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PoE 3.28·Mirage·Warden

3.28 Build Update - FB/LS Warden plays like a Ferrari

by Branarn6 months ago22

DPS
15.87M
Effective HP
179.99K
Life
4.32K
Level
97
Min budget

Overview

3.28 Build Update - FB/LS Warden plays like a Ferrari is a Path of Exile Warden build by Branarn, made for the Mirage league (3.28). It is centered on Frost Blades and plays as a dexterity, attack, projectile, melee archetype. In Path of Building it reaches 15.87M DPS with 179.99K effective HP, 4.32K life, 158 energy shield. Suited for: Simulacrum, Mapping, Abyss, Delirium. Key uniques include Screams of the Desiccated, The Gull, Death Rush, Yoke of Suffering, Kalandra's Touch.

Build Video

Branarn's Notes

Hello,

Following up on my pre-league post about my league starter, Frost Blades Warden.

Link to video of my current character and atlas strat

Link to my current character's PoB

Link to my current character's PoE Ninja

Link to the original PoB guide

Overall the build has been incredible from the start until now, and I'm planning to continue playing it. The damage has been so good that I've been able to purposefully drop damage to pickup additional defenses and utility.

It's very fast and snappy, has screen-wide clear, attacks from significant range, and feels quite tanky at this point. A certified map blaster, which is exactly what I was hoping for.

The original post and PoB has a ton of notes about the build if you're interested in some of the mechanics of it.

Summary of outside-of-the-PoB stuff that I've tried/changed this league;

  • New support gem Invert The Rules (very strong and stuck - new staple in the build.)
  • New support gem Greater Ancestral Call (mechanically this causes the build to ascend to something else entirely - new staple in the build.)
  • New support gem Greater Multistrike (basically the same as old awakened multistrike, but cheaper)
  • New support gem Annihilation (it sucked)
  • Vaal LS (very good, has a lot more damage but misses out on the Ancestral Call interactions and can't use the new Imbued gem system. I swap to Vaal LS occasionally to keep things fresh)
  • New acceleration shrine belt (insane, as you can imagine)
  • New Runegraft of the Imbued (cracked - new staple in the build)
  • Stun immunity tattoos (very good)
  • Dropping Grace and Purity of Elements to run triple max res purities (feels much better)
  • Stormshroud to get ailment immunity instead of ailment avoidance on boots + shield, opened up shield suffix for crit damage reduction (feels very good)
  • Investment into additional block on shield and chest piece (feels smooth)
  • Investment into additional block on passive tree (does not feel good)

I cleared my entire atlas on day 1, got all 4 voidstones and most of my invite/unique map points the morning of day 2, then farmed abyss for all of day 2, 3, and most of 4. Abyss helped a ton with getting the currency required to get the build up and going. I had way more currency than what I could spend early, as a lot of the things I needed (such as Aul's Uprising) didn't exist yet and I had to live search a lot of items. This forced me to progress the build out-of-sequence, but it was still a very smooth experience overall.

Day 4, 5, and 6 I farmed Maven destructive play rotas with map boss scarabs and beyond. This was crazy lucrative until Palsteron released a video on it, after which I swapped off. Very fun strategy.

The end of day 6 + all of day 7 I've been farming packsize 4-deli orb t16.5 maps on Strand. This strategy is REALLY tough in my opinion, and has caused me to iterate on the build a lot to figure out how to tackle tankiness issues in a deli environment where I get surrounded a lot.

Abyss atlas tree

2x abyss scarabs, 2x abyss scarabs of multitudes, 1x abyss scarab of edifice.

Made a ton of money from selling bases and being the trash collector - everyone loves buying my trash items. I ran this on regular t16s and on t16s with 3 deli orbs - I preferred it without the deli orbs.

Maven/Beyond guardian rota atlas tree

1x Horned Scarab of Pandemonium, 1x Horned Scarab of Awakening, 1x Beyond Scarab of Resurgence, 1x Beyond Scarab of the Invasion, 1x Cartography Scarab of Escalation.

Note I tried running Awakening and Influencing Scarab of Interference together, and they do not appear to work together - not sure if this is intended or a bug. Interference is easier than Awakening. I'd only run Awakening if you can handle The Feared spawning in your map. Most of the profit came from maven chisels, tainted currency, volatile vaal orbs, and fully miraged maps.

Current packsize deli strand t16.5 atlas tree

2x Scarab of Monstrous Lineage, 2x Delirium Scarab of Mania, 1x Influencing Scarab of Hordes, 4x Delirium Orbs of your choosing (I chose stacked decks, but currency and scarabs can be good too.)

This strat drops an absolute ton of currency along with the ~30 deli reward tiles per map. Currently I'm getting about 120 stacked decks per map. This strat is really hard in my opinion - there is a ton of damage going out, and I don't regex a lot of the damage mods, so I've had to invest a lot into the build to be able to run this comfortably and actually gain XP.

Current regex: "!ced e|ilm|o al|k at|eche|% of e|reg|taun" "urr.*([1-9]|\d..?)%"

Greater Ancestral Call lets you strike from MUCH further away, couple this with pierce and proj speed and it feels like a 360-degree screen-wide bow build. You do lose a lot of damage since this support gem doesn't provide you any damage at all, but I feel it is worth it for the mechanical utility increase in the build - it just causes the build to function differently. I will add that this gem isn't nearly as good on Lightning Strike, in my opinion, and should only be used with Frost Blades.

I put Lifetap imbue on my Frost Blades, so I no longer spend any mana on anything other than manaburn from the tinctures. This made a pretty significant difference in smoothness of gameplay, and theoretically would allow you to run no regen and no leech on your maps.

If you want to play Vaal LS instead of FB, just make sure you take the Multishot passive tree wheel or have additional proj from Fan of Blades notable on a large cluster - you need an odd number of projectiles in order to shoot straight, otherwise it won't feel very good.

Overall I couldn't be happier with the build and would encourage others to try it. I've been keeping notes and I'll iterate on the PoB guide for next league.

As always, if there are any questions, feel free to comment or shoot me a DM! Happy to help anyone with their builds.

Loadouts

Gear

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Beast Bite
The Gull
Miracle Salvation
Yoke of Suffering
Agony Grip
Kalandra's Touch
Onslaught Hand
Screams of the Desiccated
Grim Spark
Gloom Wing
Enriched Prismatic Tincture of Mastery
Enriched Rosethorn Tincture of Overpowering
Death Rush

Skills

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Body Armour

  • Frost BladesFrost Blades20/20WMain
  • TrinityTrinity20/20W
  • Invert the RulesInvert the Rules3/20W
  • Greater Ancestral CallGreater Ancestral Call4/20W
  • Greater MultistrikeGreater Multistrike4/20W
  • NightbladeNightblade20/12W
  • LifetapLifetap1W

Gloves

  • Whirling BladesWhirling Blades20/20W
  • PrecisionPrecision20W
  • FrostblinkFrostblink1W
  • ArroganceArrogance20/20W

Boots

  • Purity of LightningPurity of Lightning20/20W
  • Purity of FirePurity of Fire20/20W
  • Purity of IcePurity of Ice20/20W
  • EnlightenEnlighten4/14W

Helmet

  • DeterminationDetermination21W
  • AngerAnger21W
  • WrathWrath21W
  • EnlightenEnlighten4/20W

Weapon 1

  • Assassin's MarkAssassin's Mark20/20W
  • Mark On HitMark On Hit20/20W
  • LifetapLifetap20W

Weapon 2

  • AutomationAutomation20/20W
  • Molten ShellMolten Shell20/20W
  • Blood RageBlood Rage20/20W

Helmet

  • Create Lesser Shrine1W

Passive Tree

Passive tree 3.28
scroll to zoom
Warden
Warden
Nameless Bloodline
Nameless Bloodline
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Abberath
Runegraft
Runegraft of the Imbued

Character Stats

Level
97

Damage

Full DPS
0
Combined DPS
15.87M
Hit DPS
15.83M
With Poison DPS
15.83M
With Ignite DPS
15.87M
With Bleed DPS
15.83M
Damage over Time
43.72K
Ignite DPS
43.72K
Culling DPS
0
Reservation DPS
0
Average Damage
953.04K
Burst Damage
953.04K

Attack & Crit

Attack/Cast Rate
16.61/s
Hit Chance
100%
Accuracy
4.03K
Crit Chance
100%
Crit Multiplier
519%
Mana Cost
0
Life Cost
184

Defence

Effective Hit Pool
179.99K
Life
4.32K
Energy Shield
158
Mana
45
Ward
0
Armour
42.71K
Evasion
18.09K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
39%
Spell Block
22%
Spell Suppression
100%
Evade (Melee)
68%
Evade (Projectile)
68%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
82% (+17%)
Cold Resistance
82% (+124%)
Lightning Resistance
82% (+66%)
Chaos Resistance
75% (+12%)

Max Hit Taken

Physical
24.47K
Fire
42.81K
Cold
42.81K
Lightning
42.81K
Chaos
27.5K

Recovery

Life Regen
32.4/s
Net Life Regen
-72.91/s
ES Regen
0/s
ES Recharge
158/s
Mana Regen
13.1/s
Life Leech
2.14K/s
ES Leech
0/s
Mana Leech
278.74/s
Total Degen
105.31/s

Attributes & Utility

Strength
229
Intelligence
197
Dexterity
272
Movement Speed
319%
Endurance Charges
3
Frenzy Charges
4
Power Charges
3
Devotion
0