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PoE 3.25·Kalguur·Warden

2nd Build Update: Warden LS face-tanks and shreds endgame content

by Branarn2 years ago6

DPS
40.51M
Effective HP
178.74K
Life
4.32K
Level
100
Min budget

Overview

2nd Build Update: Warden LS face-tanks and shreds endgame content is a Path of Exile Warden build by Branarn, made for the Kalguur league (3.25). It is centered on Vaal Lightning Strike and plays as a dexterity, attack, melee, strike archetype. In Path of Building it reaches 40.51M DPS with 178.74K effective HP, 4.32K life. Suited for: Simulacrum, T17, Mapping, Bossing. Key uniques include Perseverance, Yoke of Suffering.

Build Video

Branarn's Notes

Hello,

Following up on my 2 previous posts.

https://www.reddit.com/r/PathOfExileBuilds/comments/1ehi2w8/build_update_warden_ls_is_the_strongest_build_ive/

The last post got mostly positive interaction and interest from the community, and I got tons of questions in the comments and in direct messages. I've helped quite a few of you with your PoBs and with some crafting advice, so I thought I would put together a crafting guide for this post. See the link below:

https://docs.google.com/document/d/1k-wh2JVVw4R5ytM-UwOIxh67Q2pkPvY9kt4jAcXrJHQ/edit?usp=sharing

I was also asked for a video of the build by multiple people, so I've included a feared invitation and wave 15 simulacrum that I did today. As shown in the feared video, Warden freeze for 50% reduced action speed on bosses is just silly. Yoke is getting me to 50% shocks when Unbound is up, or around 30% when it is not up. Also, as shown in the simulacrum video, I can just stand in the middle of Kosis' beam and other attacks, as the recovery is very good.

Feared Invite - https://youtu.be/REsQEEUGCDY

Simulacrum - https://youtu.be/0pIo_ChIqiE

TL;DR: Crafting Guide, new claw, tips for beginners/people rerolling to the build with less currency, minor changes across the build to make it more bossing-friendly. DPS has increased by ~25% and survivability by probably the same amount.

Since the last post, I've crafted a new claw and gave away my old helmet to a friend for their build. I crafted a similar helmet to use in the interim while I wait for better fractured bases to come onto the market. I've also added a Light of Meaning jewel near Charisma for a bunch of armour. Due to the new helmet having less resistances, I've swapped to Alira temporarily so that I'm not affected by Elemental Weakness on maps until I craft my final set of rares, which should be soon.

https://pobb.in/LuRGsCVRl7yy

https://poe.ninja/builds/settlers/character/Branarn/Banelander?type=exp&i=32&search=class%3DWarden

Here are the links to the PoB for my current character and my poeninja profile. Investment is probably around 80 divines currently.

I've changed the passive tree up significantly since my last post, as well as leveled to 100 with ease. The character is not even close to finished and I have a ton more changes planned. Since I picked up crit chance on my new claw, I dropped the Lethality crit wheel for the Marked for Death wheel to gain culling strike and frenzy generation on ST. I've also swapped my chest implicit to fortify so I can gain fortify + onslaught on single target, as I have been doing some boss rotations and a few carries for friends lately.

I also picked up the endurance charge on kill enchant on my new claw, so I dropped the Perfectionist wheel to pickup the jewel socket near Charisma for a Light of Meaning and changed my pathing from the Ranger start to get more nodes inside of my Light of Meaning.

Some future plans for the build are essentially perfecting all of my rares modifiers + eldritch implicits, temple mod gloves, progenesis, a near-perfect claw, an Enlighten 4 and Enlighten 3 to free up mana, which will allow me to either drop some passive points or change my annoint, I have not decided yet. One issue I am encountering currently is bleed - since I gave away my old helmet, I don't have one that has higher armour than evasion anymore, so I can no longer benefit from bleed immunity on the Armour/Evasion mastery; this is something I'll fix when I craft my next (and final) helmet.

A lot of the PoBs I've looked at for those that needed help or are struggling have been following Palsteron's version of the build and then tried to transition into mine, and they were a mix of the 2 different builds. I'd recommend sticking to one or the other, they don't seem to mesh all that well, as the passive trees and playstyles are quite different. For those that are trying to follow the way I built it, but have less currency to invest currently, than I have some tips below for the recurring trends I see:

Assassin's Mark needs quality in order to generate power charges, and is the only source of power charge generation for the build. Blood Rage is the only source of Frenzy generation unless you take a mark mastery, so make sure to have that in your build. Chaos res is important, and gets more important every league! Armour and evasion are your main tools to mitigate hits while mapping, don't ignore these crucial stats.

One big point I want to make below for those on lower investment:

Purity of Elements should be used for a long time, until you have 50+ divines invested in the build I would say; you should use this with Aul's Uprising for a free Anger aura. Once you get enough reservation efficiency from your helmet and body armour, you can fit in another aura - at this point, you can look to swap to Yoke and get ailment avoidance via your shield, boots, and passive tree. I don't recommend jumping the gun and going straight to Yoke, it is weaker in my opinion if you don't have a good foundation for the build already. Ailment Immunity is very strong in my opinion.

I've put this build up against everything in the game with success, and most content is deathless and very fast. The only deaths I have are when I'm extremely negligent with my 8-mod maps + altar modifiers that put me at negative resistances, or when I take some insane combinations in t17's. As I said in many of my comments in the last post, I would recommend simply playing a different build if you want to focus on uber farming; this build can do it, but it's not as efficient as other builds at it, and this excels more at mapping than anything.

Feel free to reach out to me if you need help with your build or have questions! There are decisions I've made in my gear and passive tree that are sometimes specific to the rolls on my rares or the nodes in my timeless jewel; do not hesitate to ask if you're not sure about something! I'm happy to help and will try to reply to everyone as time permits.

Gear

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Ghoul Razor
Death Keep
Onslaught Skin
Yoke of Suffering
Spirit Gyre
Dragon Finger
Miracle Grip
Perseverance
Havoc Road
Demon Wing
Potent Prismatic Tincture of Overpowering
Potent Rosethorn Tincture of Mastery
The Light of Meaning
Lethal Pride

Skills

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Body Armour

  • Vaal Lightning StrikeVaal Lightning Strike21/20WMain
  • TrinityTrinity21/20W
  • Awakened Added Cold DamageAwakened Added Cold Damage5/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • MultistrikeMultistrike21/20W
  • NightbladeNightblade21/20W

Gloves

  • WrathWrath20W
  • DeterminationDetermination20W
  • GraceGrace20W
  • EnlightenEnlighten3/14W

Helmet

  • AutomationAutomation20/20W
  • Flame DashFlame Dash20W
  • Molten ShellMolten Shell20/20W

Weapon 1

  • Assassin's MarkAssassin's Mark20/20W
  • Mark On HitMark On Hit20/20W
  • LifetapLifetap20W

Boots

  • PrecisionPrecision21W
  • VitalityVitality20W
  • ArroganceArrogance20/20W

Weapon 2

  • Whirling BladesWhirling Blades20/20W
  • BrutalityBrutality1W
  • Faster AttacksFaster Attacks20/20W

Boots

  • AngerAnger20W

Weapon 1

  • Blood RageBlood Rage1W

Passive Tree

Passive tree 3.25
scroll to zoom
Warden
Warden
Bandits
Help Alira

Character Stats

Level
100

Damage

Full DPS
0
Combined DPS
40.51M
Hit DPS
36.39M
With Poison DPS
36.39M
With Ignite DPS
36.46M
With Bleed DPS
36.39M
Damage over Time
73.15K
Ignite DPS
73.15K
Culling DPS
4.05M
Reservation DPS
0
Average Damage
3.74M
Burst Damage
3.74M

Attack & Crit

Attack/Cast Rate
9.74/s
Hit Chance
100%
Accuracy
3.88K
Crit Chance
100%
Crit Multiplier
439%
Mana Cost
8
Life Cost
0

Defence

Effective Hit Pool
178.74K
Life
4.32K
Energy Shield
0
Mana
29
Ward
0
Armour
77.65K
Evasion
44.72K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
26%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
84%
Evade (Projectile)
84%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+15%)
Cold Resistance
76% (+32%)
Lightning Resistance
76% (+51%)
Chaos Resistance
75% (+20%)

Max Hit Taken

Physical
32.1K
Fire
66.72K
Cold
66.72K
Lightning
66.72K
Chaos
63.41K

Recovery

Life Regen
328.4/s
Net Life Regen
163.15/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
12.6/s
Life Leech
1.93K/s
ES Leech
0/s
Mana Leech
253.4/s
Total Degen
165.25/s

Attributes & Utility

Strength
263
Intelligence
174
Dexterity
283
Movement Speed
174%
Endurance Charges
3
Frenzy Charges
4
Power Charges
3
Rage
20
Devotion
0
Item Rarity
24%