_JxGs0xin (Level 89, not many changes) Week 2: https://pobb.in/wQjB9-iZg9IL (Level 95, this is what I would consider a good enough starting point for the build, this should handle all the Trial of the Sekhemas has with no bigger issues, switch dousing charms for Fell of the Axe/Rite of Passage, poe.ninja snapshot had to get this while I was testing the Honour loss mechanics hence the ascendancy/charm difference) Week 3: https://pobb.in/Q5OluLwCrAV4 (Level 96, see Week 2 build, but this has no honour loss test changes, this is the build I actually used for most of the ToS runs) Week 4: https://pobb.in/zxaPqrk4Ym1P (Level 96, Mageblood added) Week 5: https://pobb.in/uRyfC6kCLrVg (Level 96, Runeseeker's Call added) Week 6: https://pobb.in/IYECKPz7IH1J (Level 97, this is basically the finished build that I did not adjust much afterwards due to upgrades prices, I much rather wanted to save up for The Last Flame in case I did not drop it) Week 7: https://pobb.in/ifYg8CiKXVdZ (Level 97, seems to be the same snapshot as the Last Flame run or the test runs before it) Latest Snapshot (Level 97, build used in the Last Flame run linked above): https://pobb.in/ifYg8CiKXVdZ

Credit to @Phalanx_YT for the base build (see https://www.youtube.com/watch?v=aJW1-SdwrHc for reference), as this is what the build was mostly based on alongside some smaller changes based on a lot of different similar builds on poe.ninja.

Gear

Tap an item to open trade or craft it.

Runeseeker's Call
Alpha's Howl
The Brass Dome
Doom Choker
Corpse Coil
Kalandra's Touch
Blight Claw
Mageblood
Rift Sole
Svalinn
Olroth's Resolve
Lavianga's Spirits
Experimenter's Dousing Charm of the Sylvan
Experimenter's Dousing Charm of the Sylvan
Experimenter's Dousing Charm of the Sylvan
Prism of Belief
Chimeric Shine
Heart of the Well
Soul Cut
Honour Solace
Megalomaniac
Empyrean Creed

Skills

Tap a skill to open trade.

  • Cast on BlockCast on Block18W
  • Living BombLiving Bomb20/20WMain
  • Overabundance IIOverabundance II1W
  • Boundless Energy IIBoundless Energy II1W
  • Energy RetentionEnergy Retention1W
  • Cast on Elemental AilmentCast on Elemental Ailment20W
  • CometComet20/23W
  • CometComet20/23W
  • Boundless Energy IIBoundless Energy II1W
  • Energy RetentionEnergy Retention1W
  • Spell CascadeSpell Cascade1W
  • Explosive TransmutationExplosive Transmutation20/20W
  • Magnified Area IIMagnified Area II1W
  • Blind IIBlind II1W
  • Spell CascadeSpell Cascade1W
  • Esh's RadianceEsh's Radiance1W
  • Runic ExtractionRunic Extraction1W
  • Frost BombFrost Bomb20/20W
  • Short Fuse IIShort Fuse II1W
  • Harmonic Remnants IIHarmonic Remnants II1W
  • Overabundance IIOverabundance II1W
  • Spell CascadeSpell Cascade1W
  • Atziri's ImpatienceAtziri's Impatience1W
  • Cast on Elemental AilmentCast on Elemental Ailment20/20W
  • CometComet20/23W
  • Powered by VerisiumPowered by Verisium20/20W
  • Boundless Energy IIBoundless Energy II1W
  • Spell CascadeSpell Cascade1W
  • Energy RetentionEnergy Retention1W
  • Arctic ArmourArctic Armour20/20W
  • FreezeFreeze1W
  • Cold MasteryCold Mastery1W
  • KnockbackKnockback1W
  • Frost NexusFrost Nexus1W
  • Cooldown Recovery IICooldown Recovery II1W
  • SparkSpark20/23W
  • Arbiter's IgnitionArbiter's Ignition1W
  • Projectile Acceleration IIIProjectile Acceleration III1W
  • Dialla's DesireDialla's Desire1W
  • Rising TempestRising Tempest1W
  • Esh's ProwessEsh's Prowess1W
  • Elemental WeaknessElemental Weakness20/20W
  • Cursed GroundCursed Ground1W
  • Heightened CurseHeightened Curse1W
  • Magnified Area IIMagnified Area II1W
  • Prolonged Duration IIProlonged Duration II1W
  • Fire MasteryFire Mastery1W
  • Siphon ElementsSiphon Elements20/20W
  • Remnant Potency IIIRemnant Potency III1W
  • Harmonic Remnants IIHarmonic Remnants II1W
  • Fire MasteryFire Mastery1W
  • Remnants of KalguurRemnants of Kalguur20/20W
  • Khatal's RejuvenationKhatal's Rejuvenation1W
  • Harmonic Remnants IIHarmonic Remnants II1W
  • Remnant Potency IRemnant Potency I1W
  • The Stars AnswerThe Stars Answer19W
  • Raise ShieldRaise Shield1W
  • Charge RegulationCharge Regulation20/20W

Weapon 1

  • The Stars AnswerThe Stars Answer19W

Weapon 2

  • Raise ShieldRaise Shield1W

Weapon 2

  • Cast on BlockCast on Block18W

Amulet

  • Cast on Elemental AilmentCast on Elemental Ailment20W

Passive Tree

Passive tree 0.5
scroll to zoom
Infernalist
Infernalist

Character Stats

Level
97

Damage

Full DPS
0
Hit DPS
419.21K
Damage over Time
83.75K
Ignite DPS
83.75K
Culling DPS
0
Reservation DPS
0
Average Hit
108.89K
Burst Damage
108.89K

Attack & Crit

Attack/Cast Rate
3.85/s
Hit Chance
100%
Crit Chance
39%
Crit Multiplier
681%
AoE Radius
2.5 m
Mana Cost
295.45
Life Cost
0
Spirit Reserved
0

Defence

Effective Hit Pool
3.97K
Life
1
Energy Shield
0
Mana
793
Spirit
-95
Darkness
0
Armour
1.65K
Evasion
794
Phys Damage Reduction
18%

Mitigation & Avoidance

Block
69%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
10%
Evade (Projectile)
10%
Evade (Spell)
10%
Deflect
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
74%
Cold Resistance
74% (+13%)
Lightning Resistance
74% (+10%)
Chaos Resistance
0%

Max Hit Taken

Physical
1.11K
Fire
2.59K
Cold
2.59K
Lightning
2.59K
Chaos
∞

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
31.7/s

Attributes & Utility

Strength
97
Intelligence
158
Dexterity
92
Movement Speed
59%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Presence Radius
8 m