PoE 3.20·Sanctum·Juggernaut
Theorycrafting: Boneshatter Cold/Stunner Jugg
by RebellionWasTaken3 years ago4
- DPS
- 77.51K
- Effective HP
- ∞
- Life
- 3.47K
- Level
- 78
- Min budget
Overview
Theorycrafting: Boneshatter Cold/Stunner Jugg is a Path of Exile Juggernaut build by RebellionWasTaken, made for the Sanctum league (3.20). It is centered on Boneshatter and plays as a strength, attack, melee, strike archetype. In Path of Building it reaches 77.51K DPS with ∞ effective HP, 3.47K life. Suited for: Legion, Mapping. Key uniques include Debeon's Dirge, Hrimsorrow, Immortal Flesh, Heatshiver, The Taming.
Build Video
RebellionWasTaken's Notes
Hello exiles!
Finally reached the point of poe where I'm scrapping together a personal build. A lot of my current pob is based off the "standard" pob for jugg, with the axe focus.
I am working with details from Uberjager's cold jugg. The idea is to ramp up boneshatter's damage with elemental axe's like debeon's dirge, heatshiver, and a phys to cold conversion glove (implicit or Hrimsorrow). elemental damage is mainly focusing on cold due to it's chill making trauma stacking easier. In that same vein, I want higher stun for larger boneshatter aoe and cc potential (I have never beaten an uber and am aware this will not work on pinnacles as well).
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Here is my scuffed pob of the character I''m testing. Running through yellows and low reds just fine. Gotta cap chaos res I know. Frozen legion and Vengence have been so good for clear. Map bosses are slow, but I have yet to die to one.
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Thinking of adding endurance charge on melee stun, and perhaps stacking endurance charges. Tidebreaker would be good for this, but It may be spreading the pob too thin.
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Looking for thoughts! Should I switch to maces for that stun threshold? is focusing on cold damage a terrible idea? please tear this apart I want to learn and maybe beat a shaper one day.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 78
Damage
- Full DPS
- 0
- Combined DPS
- 77.51K
- Hit DPS
- 77.51K
- With Poison DPS
- 77.51K
- With Ignite DPS
- 77.51K
- With Bleed DPS
- 77.51K
- Damage over Time
- 0
- Culling DPS
- 0
- Average Damage
- 34.39K
- Burst Damage
- 34.39K
Attack & Crit
- Attack/Cast Rate
- 2.25/s
- Hit Chance
- 100%
- Crit Chance
- 9%
- Crit Multiplier
- 150%
- Totem Limit
- 1
- Mana Cost
- 4
- Life Cost
- 0
Defence
- Effective Hit Pool
- ∞
- Life
- 3.47K
- Energy Shield
- 0
- Mana
- 92
- Ward
- 0
- Armour
- 50.86K
- Evasion
- 0
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 77% (+35%)
- Cold Resistance
- 76% (+21%)
- Lightning Resistance
- 76% (+14%)
- Chaos Resistance
- -60%
Max Hit Taken
- Physical
- 21.69K
- Fire
- 61.89K
- Cold
- 59.31K
- Lightning
- 59.31K
- Chaos
- 8.42K
Recovery
- Life Regen
- 505.3/s
- ES Regen
- 0/s
- ES Recharge
- 0/s
- Mana Regen
- 31.3/s
- Life Leech
- 623.88/s
- ES Leech
- 0/s
- Mana Leech
- 110.4/s
Attributes & Utility
- Strength
- 376
- Intelligence
- 100
- Dexterity
- 94
- Movement Speed
- 0%
- Endurance Charges
- 5
- Frenzy Charges
- 3
- Power Charges
- 3
- Rage
- 0
- Devotion
- 0