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PoE 3.27·Keepers of the Flame·Assassin

Goratha's Poison Spark Assassin Week 1 UPDATE - NEARLY DOT CAP?! RAMPING AFTER DEATH

by Goratha10 months ago427Subscribe

DPS
21.1M
Effective HP
48.57K
Life
4.45K
Level
96
Min budget

Overview

Goratha's Poison Spark Assassin Week 1 UPDATE - NEARLY DOT CAP?! RAMPING AFTER DEATH is a Path of Exile Assassin build by Goratha, made for the Keepers of the Flame league (3.27). It is centered on Spark of the Nova and plays as a intelligence, spell, projectile, duration archetype. In Path of Building it reaches 21.1M DPS with 48.57K effective HP, 4.45K life, 1.61K energy shield. Key uniques include Apep's Slumber, Soul Ascension, Icefang Orbit, Winterweave.

Build Video

Goratha's Notes

WEEK 1 UPDATE! First character died so slow on the updates sorry! But ramped to a much stronger character now. AURA SET-UP -First character unfortunately felt the downside of removing Tempest Shield for Malevolence, but Malevolence is still too strong to pass up so this time I went for Charisma + Enlighten / Mana Mastery. DROPPING CHILL NODES -Icefang already chills so it seems a bit too much to spend 6 points going for chill nodes, this tree loses 60% chill effect so the reverse chill goes from 24 to 18, but still seems good enough. This allows for more endgame jewel set-ups. DAMAGE UPGRADES -EO Sceptre with Cast Speed, %Lightning + Shock, and +Gems / Flat Lightning is the biggest early upgrade you can get. -Following the Sceptre, look for Large Cluster with Sadist, Prismatic Heart, and Doryani's Lesson or Disorienting Display, as well as Projectile Speed. MAKE SURE YOU HAVE %SHOCK SOMEWHERE IF YOU HAVE EO SCEPTRE -EO makes it so critical strikes no longer apply shock, so if you do not have %shock on weapon, tattoo, or a jewel then you will never shock, this is a massive DPS loss. PROJECTILE SPEED IS VERY IMPORTANT! GET TATTOOS! -Projectile Speed doesn't just increase clear speed, it's also VERY important for single target. This allows the sparks to multi-hit with the same cast in combination with Duration. -Spark has a .66 ICD built in, so scaling Duration to hit breakpoints is very big, and Projectile Speed makes it way more consistent even though it doesn't show this in POB. JEWEL SET-UP -Light of Meaning Lightning Damage allocated in the Scion wheel is MASSIVE. -Unnatural combos with this to make it go to an absurd damage increase. SOUL EATER -This is a big way to scale the damage end-game, for now I have Soul Ascension but I think the new Foulborn Headhunter is a better option, just harder to do in HC with limited items available. MANA PROBLEMS -With Soul Eater mana becomes even more annoying, currently I am still using an Enduring Mana flask with Arcane Chemistry nodes to help keep the flask charges up on bosses and also give more mana recovery. -Along with that Doryani's Lesson for leech in combination with 15% mana cost as life mastery seems to help a lot. -Will likely eventually drop the self-chill set-up in favor of big life rings with PDR/Maxres or %life + cast speed. This will allow -mana crafts which will help solve mana. CI & WHISPERS -There is an option to go CI and use Whispers as well, this requires a TON of cast speed to pull off, but looks very nice and allows you to drop the mana flask.

Gear

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Hate Crusher
Beast Glance
Bramble Coat
Morbid Choker
Icefang Orbit
Winterweave
Soul Ascension
Soul Clasp
Corruption March
Apep's Slumber
Necrotic Trap
Mottled Pyre
Morbid Orb
The Golden Rule
Behemoth Bliss
Entropy Wisdom
Watcher's Eye
Unnatural Instinct
Honour Eye
The Light of Meaning
The Balance of Terror
Loath Glisten

Skills

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Body Armour

  • Spark of the NovaSpark of the Nova21/20WMain
  • Awakened Added Lightning DamageAwakened Added Lightning Damage3/20W
  • Spell EchoSpell Echo18/20W
  • InspirationInspiration20/20W
  • Awakened Unbound AilmentsAwakened Unbound Ailments2/20W
  • Faster ProjectilesFaster Projectiles20/20W

Gloves

  • Tempest ShieldTempest Shield20W
  • MalevolenceMalevolence21W
  • Flesh and StoneFlesh and Stone20W
  • EnlightenEnlighten4/20W

Helmet

  • Withering StepWithering Step20/17W
  • Flame DashFlame Dash20/20W
  • DespairDespair20/17W
  • Arcane SurgeArcane Surge1W

Boots

  • Sigil of PowerSigil of Power20W
  • Righteous Fire of Arcane DevotionRighteous Fire of Arcane Devotion20W
  • Increased Area of EffectIncreased Area of Effect20W

Weapon 1

  • Vaal SmiteVaal Smite20W
  • More DurationMore Duration14W
  • Faster AttacksFaster Attacks20/20W

Weapon 2

  • Shield ChargeShield Charge11/20W
  • MomentumMomentum20/20W
  • Faster AttacksFaster Attacks20/20W

Boots

  • Arctic ArmourArctic Armour20W

Passive Tree

Passive tree 3.27
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Assassin
Assassin
Farrul Bloodline
Farrul Bloodline
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Solaris, Soul of Tukohama

Character Stats

Level
96

Damage

Full DPS
0
Combined DPS
21.1M
Hit DPS
1.5M
With Poison DPS
21.1M
With Ignite DPS
1.5M
With Bleed DPS
1.5M
Damage over Time
19.6M
Poison DPS
60.8K
Ignite DPS
156.69
Culling DPS
0
Reservation DPS
0
Average Hit
20.99K
Burst Damage
41.97K

Attack & Crit

Attack/Cast Rate
10.2/s
Hit Chance
100%
Crit Chance
29%
Crit Multiplier
100%
Mana Cost
37
Life Cost
11

Defence

Effective Hit Pool
48.57K
Life
4.45K
Energy Shield
1.61K
Mana
209
Ward
0
Armour
845
Evasion
8.34K
Phys Damage Reduction
20%

Mitigation & Avoidance

Block
26%
Spell Block
25%
Spell Suppression
100%
Evade (Melee)
56%
Evade (Projectile)
56%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
81% (+9%)
Cold Resistance
78% (+30%)
Lightning Resistance
78% (+42%)
Chaos Resistance
20%

Max Hit Taken

Physical
12.58K
Fire
53.47K
Cold
47.05K
Lightning
47.05K
Chaos
8.74K

Recovery

Life Regen
194.2/s
Net Life Regen
194.2/s
ES Regen
400/s
ES Recharge
1.61K/s
Mana Regen
41.1/s
Life Leech
1.03K/s
ES Leech
799.4/s
Mana Leech
0/s
Total Degen
171.25/s

Attributes & Utility

Strength
104
Intelligence
173
Dexterity
177
Movement Speed
32%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0