Hello,
Following up on my 2 previous posts.
The last post got mostly positive interaction and interest from the community, and I got tons of questions in the comments and in direct messages. I've helped quite a few of you with your PoBs and with some crafting advice, so I thought I would put together a crafting guide for this post. See the link below:
https://docs.google.com/document/d/1k-wh2JVVw4R5ytM-UwOIxh67Q2pkPvY9kt4jAcXrJHQ/edit?usp=sharing
I was also asked for a video of the build by multiple people, so I've included a feared invitation and wave 15 simulacrum that I did today. As shown in the feared video, Warden freeze for 50% reduced action speed on bosses is just silly. Yoke is getting me to 50% shocks when Unbound is up, or around 30% when it is not up. Also, as shown in the simulacrum video, I can just stand in the middle of Kosis' beam and other attacks, as the recovery is very good.
Feared Invite - https://youtu.be/REsQEEUGCDY
Simulacrum - https://youtu.be/0pIo_ChIqiE
TL;DR: Crafting Guide, new claw, tips for beginners/people rerolling to the build with less currency, minor changes across the build to make it more bossing-friendly. DPS has increased by ~25% and survivability by probably the same amount.
Since the last post, I've crafted a new claw and gave away my old helmet to a friend for their build. I crafted a similar helmet to use in the interim while I wait for better fractured bases to come onto the market. I've also added a Light of Meaning jewel near Charisma for a bunch of armour. Due to the new helmet having less resistances, I've swapped to Alira temporarily so that I'm not affected by Elemental Weakness on maps until I craft my final set of rares, which should be soon.
https://poe.ninja/builds/settlers/character/Branarn/Banelander?type=exp&i=32&search=class%3DWarden
Here are the links to the PoB for my current character and my poeninja profile. Investment is probably around 80 divines currently.
I've changed the passive tree up significantly since my last post, as well as leveled to 100 with ease. The character is not even close to finished and I have a ton more changes planned. Since I picked up crit chance on my new claw, I dropped the Lethality crit wheel for the Marked for Death wheel to gain culling strike and frenzy generation on ST. I've also swapped my chest implicit to fortify so I can gain fortify + onslaught on single target, as I have been doing some boss rotations and a few carries for friends lately.
I also picked up the endurance charge on kill enchant on my new claw, so I dropped the Perfectionist wheel to pickup the jewel socket near Charisma for a Light of Meaning and changed my pathing from the Ranger start to get more nodes inside of my Light of Meaning.
Some future plans for the build are essentially perfecting all of my rares modifiers + eldritch implicits, temple mod gloves, progenesis, a near-perfect claw, an Enlighten 4 and Enlighten 3 to free up mana, which will allow me to either drop some passive points or change my annoint, I have not decided yet. One issue I am encountering currently is bleed - since I gave away my old helmet, I don't have one that has higher armour than evasion anymore, so I can no longer benefit from bleed immunity on the Armour/Evasion mastery; this is something I'll fix when I craft my next (and final) helmet.
A lot of the PoBs I've looked at for those that needed help or are struggling have been following Palsteron's version of the build and then tried to transition into mine, and they were a mix of the 2 different builds. I'd recommend sticking to one or the other, they don't seem to mesh all that well, as the passive trees and playstyles are quite different. For those that are trying to follow the way I built it, but have less currency to invest currently, than I have some tips below for the recurring trends I see:
Assassin's Mark needs quality in order to generate power charges, and is the only source of power charge generation for the build. Blood Rage is the only source of Frenzy generation unless you take a mark mastery, so make sure to have that in your build. Chaos res is important, and gets more important every league! Armour and evasion are your main tools to mitigate hits while mapping, don't ignore these crucial stats.
One big point I want to make below for those on lower investment:
Purity of Elements should be used for a long time, until you have 50+ divines invested in the build I would say; you should use this with Aul's Uprising for a free Anger aura. Once you get enough reservation efficiency from your helmet and body armour, you can fit in another aura - at this point, you can look to swap to Yoke and get ailment avoidance via your shield, boots, and passive tree. I don't recommend jumping the gun and going straight to Yoke, it is weaker in my opinion if you don't have a good foundation for the build already. Ailment Immunity is very strong in my opinion.
I've put this build up against everything in the game with success, and most content is deathless and very fast. The only deaths I have are when I'm extremely negligent with my 8-mod maps + altar modifiers that put me at negative resistances, or when I take some insane combinations in t17's. As I said in many of my comments in the last post, I would recommend simply playing a different build if you want to focus on uber farming; this build can do it, but it's not as efficient as other builds at it, and this excels more at mapping than anything.
Feel free to reach out to me if you need help with your build or have questions! There are decisions I've made in my gear and passive tree that are sometimes specific to the rolls on my rares or the nodes in my timeless jewel; do not hesitate to ask if you're not sure about something! I'm happy to help and will try to reply to everyone as time permits.
4322
29
0
41M
178.74K
75
76
76
76
78K
45K
undefined | undefined
100%
439%
20
263
174
283
0
0%
24%
174%
PoB Archives is not affiliated with or endorsed by Grinding Gear Games.