PoE2 0.5·Runes of Aldur·Martial Artist
Thousands of Voltaic Barrier Triggers with Ice Crystals & Thorns | PoE 2 0.0.5
by Hamdudelda12 hours ago1Subscribe
- DPS
- 112.53K
- Effective HP
- 6.26K
- Life
- 2.17K
- Spirit
- 100
- Level
- 92
- Min budget
Overview
Thousands of Voltaic Barrier Triggers with Ice Crystals & Thorns | PoE 2 0.0.5 is a Path of Exile 2 Martial Artist build by Hamdudelda, made for the Runes of Aldur league (0.5). In Path of Building it reaches 112.53K DPS with 6.26K effective HP, 2.17K life, 404 energy shield. Suited for: Mapping. Key uniques include Widowhail, Marohi Erqi, Vestige of Darkness, Dreadfist, Briarpatch.
Build Video
Hamdudelda's Notes
PoE 2 Martial Artist Thorns build using Eventide, Ice Shot and Voltaic Barrier.
The core interaction uses Eventide to generate Ice Crystals, then abuses Additional Projectiles, Fork and Chain with Ice Shot to hit those crystals as many times as possible. Since Voltaic Barrier triggers on hits, the result is an absurd number of Voltaic Barrier triggers.
During testing, I removed most of the damage and used Poison to measure the hit rate — reaching over 2,100 Poison stacks on a single boss.
The actual build uses Dreadfist to apply Thorns through Voltaic Barrier's melee critical hits, with Scavenged Plating, Armour Break and multiple Ailments providing additional damage scaling.
Weapon Set 1: Widowhail + Quiver for Projectiles, Attack Speed and Projectile Speed Weapon Set 2: Marohi Erqi for Voltaic Barrier and guaranteed Heavy Stuns on full-life enemies
Full PoB: https://pobb.in/vG_h0eO2gqOQ
Things I would probably change:
I'd invest more into Movement Speed to make mapping feel faster.
I'd also consider dropping most of the Freeze-related investment. In practice, enemies and even most bosses usually die before the full Freeze setup becomes relevant, so those points could probably be used more efficiently elsewhere.
One thing the build is still missing is a reliable way to remove the enemy's Armour Break. This would allow us to break their Armour again and refresh our Scavenged Plating stacks if they expire during a longer fight.
In practice, I never really needed it...
because everything dies before that becomes a problem.
This is my first build showcase, so feedback and ideas for improving the build are very welcome.
Gear
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Skills
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Passive Tree


Character Stats
- Level
- 92
Damage
- Full DPS
- 0
- Combined DPS
- 112.53K
- Hit DPS
- 112.53K
- With Poison DPS
- 112.53K
- With Ignite DPS
- 112.53K
- With Bleed DPS
- 112.53K
- Damage over Time
- 4.74
- Ignite DPS
- 4.74
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 58.91K
- Burst Damage
- 58.91K
Attack & Crit
- Attack/Cast Rate
- 1.91/s
- Hit Chance
- 100%
- Crit Chance
- 100%
- Crit Multiplier
- 460%
- Mana Cost
- 0
- Life Cost
- 0
- Spirit Reserved
- 0
Defence
- Effective Hit Pool
- 6.26K
- Life
- 2.17K
- Energy Shield
- 404
- Mana
- 793
- Spirit
- 10
- Darkness
- 0
- Ward
- 560
- Armour
- 1.44K
- Evasion
- 580
- Phys Damage Reduction
- 13%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 8%
- Evade (Projectile)
- 8%
- Evade (Spell)
- 8%
- Deflect
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+18%)
- Cold Resistance
- 75% (+40%)
- Lightning Resistance
- 65%
- Chaos Resistance
- 0%
Max Hit Taken
- Physical
- 3.27K
- Fire
- 11.19K
- Cold
- 11.19K
- Lightning
- 8.25K
- Chaos
- 2.93K
Recovery
- Life Regen
- 33.2/s
- ES Regen
- 0/s
- ES Recharge
- 404/s
- Mana Regen
- 50.1/s
- Life Leech
- 414.47/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 251
- Intelligence
- 117
- Dexterity
- 165
- Movement Speed
- 22%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0
- Presence Radius
- 4 m