PoE2 0.5·Runes of Aldur·Infernalist
PoE 2 0.5.5 - Trial of the Sekhemas Last Flame (Temporalis) run - Ward Infernalist + Build Overview
- DPS
- 419.21K
- Effective HP
- 3.97K
- Life
- 1
- Spirit
- 261
- Level
- 97
- Min budget
Overview
PoE 2 0.5.5 - Trial of the Sekhemas Last Flame (Temporalis) run - Ward Infernalist + Build Overview is a Path of Exile 2 Infernalist build by Siwy, made for the Runes of Aldur league (0.5). It is centered on Living Bomb and plays as a intelligence, spell, area, fire archetype. In Path of Building it reaches 419.21K DPS with 3.97K effective HP, 1 life. Suited for: Mapping, Sekhemas. Key uniques include Lavianga's Spirits, Olroth's Resolve, Mageblood, Kalandra's Touch, Alpha's Howl.
Build Video
Siwy's Notes
First attempt at the Last Flame run. Took 296 runs (most with 180% Relic IIQ) to drop the relic itself, then another 25 test runs with build tweaked specifically for complete honour loss prevention.
Relics used for the Temporalis run were 3x Large Relics with Monsters take 30% increased damage/Gain 21+ Sacred Water when you complete a room + 1x Urn Relic with 10% Movement Speed/+0.7 meters to dodge roll distance + 1x The Last Flame.
Relics for general Trial of the Sekhemas farming were 9x 10% Movement Speed/20% Increased Quantity of Relics dropped by Monsters (20% Quantity of Relics is THE MOST important as it gives Zarokh baseline x2.8 unique relic drops, allowing up to 4 unique relic drops per run with the Enchanted Urn boon active).
Why the Ward Stacker Infernalist build? In patch 0.5 the Ward mechanic was introduced, and currently in Trial of the Sekhemas you do not lose Honour if you do not lose health or energy shield (or mana? unsure) from a hit that comes from something else than yourself. So the only things left that can drain Honour seem to be DoT sources (or at the very least ignite). So if you have a character that has 1 Health and 0 Energy Shield and you can prevent ignite (and I assume other DoTs such as poison, bleed, and corrupted blood) you will not lose Honour at all. Dousing charms (or Crystallised Immunities if you can use it) covers ignites from all fire traps, CI covers Bleed and Poison, and Corrupted Blood can be prevented via jewel implicit.
The character first cleared whole citadel and 8/8 challenges, then was exclusively used for Sekhema runs and 99%+ of income was from Sekhemas itself.
I STRONGLY recommend levelling as a completely different character until you have at least the absent amulet, the whole ward package, and Alpha's Howl, otherwise it is very weak.
Character shown in this video (Level 97 Ward Stacker Infernalist): PoB: https://pobb.in/ifYg8CiKXVdZ poe.ninja: https://poe.ninja/poe2/builds/forbiddenrites/character/Siwylol-4627/IgnisUltima
poe.ninja timestamps for progression: Hour 6: https://pobb.in/4i0t0-oOQ51u (Level 22) Hour 12: https://pobb.in/4i0t0-oOQ51u (Still level 22) Hour 18: https://pobb.in/wdaZVjndqRgR (Level 36) Day 2: https://pobb.in/pMBNAVI7a4mr (Level 77, this will be early mapping) Day 3: https://pobb.in/9Yh3Sb-0JQuX (Level 82, still maps/challenges, gear barely works) Day 4: https://pobb.in/jTSjYN0UqvxE (Level 84, not many changes) Day 5: https://pobb.in/G_gLMKnz3Ylk (Level 88, this is where the build should be able to do T15 slowly) Day 6: https://pobb.in/V0UgcuGNDCvl (Level 88, not many changes) Week 1: https://pobb.in/e4d_JxGs0xin (Level 89, not many changes) Week 2: https://pobb.in/wQjB9-iZg9IL (Level 95, this is what I would consider a good enough starting point for the build, this should handle all the Trial of the Sekhemas has with no bigger issues, switch dousing charms for Fell of the Axe/Rite of Passage, poe.ninja snapshot had to get this while I was testing the Honour loss mechanics hence the ascendancy/charm difference) Week 3: https://pobb.in/Q5OluLwCrAV4 (Level 96, see Week 2 build, but this has no honour loss test changes, this is the build I actually used for most of the ToS runs) Week 4: https://pobb.in/zxaPqrk4Ym1P (Level 96, Mageblood added) Week 5: https://pobb.in/uRyfC6kCLrVg (Level 96, Runeseeker's Call added) Week 6: https://pobb.in/IYECKPz7IH1J (Level 97, this is basically the finished build that I did not adjust much afterwards due to upgrades prices, I much rather wanted to save up for The Last Flame in case I did not drop it) Week 7: https://pobb.in/ifYg8CiKXVdZ (Level 97, seems to be the same snapshot as the Last Flame run or the test runs before it) Latest Snapshot (Level 97, build used in the Last Flame run linked above): https://pobb.in/ifYg8CiKXVdZ
Credit to @Phalanx_YT for the base build (see https://www.youtube.com/watch?v=aJW1-SdwrHc for reference), as this is what the build was mostly based on alongside some smaller changes based on a lot of different similar builds on poe.ninja.
Gear
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Skills
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Passive Tree


Character Stats
- Level
- 97
Damage
- Full DPS
- 0
- Hit DPS
- 419.21K
- Damage over Time
- 83.75K
- Ignite DPS
- 83.75K
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 108.89K
- Burst Damage
- 108.89K
Attack & Crit
- Attack/Cast Rate
- 3.85/s
- Hit Chance
- 100%
- Crit Chance
- 39%
- Crit Multiplier
- 681%
- AoE Radius
- 2.5 m
- Mana Cost
- 295.45
- Life Cost
- 0
- Spirit Reserved
- 0
Defence
- Effective Hit Pool
- 3.97K
- Life
- 1
- Energy Shield
- 0
- Mana
- 793
- Spirit
- -95
- Darkness
- 0
- Armour
- 1.65K
- Evasion
- 794
- Phys Damage Reduction
- 18%
Mitigation & Avoidance
- Block
- 69%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 10%
- Evade (Projectile)
- 10%
- Evade (Spell)
- 10%
- Deflect
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 74%
- Cold Resistance
- 74% (+13%)
- Lightning Resistance
- 74% (+10%)
- Chaos Resistance
- 0%
Max Hit Taken
- Physical
- 1.11K
- Fire
- 2.59K
- Cold
- 2.59K
- Lightning
- 2.59K
- Chaos
- ∞
Recovery
- Life Regen
- 0/s
- ES Regen
- 0/s
- ES Recharge
- 0/s
- Mana Regen
- 31.7/s
Attributes & Utility
- Strength
- 97
- Intelligence
- 158
- Dexterity
- 92
- Movement Speed
- 59%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0
- Presence Radius
- 8 m